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[1.6][模组] 有关模组QC档音效的问题  (模组高手入)
这个是监狱模式里的人物模组 - jbemodel.mdl. 这个模组有3个 子模组( submodel ) 可以让插件转换. 我想在第二个 SUBMODEL  ref_reload_carbine 的动作里加上音效, 所以改动了 QC 档:


原本:
 复制程式
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30
改后:
复制程式
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 { event 5004 1 "abctest/abctest.wav" }


完成编译后进入游戏测试后, 发现 人物播放 ref_reload_carbine 的动作时确实有播放 abctest/abctest.wav 音效, 但是每一个 SUBMODEL 播放 ref_reload_carbine 的动作时也有发出音效.


问题: 如何指定一个 SUBMODEL 在播放指定动作时发出指定的音效?




附加完整QC档:
复制程式
$modelname "jbemodel.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures




$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000




//reference mesh(es)
$bodygroup "1"
{
blank
studio "asd"
studio "asd2"
studio "aaa"
}




// 5 skin families
$texturegroup skinfamilies 
{
{ "hh_material_0.bmp" }
{ "gf.bmp" }
{ "Dibujo.bmp" }
{ "Dibujo3.bmp" }
{ "75.bmp" }
}


// 2 attachment(s)
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680


// 1 bone controller(s)
$controller 4 "Bone01" ZR 0.000000 30.000000


// 28 hit box(es)
$hbox 0 "Bip01 Pelvis" -7.760000 -5.430000 -8.880000 5.700000 8.500000 9.930000
$hbox 0 "Bip01 Spine" -0.520000 -6.470000 -10.080000 7.000000 8.030000 7.420000
$hbox 0 "Bip01 Spine1" -0.080000 -5.390000 -7.990000 6.590000 8.550000 7.950000
$hbox 0 "Bip01 Spine2" 0.000000 -5.960000 -8.000000 4.118600 7.310000 7.420000
$hbox 0 "Bip01 Spine3" 0.000000 -5.900000 -4.890000 11.540000 7.810000 5.240000
$hbox 0 "Bip01 Head" 0.000000 -6.300000 -4.620000 13.140000 6.770000 4.180000
$hbox 0 "Bone01" -1.420000 -6.380000 -0.240000 1.910000 0.000000 2.170000
$hbox 0 "Bip01 L Clavicle" 0.000000 -6.030000 -4.290000 7.410000 6.290000 10.180000
$hbox 0 "Bip01 L UpperArm" 0.000000 -2.820000 -2.370000 10.250000 3.020000 3.160000
$hbox 0 "Bip01 L Forearm" 0.000000 -2.800000 -2.580000 11.375562 2.700000 2.950000
$hbox 0 "Bip01 L Hand" 0.000000 -1.780000 -3.160000 7.560000 1.130000 1.580000
$hbox 0 "-- L wrist" -1.590000 -1.720000 -2.230000 0.250000 1.620000 1.400000
$hbox 0 "Bip01 R Clavicle" 0.000000 -5.590000 -5.770000 7.850000 4.720000 3.800000
$hbox 0 "Bip01 R UpperArm" 0.000000 -2.780000 -2.630000 10.330000 2.820000 2.890000
$hbox 0 "Bip01 R Forearm" 0.000000 -3.210000 -2.660000 11.389366 2.740000 2.640000
$hbox 0 "Bip01 R Hand" 0.000000 -1.570000 -1.370000 7.780000 1.400000 3.360000
$hbox 0 "-- R wrist" -1.320000 -1.830000 -1.650000 1.610000 1.450000 2.130000
$hbox 0 "Bip01 L Thigh" -0.080000 -5.030000 -4.760000 17.500000 6.460000 4.710000
$hbox 0 "Bip01 L Calf" 0.000000 -5.450000 -3.190000 15.708952 3.490000 4.130000
$hbox 0 "Bip01 L Foot" 0.000000 -4.380000 -2.530000 6.750000 4.244730 2.520000
$hbox 0 "Bip01 L Toe0" -0.140000 -0.990000 -2.500000 4.760000 2.610000 2.500000
$hbox 0 "-- L ankle" -0.960000 -4.040000 -3.120000 1.780000 4.560000 3.510000
$hbox 0 "-- L Knee" -4.160000 -0.700000 -2.990000 0.000000 0.820000 3.870000
$hbox 0 "Bip01 R Thigh" -1.460000 -5.180000 -3.770000 17.210192 6.970000 6.810000
$hbox 0 "Bip01 R Calf" 0.000000 -5.470000 -3.250000 15.708952 3.670000 4.100000
$hbox 0 "Bip01 R Foot" 0.000000 -4.380000 -2.460000 7.060000 4.244731 2.630000
$hbox 0 "Bip01 R Toe0" -0.140000 -1.310000 -2.450000 5.510000 2.370000 2.650000
$hbox 0 "-- R Ankle" -0.830000 -3.530000 -3.120000 2.030000 5.120000 2.800000


