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[中文化] zombie_plague40 部份音效、武器、人物等等中文說明
[quote][Plugin Customization]
=================================================================================*/
// Access Flags Required (check CMDACCESS.INI for console commands)
const ACCESS_FLAG = ADMIN_BAN // to access the admin menu
const ACCESS_FLAG2 = ADMIN_RCON // to turn the mod on/off
const ACCESS_FLAG3 = ADMIN_BAN // to get admin models
// Player Models (randomly chosen if more than one) 角色模組(如超過一個時則隨機選一個)
new const model_nemesis[][] = { "depredador3" } // 新增復仇者
new const model_survivor[][] = { "vip2", "marine", "solder_umbrella", "solder_umbrella2" } // 新增生存者
new const model_human[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban", "militia", "spetsnaz" } // 新增一般人類(警+匪)
new const model_admin[][] = { "vip1" } // Admin (human) sv自定義人類模組
new const model_admin_zombie[][] = { "depredador2" } // Admin (zombie) sv自定義僵屍模組
// Weapon Models 武器模組
new const model_vknife_human[] = { "models/v_knife.mdl" } //新增第一人稱人類用手部小刀模組
new const model_vknife_nemesis[] = { "models/zombie_plague/v_depredador_claws.mdl" } //新增第一人稱復仇者用手部模組
new const model_vm249_survivor[] = { "models/v_m249.mdl" } //新增第一人稱生存者用手部拿m249機槍模組
new const model_grenade_infect[] = { "models/zombie_plague/v_grenade_infect.mdl" } //新增一個手拿病毒中和劑的模組
new const model_grenade_fire[] = { "models/zombie_plague/v_grenade_fire.mdl" } //新增一個手拿火焰彈的手部模組
new const model_grenade_frost[] = { "models/zombie_plague/v_grenade_frost.mdl" } //新增一個手拿冷凍彈的手部模組
new const model_grenade_flare[] = { "models/zombie_plague/v_grenade_flare.mdl" } //新增一個手拿照明彈的手部模組
// Grenade Sprites //投直武器效果
new const sprite_grenade_trail[] = { "sprites/laserbeam.spr" } //閃光彈
new const sprite_grenade_ring[] = { "sprites/shockwave.spr" } //震憾彈
new const sprite_grenade_fire[] = { "sprites/flame.spr" } //火焰彈
new const sprite_grenade_smoke[] = { "sprites/black_smoke3.spr" } //煙霧彈
new const sprite_grenade_glass[] = { "models/glassgibs.mdl" } //破碎模組?(在我的檔案中並沒看到此模組=.=所以不太清楚真象)
// Sounds (randomly chosen if more than one) //音效模組 當多個時 只播放其中一種
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" } //僵屍勝利音效組
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav" } //人類勝利音效
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" } //平手時音效組(沒看到模組 或是其它用途我沒注意...)
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "zombie_plague/nemesis2.wav", "scientist/scream01.wav" } //人被感染病毒時的叫聲音效組
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain3.wav", "zombie_plague/zombie_pain4.wav", "zombie_plague/zombie_pain5.wav" } //僵屍被槍刀打中時的叫聲音效組
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" } //復仇者被槍刀打中時的叫聲音效組
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" } //僵屍死亡的叫聲音效組
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" } //僵屍持續減血時的音效組(如:掉進水中)
new const zombie_miss_slash[][] = { "weapons/knife_slash1.wav", "weapons/knife_slash2.wav" } //僵屍手部揮空的聲音組
new const zombie_miss_wall[][] = { "weapons/knife_hitwall1.wav" } //僵屍手部揮到人以外的物體聲音(如:樹、建築)
new const zombie_hit_normal[][] = { "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav" } //僵屍手抓到人的聲音(滑鼠左鍵攻擊)
new const zombie_hit_stab[][] = { "weapons/knife_stab.wav" } //僵屍手部重擊、必殺的聲音(滑鼠右鍵的攻擊)
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "zombie_plague/zombie_brains1.wav", "zombie_plague/zombie_brains2.wav" } //僵屍自語自語發出的聲音
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav" } //僵屍自言自語說著"下一個"的聲音
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" } //僵屍發瘋的聲音(胡亂吼叫...猜是用了狂暴彈吧?)
