引用 | 編輯
op47
2014-02-22 10:52 |
樓主
▼ |
||
x0
這個是監獄模式裏的人物模組 - jbemodel.mdl. 這個模組有3個 子模組( submodel ) 可以讓插件轉換. 我想在第二個 SUBMODEL ref_reload_carbine 的動作裏加上音效, 所以改動了 QC 檔:原本: 複製程式 $sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 複製程式 $sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 { event 5004 1 "abctest/abctest.wav" } 完成編譯後進入遊戲測試後, 發現 人物播放 ref_reload_carbine 的動作時確實有播放 abctest/abctest.wav 音效, 但是每一個 SUBMODEL 播放 ref_reload_carbine 的動作時也有發出音效. 問題: 如何指定一個 SUBMODEL 在播放指定動作時發出指定的音效? 附加完整QC檔: 複製程式 $modelname "jbemodel.mdl" $cd ".\" $cdtexture ".\" $scale 1.0 $cliptotextures $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $eyeposition 0.000000 0.000000 0.000000 //reference mesh(es) $bodygroup "1" { blank studio "asd" studio "asd2" studio "aaa" } // 5 skin families $texturegroup skinfamilies { { "hh_material_0.bmp" } { "gf.bmp" } { "Dibujo.bmp" } { "Dibujo3.bmp" } { "75.bmp" } } // 2 attachment(s) $attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680 $attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680 // 1 bone controller(s) $controller 4 "Bone01" ZR 0.000000 30.000000 // 28 hit box(es) $hbox 0 "Bip01 Pelvis" -7.760000 -5.430000 -8.880000 5.700000 8.500000 9.930000 $hbox 0 "Bip01 Spine" -0.520000 -6.470000 -10.080000 7.000000 8.030000 7.420000 $hbox 0 "Bip01 Spine1" -0.080000 -5.390000 -7.990000 6.590000 8.550000 7.950000 $hbox 0 "Bip01 Spine2" 0.000000 -5.960000 -8.000000 4.118600 7.310000 7.420000 $hbox 0 "Bip01 Spine3" 0.000000 -5.900000 -4.890000 11.540000 7.810000 5.240000 $hbox 0 "Bip01 Head" 0.000000 -6.300000 -4.620000 13.140000 6.770000 4.180000 $hbox 0 "Bone01" -1.420000 -6.380000 -0.240000 1.910000 0.000000 2.170000 $hbox 0 "Bip01 L Clavicle" 0.000000 -6.030000 -4.290000 7.410000 6.290000 10.180000 $hbox 0 "Bip01 L UpperArm" 0.000000 -2.820000 -2.370000 10.250000 3.020000 3.160000 $hbox 0 "Bip01 L Forearm" 0.000000 -2.800000 -2.580000 11.375562 2.700000 2.950000 $hbox 0 "Bip01 L Hand" 0.000000 -1.780000 -3.160000 7.560000 1.130000 1.580000 $hbox 0 "-- L wrist" -1.590000 -1.720000 -2.230000 0.250000 1.620000 1.400000 $hbox 0 "Bip01 R Clavicle" 0.000000 -5.590000 -5.770000 7.850000 4.720000 3.800000 $hbox 0 "Bip01 R UpperArm" 0.000000 -2.780000 -2.630000 10.330000 2.820000 2.890000 $hbox 0 "Bip01 R Forearm" 0.000000 -3.210000 -2.660000 11.389366 2.740000 2.640000 $hbox 0 "Bip01 R Hand" 0.000000 -1.570000 -1.370000 7.780000 1.400000 3.360000 $hbox 0 "-- R wrist" -1.320000 -1.830000 -1.650000 1.610000 1.450000 2.130000 $hbox 0 "Bip01 L Thigh" -0.080000 -5.030000 -4.760000 17.500000 6.460000 4.710000 $hbox 0 "Bip01 L Calf" 0.000000 -5.450000 -3.190000 15.708952 3.490000 4.130000 $hbox 0 "Bip01 L Foot" 0.000000 -4.380000 -2.530000 6.750000 4.244730 2.520000 $hbox 0 "Bip01 L Toe0" -0.140000 -0.990000 -2.500000 4.760000 2.610000 2.500000 $hbox 0 "-- L ankle" -0.960000 -4.040000 -3.120000 1.780000 4.560000 3.510000 $hbox 0 "-- L Knee" -4.160000 -0.700000 -2.990000 0.000000 0.820000 3.870000 $hbox 0 "Bip01 R Thigh" -1.460000 -5.180000 -3.770000 17.210192 6.970000 6.810000 $hbox 0 "Bip01 R Calf" 0.000000 -5.470000 -3.250000 15.708952 3.670000 4.100000 $hbox 0 "Bip01 R Foot" 0.000000 -4.380000 -2.460000 7.060000 4.244731 2.630000 $hbox 0 "Bip01 R Toe0" -0.140000 -1.310000 -2.450000 5.510000 2.370000 2.650000 $hbox 0 "-- R Ankle" -0.830000 -3.530000 -3.120000 2.030000 5.120000 2.800000 // 111 animation sequence(s) $sequence "dummy" "dummy" fps 24 loop $sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 $sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 $sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 $sequence "run" "run" LX fps 60 loop ACT_RUN 1 $sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 $sequence "jump" "jump" fps 36 ACT_HOP 1 $sequence "longjump" "longjump" fps 36 ACT_LEAP 1 $sequence "swim" "swim" fps 30 loop ACT_SWIM 1 $sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 $sequence "crouch_aim_carbine" { "crouch_aim_carbine_blend1" "crouch_aim_carbine_blend2" "crouch_aim_carbine_blend3" "crouch_aim_carbine_blend4" "crouch_aim_carbine_blend5" "crouch_aim_carbine_blend6" "crouch_aim_carbine_blend7" "crouch_aim_carbine_blend8" "crouch_aim_carbine_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_carbine" { "crouch_shoot_carbine_blend1" "crouch_shoot_carbine_blend2" "crouch_shoot_carbine_blend3" "crouch_shoot_carbine_blend4" "crouch_shoot_carbine_blend5" "crouch_shoot_carbine_blend6" "crouch_shoot_carbine_blend7" "crouch_shoot_carbine_blend8" "crouch_shoot_carbine_blend9" blend XR -90 90 fps 15 { event 5001 0 "40" } } $sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 $sequence "ref_aim_carbine" { "ref_aim_carbine_blend1" "ref_aim_carbine_blend2" "ref_aim_carbine_blend3" "ref_aim_carbine_blend4" "ref_aim_carbine_blend5" "ref_aim_carbine_blend6" "ref_aim_carbine_blend7" "ref_aim_carbine_blend8" "ref_aim_carbine_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_carbine" { "ref_shoot_carbine_blend1" "ref_shoot_carbine_blend2" "ref_shoot_carbine_blend3" "ref_shoot_carbine_blend4" "ref_shoot_carbine_blend5" "ref_shoot_carbine_blend6" "ref_shoot_carbine_blend7" "ref_shoot_carbine_blend8" "ref_shoot_carbine_blend9" blend XR -90 90 fps 15 { event 5001 0 "40" } } $sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 $sequence "crouch_aim_onehanded" { "crouch_aim_onehanded_blend1" "crouch_aim_onehanded_blend2" "crouch_aim_onehanded_blend3" "crouch_aim_onehanded_blend4" "crouch_aim_onehanded_blend5" "crouch_aim_onehanded_blend6" "crouch_aim_onehanded_blend7" "crouch_aim_onehanded_blend8" "crouch_aim_onehanded_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_onehanded" { "crouch_shoot_onehanded_blend1" "crouch_shoot_onehanded_blend2" "crouch_shoot_onehanded_blend3" "crouch_shoot_onehanded_blend4" "crouch_shoot_onehanded_blend5" "crouch_shoot_onehanded_blend6" "crouch_shoot_onehanded_blend7" "crouch_shoot_onehanded_blend8" "crouch_shoot_onehanded_blend9" blend XR -90 90 fps 15 { event 5001 0 "10" } } $sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 $sequence "ref_aim_onehanded" { "ref_aim_onehanded_blend1" "ref_aim_onehanded_blend2" "ref_aim_onehanded_blend3" "ref_aim_onehanded_blend4" "ref_aim_onehanded_blend5" "ref_aim_onehanded_blend6" "ref_aim_onehanded_blend7" "ref_aim_onehanded_blend8" "ref_aim_onehanded_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_onehanded" { "ref_shoot_onehanded_blend1" "ref_shoot_onehanded_blend2" "ref_shoot_onehanded_blend3" "ref_shoot_onehanded_blend4" "ref_shoot_onehanded_blend5" "ref_shoot_onehanded_blend6" "ref_shoot_onehanded_blend7" "ref_shoot_onehanded_blend8" "ref_shoot_onehanded_blend9" blend XR -90 90 fps 15 { event 5001 0 "10" } } $sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 $sequence "crouch_aim_dualpistols_1" { "crouch_aim_dualpistols_1_blend1" "crouch_aim_dualpistols_1_blend2" "crouch_aim_dualpistols_1_blend3" "crouch_aim_dualpistols_1_blend4" "crouch_aim_dualpistols_1_blend5" "crouch_aim_dualpistols_1_blend6" "crouch_aim_dualpistols_1_blend7" "crouch_aim_dualpistols_1_blend8" "crouch_aim_dualpistols_1_blend9" blend XR -90 90 fps 10 loop } $sequence "crouch_shoot_dualpistols_1" { "crouch_shoot_dualpistols_1_blend1" "crouch_shoot_dualpistols_1_blend2" "crouch_shoot_dualpistols_1_blend3" "crouch_shoot_dualpistols_1_blend4" "crouch_shoot_dualpistols_1_blend5" "crouch_shoot_dualpistols_1_blend6" "crouch_shoot_dualpistols_1_blend7" "crouch_shoot_dualpistols_1_blend8" "crouch_shoot_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "crouch_shoot2_dualpistols_1" { "crouch_shoot2_dualpistols_1_blend1" "crouch_shoot2_dualpistols_1_blend2" "crouch_shoot2_dualpistols_1_blend3" "crouch_shoot2_dualpistols_1_blend4" "crouch_shoot2_dualpistols_1_blend5" "crouch_shoot2_dualpistols_1_blend6" "crouch_shoot2_dualpistols_1_blend7" "crouch_shoot2_dualpistols_1_blend8" "crouch_shoot2_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 $sequence "ref_aim_dualpistols_1" { "ref_aim_dualpistols_1_blend1" "ref_aim_dualpistols_1_blend2" "ref_aim_dualpistols_1_blend3" "ref_aim_dualpistols_1_blend4" "ref_aim_dualpistols_1_blend5" "ref_aim_dualpistols_1_blend6" "ref_aim_dualpistols_1_blend7" "ref_aim_dualpistols_1_blend8" "ref_aim_dualpistols_1_blend9" blend XR -90 90 fps 10 loop } $sequence "ref_shoot_dualpistols_1" { "ref_shoot_dualpistols_1_blend1" "ref_shoot_dualpistols_1_blend2" "ref_shoot_dualpistols_1_blend3" "ref_shoot_dualpistols_1_blend4" "ref_shoot_dualpistols_1_blend5" "ref_shoot_dualpistols_1_blend6" "ref_shoot_dualpistols_1_blend7" "ref_shoot_dualpistols_1_blend8" "ref_shoot_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "ref_shoot2_dualpistols_1" { "ref_shoot2_dualpistols_1_blend1" "ref_shoot2_dualpistols_1_blend2" "ref_shoot2_dualpistols_1_blend3" "ref_shoot2_dualpistols_1_blend4" "ref_shoot2_dualpistols_1_blend5" "ref_shoot2_dualpistols_1_blend6" "ref_shoot2_dualpistols_1_blend7" "ref_shoot2_dualpistols_1_blend8" "ref_shoot2_dualpistols_1_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 $sequence "crouch_aim_rifle" { "crouch_aim_rifle_blend1" "crouch_aim_rifle_blend2" "crouch_aim_rifle_blend3" "crouch_aim_rifle_blend4" "crouch_aim_rifle_blend5" "crouch_aim_rifle_blend6" "crouch_aim_rifle_blend7" "crouch_aim_rifle_blend8" "crouch_aim_rifle_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_rifle" { "crouch_shoot_rifle_blend1" "crouch_shoot_rifle_blend2" "crouch_shoot_rifle_blend3" "crouch_shoot_rifle_blend4" "crouch_shoot_rifle_blend5" "crouch_shoot_rifle_blend6" "crouch_shoot_rifle_blend7" "crouch_shoot_rifle_blend8" "crouch_shoot_rifle_blend9" blend