// 111 animation sequence(s)
$sequence "dummy" "dummy" fps 24 loop 
$sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 
$sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 
$sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 
$sequence "run" "run" LX fps 60 loop ACT_RUN 1 
$sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 
$sequence "jump" "jump" fps 36 ACT_HOP 1 
$sequence "longjump" "longjump" fps 36 ACT_LEAP 1 
$sequence "swim" "swim" fps 30 loop ACT_SWIM 1 
$sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 
$sequence "crouch_aim_carbine" {
          "crouch_aim_carbine_blend1" 
          "crouch_aim_carbine_blend2" 
          "crouch_aim_carbine_blend3" 
          "crouch_aim_carbine_blend4" 
          "crouch_aim_carbine_blend5" 
          "crouch_aim_carbine_blend6" 
          "crouch_aim_carbine_blend7" 
          "crouch_aim_carbine_blend8" 
          "crouch_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_carbine" {
          "crouch_shoot_carbine_blend1" 
          "crouch_shoot_carbine_blend2" 
          "crouch_shoot_carbine_blend3" 
          "crouch_shoot_carbine_blend4" 
          "crouch_shoot_carbine_blend5" 
          "crouch_shoot_carbine_blend6" 
          "crouch_shoot_carbine_blend7" 
          "crouch_shoot_carbine_blend8" 
          "crouch_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 
$sequence "ref_aim_carbine" {
          "ref_aim_carbine_blend1" 
          "ref_aim_carbine_blend2" 
          "ref_aim_carbine_blend3" 
          "ref_aim_carbine_blend4" 
          "ref_aim_carbine_blend5" 
          "ref_aim_carbine_blend6" 
          "ref_aim_carbine_blend7" 
          "ref_aim_carbine_blend8" 
          "ref_aim_carbine_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_carbine" {
          "ref_shoot_carbine_blend1" 
          "ref_shoot_carbine_blend2" 
          "ref_shoot_carbine_blend3" 
          "ref_shoot_carbine_blend4" 
          "ref_shoot_carbine_blend5" 
          "ref_shoot_carbine_blend6" 
          "ref_shoot_carbine_blend7" 
          "ref_shoot_carbine_blend8" 
          "ref_shoot_carbine_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "40" } 
}
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 
$sequence "crouch_aim_onehanded" {
          "crouch_aim_onehanded_blend1" 
          "crouch_aim_onehanded_blend2" 
          "crouch_aim_onehanded_blend3" 
          "crouch_aim_onehanded_blend4" 
          "crouch_aim_onehanded_blend5" 
          "crouch_aim_onehanded_blend6" 
          "crouch_aim_onehanded_blend7" 
          "crouch_aim_onehanded_blend8" 
          "crouch_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_onehanded" {
          "crouch_shoot_onehanded_blend1" 
          "crouch_shoot_onehanded_blend2" 
          "crouch_shoot_onehanded_blend3" 
          "crouch_shoot_onehanded_blend4" 
          "crouch_shoot_onehanded_blend5" 
          "crouch_shoot_onehanded_blend6" 
          "crouch_shoot_onehanded_blend7" 
          "crouch_shoot_onehanded_blend8" 
          "crouch_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 
$sequence "ref_aim_onehanded" {
          "ref_aim_onehanded_blend1" 
          "ref_aim_onehanded_blend2" 
          "ref_aim_onehanded_blend3" 
          "ref_aim_onehanded_blend4" 
          "ref_aim_onehanded_blend5" 
          "ref_aim_onehanded_blend6" 
          "ref_aim_onehanded_blend7" 
          "ref_aim_onehanded_blend8" 
          "ref_aim_onehanded_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_onehanded" {
          "ref_shoot_onehanded_blend1" 
          "ref_shoot_onehanded_blend2" 
          "ref_shoot_onehanded_blend3" 
          "ref_shoot_onehanded_blend4" 
          "ref_shoot_onehanded_blend5" 
          "ref_shoot_onehanded_blend6" 
          "ref_shoot_onehanded_blend7" 
          "ref_shoot_onehanded_blend8" 
          "ref_shoot_onehanded_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "10" } 
}
$sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 
$sequence "crouch_aim_dualpistols_1" {
          "crouch_aim_dualpistols_1_blend1" 
          "crouch_aim_dualpistols_1_blend2" 
          "crouch_aim_dualpistols_1_blend3" 
          "crouch_aim_dualpistols_1_blend4" 
          "crouch_aim_dualpistols_1_blend5" 
          "crouch_aim_dualpistols_1_blend6" 
          "crouch_aim_dualpistols_1_blend7" 
          "crouch_aim_dualpistols_1_blend8" 
          "crouch_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_1" {
          "crouch_shoot_dualpistols_1_blend1" 
          "crouch_shoot_dualpistols_1_blend2" 
          "crouch_shoot_dualpistols_1_blend3" 
          "crouch_shoot_dualpistols_1_blend4" 
          "crouch_shoot_dualpistols_1_blend5" 
          "crouch_shoot_dualpistols_1_blend6" 
          "crouch_shoot_dualpistols_1_blend7" 