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" } //遊戲模式為復仇者模式時的開場音效組
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" } //遊戲模式為生存者模式時的開場音效組
new const sound_swarm[][] = { "ambience/the_horror2.wav" } //對抗模式的音效(沒見到檔案....不清楚是那個
的)new const sound_multi[][] = { "ambience/the_horror2.wav" } //多數人感染的的音效(沒見到檔案....不清楚是那個模式
的)new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" } //瘟疫模式開場音效組
new const sound_first_zombie[][] = { "zombie_plague/first_zombie1.wav", "zombie_plague/first_zombie2.wav" } //遊戲模式為開始只有一人被感染模式時的開場音效組
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" } //病毒手榴彈爆炸的聲音
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" } //被病毒手榴彈打中的人物慘叫聲組
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" } //火焰彈爆炸的聲音
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" } //僵屍被火焰彈燒到的聲音組
new const grenade_frost[][] = { "warcraft3/frostnova.wav" } //冰凍彈爆炸的聲音
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" } //被冰凍時的音效
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" } //解除冰凍時的音效
new const grenade_flare[][] = { "items/nvg_on.wav" } //照明彈啟動的聲音
new const sound_antidote[][] = { "items/smallmedkit1.wav" } //使用解毒劑的音效
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" } //打雷音效組
//開始倒數聲音(10~1)
//new const sound_countdown[10][] = { "vox/one.wav", "vox/two.wav", "vox/three.wav", "vox/four.wav", "vox/five.wav", "vox/six.wav", "vox/seven.wav", "vox/eight.wav", "vox/nine.wav", "vox/ten.wav" } //男聲優
new const sound_countdown[10][] = { "fvox/one.wav", "fvox/two.wav", "fvox/three.wav", "fvox/four.wav", "fvox/five.wav", "fvox/six.wav", "fvox/seven.wav", "fvox/eight.wav", "fvox/nine.wav", "fvox/ten.wav" } //女聲優
// Uncomment the following line to enable ambience sounds 增加遊戲氣氛音效(過場音效、特殊模式音效等等...)
#define AMBIENCE_SOUNDS //定義氣氛音效
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported) 氣氛音效只能是wav mp3格式的音效(PS:而且是單聲道 8位元 4200hz的音頻格式 不然會沒聲音喔!)
// Infection Rounds 氣氛音效的作用範圍
new const sound_ambience1[][] = { "zombie_plague/ambience.wav" } // sounds (played randomly) 任意一場遊戲的選單畫面氣氛音效(選擇人物角色時)
new const Float:sound_ambience1_duration[] = { 17.0 } // duration in seconds of each sound 氣氛音效的秒數限制(此處為17秒)//
Nemesis Rounds 復仇者氣氛音效範圍
new const sound_ambience2[][] = { "zombie_plague/nowhere_MADLAX.wav" } //當為復仇者模式時 會啟動此氣氛音效
new const Float:sound_ambience2_duration[] = { 17.0 } //氣氛音效的秒數限制(此處為17秒)
// Survivor Rounds 生存者模式氣氛音效範圍
new const sound_ambience3[][] = { "zombie_plague/the_storybegin.wav" } //當為生存者模式時 會啟動此氣氛音效
new const Float:sound_ambience3_duration[] = { 17.0 } //氣氛音效的秒數限制(此處為17秒)
// Swarm Rounds //群體感染模式氣氛音效範圍
new const sound_ambience4[][] = { "zombie_plague/zombie_nowhere.wav" } //當為群體感染模式時 會啟動此氣氛音效
new const Float:sound_ambience4_duration[] = { 17.0 } //氣氛音效的秒數限制(此處為17秒)
// Plague Rounds //瘟疫感染模式氣氛音效範圍
new const sound_ambience5[][] = { "zombie_plague/if_i_die.wav" } //當為瘟疫感染模式時 會啟動此氣氛音效
new const Float:sound_ambience5_duration[] = { 17.0 } //氣氛音效的秒數限制(此處為17秒)
#endif
// Buy Menu: Primary and Secondary Weapons 購買選單(菜單):主要、次要武器選單
new const g_primary_items[][] = { "weapon_galil", "weapon_famas", "weapon_m4a1", "weapon_ak47", "weapon_sg552", "weapon_aug", "weapon_scout", "weapon_m3", "weapon_xm1014", "weapon_tmp", "weapon_mac10", "weapon_ump45", "weapon_mp5navy", "weapon_p90" } //定義的主要武器
new const g_secondary_items[][] = { "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite" } //定義的次要武器
// Additional Items to give after buying all weapons (e.g. grenades) 在購買完主要、次要武器後的附加選單(菜單)...此的附加選單為手擲彈藥
new const g_additional_items[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" } //定義的手榴彈、閃光彈、煙霧彈
// Extra Items: Weapons and their costs 額外可購買的特殊武器選項與所需要的點數(子彈包)
new const g_extra_names[][] = { "火焰彈", "冰凍彈", "照明彈", "AWP 麥格農狙擊槍", "M249 班用輕機槍", "SG550 連發狙擊槍", "G3SG1 連發狙擊槍" } //特殊武器命名