XR -90 90 fps 20 { event 5001 0 "30" } } $sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 $sequence "ref_aim_rifle" { "ref_aim_rifle_blend1" "ref_aim_rifle_blend2" "ref_aim_rifle_blend3" "ref_aim_rifle_blend4" "ref_aim_rifle_blend5" "ref_aim_rifle_blend6" "ref_aim_rifle_blend7" "ref_aim_rifle_blend8" "ref_aim_rifle_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_rifle" { "ref_shoot_rifle_blend1" "ref_shoot_rifle_blend2" "ref_shoot_rifle_blend3" "ref_shoot_rifle_blend4" "ref_shoot_rifle_blend5" "ref_shoot_rifle_blend6" "ref_shoot_rifle_blend7" "ref_shoot_rifle_blend8" "ref_shoot_rifle_blend9" blend XR -90 90 fps 20 { event 5001 0 "30" } } $sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 $sequence "crouch_aim_mp5" { "crouch_aim_mp5_blend1" "crouch_aim_mp5_blend2" "crouch_aim_mp5_blend3" "crouch_aim_mp5_blend4" "crouch_aim_mp5_blend5" "crouch_aim_mp5_blend6" "crouch_aim_mp5_blend7" "crouch_aim_mp5_blend8" "crouch_aim_mp5_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_mp5" { "crouch_shoot_mp5_blend1" "crouch_shoot_mp5_blend2" "crouch_shoot_mp5_blend3" "crouch_shoot_mp5_blend4" "crouch_shoot_mp5_blend5" "crouch_shoot_mp5_blend6" "crouch_shoot_mp5_blend7" "crouch_shoot_mp5_blend8" "crouch_shoot_mp5_blend9" blend XR -90 90 fps 15 { event 5001 0 "30" } } $sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 $sequence "ref_aim_mp5" { "ref_aim_mp5_blend1" "ref_aim_mp5_blend2" "ref_aim_mp5_blend3" "ref_aim_mp5_blend4" "ref_aim_mp5_blend5" "ref_aim_mp5_blend6" "ref_aim_mp5_blend7" "ref_aim_mp5_blend8" "ref_aim_mp5_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_mp5" { "ref_shoot_mp5_blend1" "ref_shoot_mp5_blend2" "ref_shoot_mp5_blend3" "ref_shoot_mp5_blend4" "ref_shoot_mp5_blend5" "ref_shoot_mp5_blend6" "ref_shoot_mp5_blend7" "ref_shoot_mp5_blend8" "ref_shoot_mp5_blend9" blend XR -90 90 fps 15 { event 5001 0 "30" } } $sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 $sequence "crouch_aim_shotgun" { "crouch_aim_shotgun_blend1" "crouch_aim_shotgun_blend2" "crouch_aim_shotgun_blend3" "crouch_aim_shotgun_blend4" "crouch_aim_shotgun_blend5" "crouch_aim_shotgun_blend6" "crouch_aim_shotgun_blend7" "crouch_aim_shotgun_blend8" "crouch_aim_shotgun_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_shotgun" { "crouch_shoot_shotgun_blend1" "crouch_shoot_shotgun_blend2" "crouch_shoot_shotgun_blend3" "crouch_shoot_shotgun_blend4" "crouch_shoot_shotgun_blend5" "crouch_shoot_shotgun_blend6" "crouch_shoot_shotgun_blend7" "crouch_shoot_shotgun_blend8" "crouch_shoot_shotgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "50" } } $sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 $sequence "ref_aim_shotgun" { "ref_aim_shotgun_blend1" "ref_aim_shotgun_blend2" "ref_aim_shotgun_blend3" "ref_aim_shotgun_blend4" "ref_aim_shotgun_blend5" "ref_aim_shotgun_blend6" "ref_aim_shotgun_blend7" "ref_aim_shotgun_blend8" "ref_aim_shotgun_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_shotgun" { "ref_shoot_shotgun_blend1" "ref_shoot_shotgun_blend2" "ref_shoot_shotgun_blend3" "ref_shoot_shotgun_blend4" "ref_shoot_shotgun_blend5" "ref_shoot_shotgun_blend6" "ref_shoot_shotgun_blend7" "ref_shoot_shotgun_blend8" "ref_shoot_shotgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "50" } } $sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 $sequence "crouch_aim_m249" { "crouch_aim_m249_blend1" "crouch_aim_m249_blend2" "crouch_aim_m249_blend3" "crouch_aim_m249_blend4" "crouch_aim_m249_blend5" "crouch_aim_m249_blend6" "crouch_aim_m249_blend7" "crouch_aim_m249_blend8" "crouch_aim_m249_blend9" blend XR -90 90 fps 10 loop } $sequence "crouch_shoot_m249" { "crouch_shoot_m249_blend1" "crouch_shoot_m249_blend2" "crouch_shoot_m249_blend3" "crouch_shoot_m249_blend4" "crouch_shoot_m249_blend5" "crouch_shoot_m249_blend6" "crouch_shoot_m249_blend7" "crouch_shoot_m249_blend8" "crouch_shoot_m249_blend9" blend XR -90 90 fps 30 loop { event 5001 0 "50" } } $sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 $sequence "ref_aim_m249" { "ref_aim_m249_blend1" "ref_aim_m249_blend2" "ref_aim_m249_blend3" "ref_aim_m249_blend4" "ref_aim_m249_blend5" "ref_aim_m249_blend6" "ref_aim_m249_blend7" "ref_aim_m249_blend8" "ref_aim_m249_blend9" blend XR -90 90 fps 10 loop } $sequence "ref_shoot_m249" { "ref_shoot_m249_blend1" "ref_shoot_m249_blend2" "ref_shoot_m249_blend3" "ref_shoot_m249_blend4" "ref_shoot_m249_blend5" "ref_shoot_m249_blend6" "ref_shoot_m249_blend7" "ref_shoot_m249_blend8" "ref_shoot_m249_blend9" blend XR -90 90 fps 30 loop { event 5001 0 "50" } } $sequence "ref_reload_m249" "ref_reload_m249" fps 30 $sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop $sequence "so_am_I" "so_am_I" fps 30 $sequence "ref_aim_grenade" { "ref_aim_grenade_blend1" "ref_aim_grenade_blend2" "ref_aim_grenade_blend3" "ref_aim_grenade_blend4" "ref_aim_grenade_blend5" "ref_aim_grenade_blend6" "ref_aim_grenade_blend7" "ref_aim_grenade_blend8" "ref_aim_grenade_blend9" blend XR -90 90 fps 20 loop } $sequence "ref_shoot_grenade" { "ref_shoot_grenade_blend1" "ref_shoot_grenade_blend2" "ref_shoot_grenade_blend3" "ref_shoot_grenade_blend4" "ref_shoot_grenade_blend5" "ref_shoot_grenade_blend6" "ref_shoot_grenade_blend7" "ref_shoot_grenade_blend8" "ref_shoot_grenade_blend9" blend XR -90 90 fps 45 } $sequence "crouch_aim_grenade" { "crouch_aim_grenade_blend1" "crouch_aim_grenade_blend2" "crouch_aim_grenade_blend3" "crouch_aim_grenade_blend4" "crouch_aim_grenade_blend5" "crouch_aim_grenade_blend6" "crouch_aim_grenade_blend7" "crouch_aim_grenade_blend8" "crouch_aim_grenade_blend9" blend XR -90 90 fps 20 loop } $sequence "crouch_shoot_grenade" { "crouch_shoot_grenade_blend1" "crouch_shoot_grenade_blend2" "crouch_shoot_grenade_blend3" "crouch_shoot_grenade_blend4" "crouch_shoot_grenade_blend5" "crouch_shoot_grenade_blend6" "crouch_shoot_grenade_blend7" "crouch_shoot_grenade_blend8" "crouch_shoot_grenade_blend9" blend XR -90 90 fps 45 } $sequence "crouch_aim_c4" { "crouch_aim_c4_blend1" "crouch_aim_c4_blend2" "crouch_aim_c4_blend3" "crouch_aim_c4_blend4" "crouch_aim_c4_blend5" "crouch_aim_c4_blend6" "crouch_aim_c4_blend7" "crouch_aim_c4_blend8" "crouch_aim_c4_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 $sequence "ref_aim_c4" { "ref_aim_c4_blend1" "ref_aim_c4_blend2" "ref_aim_c4_blend3" "ref_aim_c4_blend4" "ref_aim_c4_blend5" "ref_aim_c4_blend6" "ref_aim_c4_blend7" "ref_aim_c4_blend8" "ref_aim_c4_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 $sequence "ref_reload_c4" "ref_reload_c4" fps 30 $sequence "crouch_aim_dualpistols_2" { "crouch_aim_dualpistols_2_blend1" "crouch_aim_dualpistols_2_blend2" "crouch_aim_dualpistols_2_blend3" "crouch_aim_dualpistols_2_blend4" "crouch_aim_dualpistols_2_blend5" "crouch_aim_dualpistols_2_blend6" "crouch_aim_dualpistols_2_blend7" "crouch_aim_dualpistols_2_blend8" "crouch_aim_dualpistols_2_blend9" blend XR -90 90 fps 10 loop } $sequence "crouch_shoot_dualpistols_2" { "crouch_shoot_dualpistols_2_blend1" "crouch_shoot_dualpistols_2_blend2" "crouch_shoot_dualpistols_2_blend3" "crouch_shoot_dualpistols_2_blend4" "crouch_shoot_dualpistols_2_blend5" "crouch_shoot_dualpistols_2_blend6" "crouch_shoot_dualpistols_2_blend7" "crouch_shoot_dualpistols_2_blend8" "crouch_shoot_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "crouch_shoot2_dualpistols_2" { "crouch_shoot2_dualpistols_2_blend1" "crouch_shoot2_dualpistols_2_blend2" "crouch_shoot2_dualpistols_2_blend3" "crouch_shoot2_dualpistols_2_blend4" "crouch_shoot2_dualpistols_2_blend5" "crouch_shoot2_dualpistols_2_blend6" "crouch_shoot2_dualpistols_2_blend7" "crouch_shoot2_dualpistols_2_blend8" "crouch_shoot2_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 $sequence "ref_aim_dualpistols_2" { "ref_aim_dualpistols_2_blend1" "ref_aim_dualpistols_2_blend2" "ref_aim_dualpistols_2_blend3" "ref_aim_dualpistols_2_blend4" "ref_aim_dualpistols_2_blend5" "ref_aim_dualpistols_2_blend6" "ref_aim_dualpistols_2_blend7" "ref_aim_dualpistols_2_blend8" "ref_aim_dualpistols_2_blend9" blend XR -90 90 fps 10 loop } $sequence "ref_shoot_dualpistols_2" { "ref_shoot_dualpistols_2_blend1" "ref_shoot_dualpistols_2_blend2" "ref_shoot_dualpistols_2_blend3" "ref_shoot_dualpistols_2_blend4" "ref_shoot_dualpistols_2_blend5" "ref_shoot_dualpistols_2_blend6" "ref_shoot_dualpistols_2_blend7" "ref_shoot_dualpistols_2_blend8" "ref_shoot_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5011 0 "10" } } $sequence "ref_shoot2_dualpistols_2" { "ref_shoot2_dualpistols_2_blend1" "ref_shoot2_dualpistols_2_blend2" "ref_shoot2_dualpistols_2_blend3" "ref_shoot2_dualpistols_2_blend4" "ref_shoot2_dualpistols_2_blend5" "ref_shoot2_dualpistols_2_blend6" "ref_shoot2_dualpistols_2_blend7" "ref_shoot2_dualpistols_2_blend8" "ref_shoot2_dualpistols_2_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 $sequence "crouch_aim_knife" { "crouch_aim_knife_blend1" "crouch_aim_knife_blend2" "crouch_aim_knife_blend3" "crouch_aim_knife_blend4" "crouch_aim_knife_blend5" "crouch_aim_knife_blend6" "crouch_aim_knife_blend7" "crouch_aim_knife_blend8" "crouch_aim_knife_blend9" blend