          "crouch_shoot_dualpistols_1_blend8" 
          "crouch_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_1" {
          "crouch_shoot2_dualpistols_1_blend1" 
          "crouch_shoot2_dualpistols_1_blend2" 
          "crouch_shoot2_dualpistols_1_blend3" 
          "crouch_shoot2_dualpistols_1_blend4" 
          "crouch_shoot2_dualpistols_1_blend5" 
          "crouch_shoot2_dualpistols_1_blend6" 
          "crouch_shoot2_dualpistols_1_blend7" 
          "crouch_shoot2_dualpistols_1_blend8" 
          "crouch_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 
$sequence "ref_aim_dualpistols_1" {
          "ref_aim_dualpistols_1_blend1" 
          "ref_aim_dualpistols_1_blend2" 
          "ref_aim_dualpistols_1_blend3" 
          "ref_aim_dualpistols_1_blend4" 
          "ref_aim_dualpistols_1_blend5" 
          "ref_aim_dualpistols_1_blend6" 
          "ref_aim_dualpistols_1_blend7" 
          "ref_aim_dualpistols_1_blend8" 
          "ref_aim_dualpistols_1_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_1" {
          "ref_shoot_dualpistols_1_blend1" 
          "ref_shoot_dualpistols_1_blend2" 
          "ref_shoot_dualpistols_1_blend3" 
          "ref_shoot_dualpistols_1_blend4" 
          "ref_shoot_dualpistols_1_blend5" 
          "ref_shoot_dualpistols_1_blend6" 
          "ref_shoot_dualpistols_1_blend7" 
          "ref_shoot_dualpistols_1_blend8" 
          "ref_shoot_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_1" {
          "ref_shoot2_dualpistols_1_blend1" 
          "ref_shoot2_dualpistols_1_blend2" 
          "ref_shoot2_dualpistols_1_blend3" 
          "ref_shoot2_dualpistols_1_blend4" 
          "ref_shoot2_dualpistols_1_blend5" 
          "ref_shoot2_dualpistols_1_blend6" 
          "ref_shoot2_dualpistols_1_blend7" 
          "ref_shoot2_dualpistols_1_blend8" 
          "ref_shoot2_dualpistols_1_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 
$sequence "crouch_aim_rifle" {
          "crouch_aim_rifle_blend1" 
          "crouch_aim_rifle_blend2" 
          "crouch_aim_rifle_blend3" 
          "crouch_aim_rifle_blend4" 
          "crouch_aim_rifle_blend5" 
          "crouch_aim_rifle_blend6" 
          "crouch_aim_rifle_blend7" 
          "crouch_aim_rifle_blend8" 
          "crouch_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_rifle" {
          "crouch_shoot_rifle_blend1" 
          "crouch_shoot_rifle_blend2" 
          "crouch_shoot_rifle_blend3" 
          "crouch_shoot_rifle_blend4" 
          "crouch_shoot_rifle_blend5" 
          "crouch_shoot_rifle_blend6" 
          "crouch_shoot_rifle_blend7" 
          "crouch_shoot_rifle_blend8" 
          "crouch_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 
$sequence "ref_aim_rifle" {
          "ref_aim_rifle_blend1" 
          "ref_aim_rifle_blend2" 
          "ref_aim_rifle_blend3" 
          "ref_aim_rifle_blend4" 
          "ref_aim_rifle_blend5" 
          "ref_aim_rifle_blend6" 
          "ref_aim_rifle_blend7" 
          "ref_aim_rifle_blend8" 
          "ref_aim_rifle_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_rifle" {
          "ref_shoot_rifle_blend1" 
          "ref_shoot_rifle_blend2" 
          "ref_shoot_rifle_blend3" 
          "ref_shoot_rifle_blend4" 
          "ref_shoot_rifle_blend5" 
          "ref_shoot_rifle_blend6" 
          "ref_shoot_rifle_blend7" 
          "ref_shoot_rifle_blend8" 
          "ref_shoot_rifle_blend9" 
          blend XR -90 90 fps 20 { event 5001 0 "30" } 
}
$sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 
$sequence "crouch_aim_mp5" {
          "crouch_aim_mp5_blend1" 
          "crouch_aim_mp5_blend2" 
          "crouch_aim_mp5_blend3" 
          "crouch_aim_mp5_blend4" 
          "crouch_aim_mp5_blend5" 
          "crouch_aim_mp5_blend6" 
          "crouch_aim_mp5_blend7" 
          "crouch_aim_mp5_blend8" 
          "crouch_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_mp5" {
          "crouch_shoot_mp5_blend1" 
          "crouch_shoot_mp5_blend2" 
          "crouch_shoot_mp5_blend3" 
          "crouch_shoot_mp5_blend4" 
          "crouch_shoot_mp5_blend5" 
          "crouch_shoot_mp5_blend6" 
          "crouch_shoot_mp5_blend7" 
          "crouch_shoot_mp5_blend8" 
          "crouch_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 
$sequence "ref_aim_mp5" {
          "ref_aim_mp5_blend1" 
          "ref_aim_mp5_blend2" 
          "ref_aim_mp5_blend3" 
          "ref_aim_mp5_blend4" 
          "ref_aim_mp5_blend5" 
          "ref_aim_mp5_blend6" 
          "ref_aim_mp5_blend7" 
          "ref_aim_mp5_blend8" 
          "ref_aim_mp5_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_mp5" {
          "ref_shoot_mp5_blend1" 
          "ref_shoot_mp5_blend2" 
          "ref_shoot_mp5_blend3" 
          "ref_shoot_mp5_blend4" 
          "ref_shoot_mp5_blend5" 