new const g_extra_items[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade", "weapon_awp", "weapon_m249", "weapon_sg550", "weapon_g3sg1" } //定義的特殊武器
new const g_extra_costs[] = { 5, 5, 5, 10, 12, 15, 10 } //定義的特殊武器購買時所需的點數(子彈包)
// Extra Items: costs for Night Vision, Antidote, Zombie Madness, and Infection Bomb 額外購買的特殊武器所需要的點數(子彈包)
new const g_extra_costs2[] = { 10, 15, 17, 20 } //定義特殊武器購買時所需的點數(子彈包),依序為:夜視鏡、解毒劑、僵屍狂暴劑、病毒炸彈
// Weather Effects: uncomment a line to have the desired effect 天氣效果 下面的三個選項中只要在前方加上//表示不啟動該效果
//#define AMBIENCE_RAIN // Rain 下雨
//#define AMBIENCE_SNOW // Snow 下雪
//#define AMBIENCE_FOG // Fog 霧
#if defined AMBIENCE_FOG // Fog Customization (if enabled) //定義 霧的效果如果啟動將執行下方兩行程式
new const FOG_DENSITY[] = "0.0018" // Density 定義霧的密度(濃度)此處為0.0018
new const FOG_COLOR[] = "128 128 128" // Color: Red Green Blue定義霧的顏色此為RGB模式(最亮為255最暗為000)
#endif //結束霧的定義效果
// Sky Names (randomly chosen if more than one) 天空的景色(當有多個時只採用其中一種)
new const skynames[][] = { "space", "night", "neb7", "neb6", "neb2", "neb1", "alien", "hav", "backalley", "night2", "london", "inferno" } //定義天空景色物件名稱
// Uncomment if you don't want the sky to be changed 當不啟動天空景色變換的就不轉換天空(呃....翻這句好像沒什用- -")
//#define DONT_CHANGE_SKY //不要開放天空景色變化效果(前方加了// 表示不開啟)
// Lightning Lights Cycle 閃電 光持續時間
new const lights_thunder1[][] = { "i" ,"j", "k", "l", "m", "n", "o", "n", "m", "l", "k", "j", "i", "h", "g", "f", "e", "d", "c", "b", "a"}new const
lights_thunder2[][] = { "k", "l", "m", "l", "k", "j", "i", "h", "g", "f", "e", "d", "c", "b", "a", "a", "b", "c", "d", "e", "d", "c", "b", "a"}new const
lights_thunder3[][] = { "b", "c", "d", "e", "f", "e", "d", "c", "i" ,"j", "k", "l", "m", "l", "k", "j", "i", "h", "g", "f", "e", "d", "c", "b", "a"}
// Decal List for Zombie Bloodstains/Footsteps 僵屍血跡和腳步聲
new const zombie_decals[] = { 99, 107, 108, 184, 185, 186, 187, 188, 189 }
// Knockback Power values for weapons 武器的擊退數值
/ Note: negative values will disable knockback power for the weapon 武器能夠擊退的作用力數值(-1.0表示無擊退力?)
new const Float:kb_weapon_power[] = {
-1.0, // --- 2.4, // P228 -1.0, // --- 6.5, // SCOUT -1.0, // --- 8.0, // XM1014 -1.0, // --- 2.3, // MAC10 5.0, // AUG -1.0, // --- 2.4, // ELITE 2.0, // FIVESEVEN 2.4, // UMP45 5.3, // SG550 5.5, // GALIL 5.5, // FAMAS 2.2, // USP 2.0, // GLOCK18 10.0, // AWP 2.5, // MP5NAVY 5.2, // M249 8.0, // M3 5.0, // M4A1 2.4, // TMP 6.5, // G3SG1 -1.0, // --- 5.3, // DEAGLE 5.0, // SG552 6.0, // AK47 -1.0, // --- 2.0 // P90}
// Dynamic Stuff Limiters (increase if needed) 各種設定數量上限值(這的用途要配合最下方各列副程式來看才比較知道功能是什麼...)
const MAX_EXTRA_ITEMS = 30 //特殊項目最大填充值
const MAX_ZOMBIE_CLASSSES = 20 //最大僵屍同行數量
const MAX_CSDM_SPAWNS = 128 //死鬥時重生點最大數量
const MAX_STATS_SAVED = 64 //最大統計儲存數
const MAX_MODELS_NEMESIS = 10 //復仇者最大數量
const MAX_MODELS_SURVIVOR = 10 //生存者最大數量
const MAX_MODELS_HUMAN = 20 //人類最大數量
const MAX_MODELS_ADM_HUMAN = 10 //最大管理人數目(伺服器管理人)
const MAX_MODELS_ADM_ZOMBIE = 10 //最大僵屍管理人數目(伺服器管理人)
// Objective entites and anything that would affect plugin gameplay //影響遊戲者的插件設定(共用物件)
new const g_objective_ents[][] = { "func_bomb_target", "info_bomb_target", "info_vip_start", "func_vip_safetyzone", "func_escapezone", "hostage_entity", "monster_scientist", "func_hostage_rescue", "info_hostage_rescue", "env_fog", "env_rain", "env_snow", "item_longjump", "func_vehicle" } //
****************************************************** 目前翻到這邊....後段的部份我還要看底下的程式才知道用途...也才能夠用文字表達 也許大多人都已經有中文化的檔案~(為什麼只有我沒有 ) 在此還是發給需要的人~有先爬過文了…應該沒有發到類似的...因為中文字全是自己打的(<--笨) 至於修改程式中的各種物件的方法…教學區熱心的大大們都有提供!很豐富~善用"搜尋"會有意想不到的收獲喔!! ps:如果這篇沒有什麼用途的話…那就很不好意思的麻煩請板大刪文 ps:謝謝大大熱心的指教…我已經把翻的怪怪的部份修正了~ [/quote
[ 此文章被leekaa在2010-01-05 13:24重新編輯 ]
此文章被評分,最近評分記錄財富:200 (by amore12) | 理由: 文章詳細!感謝提供!! | |
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