          "ref_shoot_mp5_blend6" 
          "ref_shoot_mp5_blend7" 
          "ref_shoot_mp5_blend8" 
          "ref_shoot_mp5_blend9" 
          blend XR -90 90 fps 15 { event 5001 0 "30" } 
}
$sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 
$sequence "crouch_aim_shotgun" {
          "crouch_aim_shotgun_blend1" 
          "crouch_aim_shotgun_blend2" 
          "crouch_aim_shotgun_blend3" 
          "crouch_aim_shotgun_blend4" 
          "crouch_aim_shotgun_blend5" 
          "crouch_aim_shotgun_blend6" 
          "crouch_aim_shotgun_blend7" 
          "crouch_aim_shotgun_blend8" 
          "crouch_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shotgun" {
          "crouch_shoot_shotgun_blend1" 
          "crouch_shoot_shotgun_blend2" 
          "crouch_shoot_shotgun_blend3" 
          "crouch_shoot_shotgun_blend4" 
          "crouch_shoot_shotgun_blend5" 
          "crouch_shoot_shotgun_blend6" 
          "crouch_shoot_shotgun_blend7" 
          "crouch_shoot_shotgun_blend8" 
          "crouch_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 
$sequence "ref_aim_shotgun" {
          "ref_aim_shotgun_blend1" 
          "ref_aim_shotgun_blend2" 
          "ref_aim_shotgun_blend3" 
          "ref_aim_shotgun_blend4" 
          "ref_aim_shotgun_blend5" 
          "ref_aim_shotgun_blend6" 
          "ref_aim_shotgun_blend7" 
          "ref_aim_shotgun_blend8" 
          "ref_aim_shotgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shotgun" {
          "ref_shoot_shotgun_blend1" 
          "ref_shoot_shotgun_blend2" 
          "ref_shoot_shotgun_blend3" 
          "ref_shoot_shotgun_blend4" 
          "ref_shoot_shotgun_blend5" 
          "ref_shoot_shotgun_blend6" 
          "ref_shoot_shotgun_blend7" 
          "ref_shoot_shotgun_blend8" 
          "ref_shoot_shotgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "50" } 
}
$sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 
$sequence "crouch_aim_m249" {
          "crouch_aim_m249_blend1" 
          "crouch_aim_m249_blend2" 
          "crouch_aim_m249_blend3" 
          "crouch_aim_m249_blend4" 
          "crouch_aim_m249_blend5" 
          "crouch_aim_m249_blend6" 
          "crouch_aim_m249_blend7" 
          "crouch_aim_m249_blend8" 
          "crouch_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_m249" {
          "crouch_shoot_m249_blend1" 
          "crouch_shoot_m249_blend2" 
          "crouch_shoot_m249_blend3" 
          "crouch_shoot_m249_blend4" 
          "crouch_shoot_m249_blend5" 
          "crouch_shoot_m249_blend6" 
          "crouch_shoot_m249_blend7" 
          "crouch_shoot_m249_blend8" 
          "crouch_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 
$sequence "ref_aim_m249" {
          "ref_aim_m249_blend1" 
          "ref_aim_m249_blend2" 
          "ref_aim_m249_blend3" 
          "ref_aim_m249_blend4" 
          "ref_aim_m249_blend5" 
          "ref_aim_m249_blend6" 
          "ref_aim_m249_blend7" 
          "ref_aim_m249_blend8" 
          "ref_aim_m249_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_m249" {
          "ref_shoot_m249_blend1" 
          "ref_shoot_m249_blend2" 
          "ref_shoot_m249_blend3" 
          "ref_shoot_m249_blend4" 
          "ref_shoot_m249_blend5" 
          "ref_shoot_m249_blend6" 
          "ref_shoot_m249_blend7" 
          "ref_shoot_m249_blend8" 
          "ref_shoot_m249_blend9" 
          blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
}
$sequence "ref_reload_m249" "ref_reload_m249" fps 30 
$sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop 
$sequence "so_am_I" "so_am_I" fps 30 
$sequence "ref_aim_grenade" {
          "ref_aim_grenade_blend1" 
          "ref_aim_grenade_blend2" 
          "ref_aim_grenade_blend3" 
          "ref_aim_grenade_blend4" 
          "ref_aim_grenade_blend5" 
          "ref_aim_grenade_blend6" 
          "ref_aim_grenade_blend7" 
          "ref_aim_grenade_blend8" 
          "ref_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_grenade" {
          "ref_shoot_grenade_blend1" 
          "ref_shoot_grenade_blend2" 
          "ref_shoot_grenade_blend3" 
          "ref_shoot_grenade_blend4" 
          "ref_shoot_grenade_blend5" 
          "ref_shoot_grenade_blend6" 
          "ref_shoot_grenade_blend7" 
          "ref_shoot_grenade_blend8" 
          "ref_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_grenade" {
          "crouch_aim_grenade_blend1" 
          "crouch_aim_grenade_blend2" 
          "crouch_aim_grenade_blend3" 
          "crouch_aim_grenade_blend4" 
          "crouch_aim_grenade_blend5" 
          "crouch_aim_grenade_blend6" 
          "crouch_aim_grenade_blend7" 
          "crouch_aim_grenade_blend8" 
          "crouch_aim_grenade_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_grenade" {
          "crouch_shoot_grenade_blend1" 
          "crouch_shoot_grenade_blend2" 
          "crouch_shoot_grenade_blend3" 
          "crouch_shoot_grenade_blend4" 
          "crouch_shoot_grenade_blend5" 
          "crouch_shoot_grenade_blend6" 
          "crouch_shoot_grenade_blend7" 
          "crouch_shoot_grenade_blend8" 
          "crouch_shoot_grenade_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_c4" {
          "crouch_aim_c4_blend1" 
          "crouch_aim_c4_blend2" 
          "crouch_aim_c4_blend3" 
          "crouch_aim_c4_blend4" 
          "crouch_aim_c4_blend5" 
          "crouch_aim_c4_blend6" 
          "crouch_aim_c4_blend7" 
          "crouch_aim_c4_blend8" 
          "crouch_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 
$sequence "ref_aim_c4" {
          "ref_aim_c4_blend1" 
          "ref_aim_c4_blend2" 
          "ref_aim_c4_blend3" 
          "ref_aim_c4_blend4" 
          "ref_aim_c4_blend5" 
          "ref_aim_c4_blend6" 
          "ref_aim_c4_blend7" 
          "ref_aim_c4_blend8" 
          "ref_aim_c4_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 
$sequence "ref_reload_c4" "ref_reload_c4" fps 30 
$sequence "crouch_aim_dualpistols_2" {
          "crouch_aim_dualpistols_2_blend1" 
          "crouch_aim_dualpistols_2_blend2" 
          "crouch_aim_dualpistols_2_blend3" 
          "crouch_aim_dualpistols_2_blend4" 
          "crouch_aim_dualpistols_2_blend5" 
          "crouch_aim_dualpistols_2_blend6" 
          "crouch_aim_dualpistols_2_blend7" 
          "crouch_aim_dualpistols_2_blend8" 
          "crouch_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "crouch_shoot_dualpistols_2" {
          "crouch_shoot_dualpistols_2_blend1" 
          "crouch_shoot_dualpistols_2_blend2" 
          "crouch_shoot_dualpistols_2_blend3" 
          "crouch_shoot_dualpistols_2_blend4" 
          "crouch_shoot_dualpistols_2_blend5" 
          "crouch_shoot_dualpistols_2_blend6" 
          "crouch_shoot_dualpistols_2_blend7" 
          "crouch_shoot_dualpistols_2_blend8" 
          "crouch_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "crouch_shoot2_dualpistols_2" {
          "crouch_shoot2_dualpistols_2_blend1" 
          "crouch_shoot2_dualpistols_2_blend2" 
          "crouch_shoot2_dualpistols_2_blend3" 
          "crouch_shoot2_dualpistols_2_blend4" 
          "crouch_shoot2_dualpistols_2_blend5" 
          "crouch_shoot2_dualpistols_2_blend6" 
          "crouch_shoot2_dualpistols_2_blend7" 
          "crouch_shoot2_dualpistols_2_blend8" 
          "crouch_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 
$sequence "ref_aim_dualpistols_2" {
          "ref_aim_dualpistols_2_blend1" 
          "ref_aim_dualpistols_2_blend2" 
          "ref_aim_dualpistols_2_blend3" 
          "ref_aim_dualpistols_2_blend4" 
          "ref_aim_dualpistols_2_blend5" 
          "ref_aim_dualpistols_2_blend6" 
          "ref_aim_dualpistols_2_blend7" 
          "ref_aim_dualpistols_2_blend8" 
          "ref_aim_dualpistols_2_blend9" 
          blend XR -90 90 fps 10 loop 
}
$sequence "ref_shoot_dualpistols_2" {
          "ref_shoot_dualpistols_2_blend1" 
          "ref_shoot_dualpistols_2_blend2" 
          "ref_shoot_dualpistols_2_blend3" 
          "ref_shoot_dualpistols_2_blend4" 
          "ref_shoot_dualpistols_2_blend5" 
          "ref_shoot_dualpistols_2_blend6" 
          "ref_shoot_dualpistols_2_blend7" 
          "ref_shoot_dualpistols_2_blend8" 
          "ref_shoot_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5011 0 "10" } 
}
$sequence "ref_shoot2_dualpistols_2" {
          "ref_shoot2_dualpistols_2_blend1" 
          "ref_shoot2_dualpistols_2_blend2" 
          "ref_shoot2_dualpistols_2_blend3" 
          "ref_shoot2_dualpistols_2_blend4" 
          "ref_shoot2_dualpistols_2_blend5" 
          "ref_shoot2_dualpistols_2_blend6" 
          "ref_shoot2_dualpistols_2_blend7" 
          "ref_shoot2_dualpistols_2_blend8" 
          "ref_shoot2_dualpistols_2_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 
$sequence "crouch_aim_knife" {
          "crouch_aim_knife_blend1" 
          "crouch_aim_knife_blend2" 
          "crouch_aim_knife_blend3" 
          "crouch_aim_knife_blend4" 
          "crouch_aim_knife_blend5" 
          "crouch_aim_knife_blend6" 
          "crouch_aim_knife_blend7" 
          "crouch_aim_knife_blend8" 
          "crouch_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_knife" {
          "crouch_shoot_knife_blend1" 
          "crouch_shoot_knife_blend2" 
          "crouch_shoot_knife_blend3" 
          "crouch_shoot_knife_blend4" 
          "crouch_shoot_knife_blend5" 
          "crouch_shoot_knife_blend6" 
          "crouch_shoot_knife_blend7" 
          "crouch_shoot_knife_blend8" 
          "crouch_shoot_knife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_knife" {
          "ref_aim_knife_blend1" 
          "ref_aim_knife_blend2" 
          "ref_aim_knife_blend3" 
          "ref_aim_knife_blend4" 
          "ref_aim_knife_blend5" 
          "ref_aim_knife_blend6" 
          "ref_aim_knife_blend7" 
          "ref_aim_knife_blend8" 
          "ref_aim_knife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_knife" {
          "ref_shoot_knife_blend1" 
          "ref_shoot_knife_blend2" 
          "ref_shoot_knife_blend3" 
          "ref_shoot_knife_blend4" 
          "ref_shoot_knife_blend5" 
          "ref_shoot_knife_blend6" 
          "ref_shoot_knife_blend7" 
          "ref_shoot_knife_blend8" 
          "ref_shoot_knife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_ak47" {
          "crouch_aim_ak47_blend1" 
          "crouch_aim_ak47_blend2" 
          "crouch_aim_ak47_blend3" 
          "crouch_aim_ak47_blend4" 
          "crouch_aim_ak47_blend5" 
          "crouch_aim_ak47_blend6" 
          "crouch_aim_ak47_blend7" 
          "crouch_aim_ak47_blend8" 
          "crouch_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_ak47" {
          "crouch_shoot_ak47_blend1" 
          "crouch_shoot_ak47_blend2" 
          "crouch_shoot_ak47_blend3" 
          "crouch_shoot_ak47_blend4" 
          "crouch_shoot_ak47_blend5" 
          "crouch_shoot_ak47_blend6" 
          "crouch_shoot_ak47_blend7" 
          "crouch_shoot_ak47_blend8" 
          "crouch_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 
$sequence "ref_aim_ak47" {
          "ref_aim_ak47_blend1" 
          "ref_aim_ak47_blend2" 
          "ref_aim_ak47_blend3" 
          "ref_aim_ak47_blend4" 
          "ref_aim_ak47_blend5" 
          "ref_aim_ak47_blend6" 
          "ref_aim_ak47_blend7" 
          "ref_aim_ak47_blend8" 
          "ref_aim_ak47_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_ak47" {
          "ref_shoot_ak47_blend1" 
          "ref_shoot_ak47_blend2" 
          "ref_shoot_ak47_blend3" 
          "ref_shoot_ak47_blend4" 
          "ref_shoot_ak47_blend5" 
          "ref_shoot_ak47_blend6" 
          "ref_shoot_ak47_blend7" 
          "ref_shoot_ak47_blend8" 
          "ref_shoot_ak47_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "40" } 
}
$sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 
$sequence "crouch_aim_shieldgren" {
          "crouch_aim_shieldgren_blend1" 
          "crouch_aim_shieldgren_blend2" 
          "crouch_aim_shieldgren_blend3" 
          "crouch_aim_shieldgren_blend4" 
          "crouch_aim_shieldgren_blend5" 
          "crouch_aim_shieldgren_blend6" 
          "crouch_aim_shieldgren_blend7" 
          "crouch_aim_shieldgren_blend8" 
          "crouch_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "crouch_shoot_shieldgren" {
          "crouch_shoot_shieldgren_blend1" 
          "crouch_shoot_shieldgren_blend2" 
          "crouch_shoot_shieldgren_blend3" 
          "crouch_shoot_shieldgren_blend4" 
          "crouch_shoot_shieldgren_blend5" 
          "crouch_shoot_shieldgren_blend6" 
          "crouch_shoot_shieldgren_blend7" 
          "crouch_shoot_shieldgren_blend8" 
          "crouch_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "ref_aim_shieldgren" {
          "ref_aim_shieldgren_blend1" 
          "ref_aim_shieldgren_blend2" 
          "ref_aim_shieldgren_blend3" 
          "ref_aim_shieldgren_blend4" 
          "ref_aim_shieldgren_blend5" 
          "ref_aim_shieldgren_blend6" 
          "ref_aim_shieldgren_blend7" 
          "ref_aim_shieldgren_blend8" 
          "ref_aim_shieldgren_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_shoot_shieldgren" {
          "ref_shoot_shieldgren_blend1" 
          "ref_shoot_shieldgren_blend2" 
          "ref_shoot_shieldgren_blend3" 
          "ref_shoot_shieldgren_blend4" 
          "ref_shoot_shieldgren_blend5" 
          "ref_shoot_shieldgren_blend6" 
          "ref_shoot_shieldgren_blend7" 
          "ref_shoot_shieldgren_blend8" 
          "ref_shoot_shieldgren_blend9" 
          blend XR -90 90 fps 45 
}
$sequence "crouch_aim_shieldknife" {
          "crouch_aim_shieldknife_blend1" 
          "crouch_aim_shieldknife_blend2" 
          "crouch_aim_shieldknife_blend3" 
          "crouch_aim_shieldknife_blend4" 
          "crouch_aim_shieldknife_blend5" 
          "crouch_aim_shieldknife_blend6" 
          "crouch_aim_shieldknife_blend7" 
          "crouch_aim_shieldknife_blend8" 
          "crouch_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "crouch_shoot_shieldknife" {
          "crouch_shoot_shieldknife_blend1" 
          "crouch_shoot_shieldknife_blend2" 
          "crouch_shoot_shieldknife_blend3" 
          "crouch_shoot_shieldknife_blend4" 
          "crouch_shoot_shieldknife_blend5" 
          "crouch_shoot_shieldknife_blend6" 
          "crouch_shoot_shieldknife_blend7" 
          "crouch_shoot_shieldknife_blend8" 
          "crouch_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "ref_aim_shieldknife" {
          "ref_aim_shieldknife_blend1" 
          "ref_aim_shieldknife_blend2" 
          "ref_aim_shieldknife_blend3" 
          "ref_aim_shieldknife_blend4" 
          "ref_aim_shieldknife_blend5" 
          "ref_aim_shieldknife_blend6" 
          "ref_aim_shieldknife_blend7" 
          "ref_aim_shieldknife_blend8" 
          "ref_aim_shieldknife_blend9" 
          blend XR -90 90 fps 12 loop 
}
$sequence "ref_shoot_shieldknife" {
          "ref_shoot_shieldknife_blend1" 
          "ref_shoot_shieldknife_blend2" 
          "ref_shoot_shieldknife_blend3" 
          "ref_shoot_shieldknife_blend4" 
          "ref_shoot_shieldknife_blend5" 
          "ref_shoot_shieldknife_blend6" 
          "ref_shoot_shieldknife_blend7" 
          "ref_shoot_shieldknife_blend8" 
          "ref_shoot_shieldknife_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_aim_shieldgun" {
          "crouch_aim_shieldgun_blend1" 
          "crouch_aim_shieldgun_blend2" 
          "crouch_aim_shieldgun_blend3" 
          "crouch_aim_shieldgun_blend4" 
          "crouch_aim_shieldgun_blend5" 
          "crouch_aim_shieldgun_blend6" 
          "crouch_aim_shieldgun_blend7" 
          "crouch_aim_shieldgun_blend8" 
          "crouch_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "crouch_shoot_shieldgun" {
          "crouch_shoot_shieldgun_blend1" 
          "crouch_shoot_shieldgun_blend2" 
          "crouch_shoot_shieldgun_blend3" 
          "crouch_shoot_shieldgun_blend4" 
          "crouch_shoot_shieldgun_blend5" 
          "crouch_shoot_shieldgun_blend6" 
          "crouch_shoot_shieldgun_blend7" 
          "crouch_shoot_shieldgun_blend8" 
          "crouch_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 
$sequence "ref_aim_shieldgun" {
          "ref_aim_shieldgun_blend1" 
          "ref_aim_shieldgun_blend2" 
          "ref_aim_shieldgun_blend3" 
          "ref_aim_shieldgun_blend4" 
          "ref_aim_shieldgun_blend5" 
          "ref_aim_shieldgun_blend6" 
          "ref_aim_shieldgun_blend7" 
          "ref_aim_shieldgun_blend8" 
          "ref_aim_shieldgun_blend9" 
          blend XR -90 90 fps 30 loop 
}
$sequence "ref_shoot_shieldgun" {
          "ref_shoot_shieldgun_blend1" 
          "ref_shoot_shieldgun_blend2" 
          "ref_shoot_shieldgun_blend3" 
          "ref_shoot_shieldgun_blend4" 
          "ref_shoot_shieldgun_blend5" 
          "ref_shoot_shieldgun_blend6" 
          "ref_shoot_shieldgun_blend7" 
          "ref_shoot_shieldgun_blend8" 
          "ref_shoot_shieldgun_blend9" 
          blend XR -90 90 fps 30 { event 5001 0 "10" } 
}
$sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 
$sequence "crouch_aim_shielded" {
          "crouch_aim_shielded_blend1" 
          "crouch_aim_shielded_blend2" 
          "crouch_aim_shielded_blend3" 
          "crouch_aim_shielded_blend4" 
          "crouch_aim_shielded_blend5" 
          "crouch_aim_shielded_blend6" 
          "crouch_aim_shielded_blend7" 
          "crouch_aim_shielded_blend8" 
          "crouch_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "ref_aim_shielded" {
          "ref_aim_shielded_blend1" 
          "ref_aim_shielded_blend2" 
          "ref_aim_shielded_blend3" 
          "ref_aim_shielded_blend4" 
          "ref_aim_shielded_blend5" 
          "ref_aim_shielded_blend6" 
          "ref_aim_shielded_blend7" 
          "ref_aim_shielded_blend8" 
          "ref_aim_shielded_blend9" 
          blend XR -90 90 fps 20 loop 
}
$sequence "gut_flinch" {
          "gut_flinch_blend1" 
          "gut_flinch_blend2" 
          "gut_flinch_blend3" 
          "gut_flinch_blend4" 
          "gut_flinch_blend5" 
          "gut_flinch_blend6" 
          "gut_flinch_blend7" 
          "gut_flinch_blend8" 
          "gut_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "head_flinch" {
          "head_flinch_blend1" 
          "head_flinch_blend2" 
          "head_flinch_blend3" 
          "head_flinch_blend4" 
          "head_flinch_blend5" 
          "head_flinch_blend6" 
          "head_flinch_blend7" 
          "head_flinch_blend8" 
          "head_flinch_blend9" 
          blend XR -90 90 fps 30 
}
$sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } 
$sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } 
$sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } 
$sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } 
$sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } 
$sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } 
$sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
$sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } 
$sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } 


// End of QC script.


[ 此文章被op47在2014-02-22 21:13重新编辑 ]



献花 x0 回到顶端 [楼 主] From:香港特别行政区 | Posted:2014-02-22 10:52 |
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下面是引用 op47 于 2014-02-22 10:52 发表的 模组高手入,|有关模组QC档音效的问题: 到引言文
这个是监狱模式里的人物模组 - jbemodel.mdl. 这个模组有3个 子模组( submodel ) 可以让插件转换. 我想在第二个 SUBMODEL  ref_reload_carbine 的动作里加上音效, 所以改动了 QC 档:

原本:
 复制程式
$sequence "ref_reload_carbine" "ref_reload_carbine" fps 30
改后:
.......



每个动作好像只能搭配一个声音,
至于你说想让3种用同一个声音,作判断是否发出声音
我绝得 应该不太可能...
还是有方法..不过很不实用..
你创立3个sub..让他们每个各自搭配一种..



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献花 x0 回到顶端 [1 楼] From:台湾中华电信股份有限公司 | Posted:2014-02-22 15:10 |
op47 0
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下面是引用 s8720419 于 2014-02-22 15:10 发表的 : 到引言文




每个动作好像只能搭配一个声音,
至于你说想让3种用同一个声音,作判断是否发出声音
我绝得 应该不太可能...
还是有方法..不过很不实用..
你创立3个sub..让他们每个各自搭配一种..



创立3个sub? 是什么意思, 这个模组不是本身就有 3 个 子模组吗


献花 x0 回到顶端 [2 楼] From:香港特别行政区 | Posted:2014-02-22 15:46 |

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