XR -90 90 fps 12 loop } $sequence "crouch_shoot_knife" { "crouch_shoot_knife_blend1" "crouch_shoot_knife_blend2" "crouch_shoot_knife_blend3" "crouch_shoot_knife_blend4" "crouch_shoot_knife_blend5" "crouch_shoot_knife_blend6" "crouch_shoot_knife_blend7" "crouch_shoot_knife_blend8" "crouch_shoot_knife_blend9" blend XR -90 90 fps 30 } $sequence "ref_aim_knife" { "ref_aim_knife_blend1" "ref_aim_knife_blend2" "ref_aim_knife_blend3" "ref_aim_knife_blend4" "ref_aim_knife_blend5" "ref_aim_knife_blend6" "ref_aim_knife_blend7" "ref_aim_knife_blend8" "ref_aim_knife_blend9" blend XR -90 90 fps 12 loop } $sequence "ref_shoot_knife" { "ref_shoot_knife_blend1" "ref_shoot_knife_blend2" "ref_shoot_knife_blend3" "ref_shoot_knife_blend4" "ref_shoot_knife_blend5" "ref_shoot_knife_blend6" "ref_shoot_knife_blend7" "ref_shoot_knife_blend8" "ref_shoot_knife_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_aim_ak47" { "crouch_aim_ak47_blend1" "crouch_aim_ak47_blend2" "crouch_aim_ak47_blend3" "crouch_aim_ak47_blend4" "crouch_aim_ak47_blend5" "crouch_aim_ak47_blend6" "crouch_aim_ak47_blend7" "crouch_aim_ak47_blend8" "crouch_aim_ak47_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_ak47" { "crouch_shoot_ak47_blend1" "crouch_shoot_ak47_blend2" "crouch_shoot_ak47_blend3" "crouch_shoot_ak47_blend4" "crouch_shoot_ak47_blend5" "crouch_shoot_ak47_blend6" "crouch_shoot_ak47_blend7" "crouch_shoot_ak47_blend8" "crouch_shoot_ak47_blend9" blend XR -90 90 fps 30 { event 5001 0 "40" } } $sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 $sequence "ref_aim_ak47" { "ref_aim_ak47_blend1" "ref_aim_ak47_blend2" "ref_aim_ak47_blend3" "ref_aim_ak47_blend4" "ref_aim_ak47_blend5" "ref_aim_ak47_blend6" "ref_aim_ak47_blend7" "ref_aim_ak47_blend8" "ref_aim_ak47_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_ak47" { "ref_shoot_ak47_blend1" "ref_shoot_ak47_blend2" "ref_shoot_ak47_blend3" "ref_shoot_ak47_blend4" "ref_shoot_ak47_blend5" "ref_shoot_ak47_blend6" "ref_shoot_ak47_blend7" "ref_shoot_ak47_blend8" "ref_shoot_ak47_blend9" blend XR -90 90 fps 30 { event 5001 0 "40" } } $sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 $sequence "crouch_aim_shieldgren" { "crouch_aim_shieldgren_blend1" "crouch_aim_shieldgren_blend2" "crouch_aim_shieldgren_blend3" "crouch_aim_shieldgren_blend4" "crouch_aim_shieldgren_blend5" "crouch_aim_shieldgren_blend6" "crouch_aim_shieldgren_blend7" "crouch_aim_shieldgren_blend8" "crouch_aim_shieldgren_blend9" blend XR -90 90 fps 20 loop } $sequence "crouch_shoot_shieldgren" { "crouch_shoot_shieldgren_blend1" "crouch_shoot_shieldgren_blend2" "crouch_shoot_shieldgren_blend3" "crouch_shoot_shieldgren_blend4" "crouch_shoot_shieldgren_blend5" "crouch_shoot_shieldgren_blend6" "crouch_shoot_shieldgren_blend7" "crouch_shoot_shieldgren_blend8" "crouch_shoot_shieldgren_blend9" blend XR -90 90 fps 45 } $sequence "ref_aim_shieldgren" { "ref_aim_shieldgren_blend1" "ref_aim_shieldgren_blend2" "ref_aim_shieldgren_blend3" "ref_aim_shieldgren_blend4" "ref_aim_shieldgren_blend5" "ref_aim_shieldgren_blend6" "ref_aim_shieldgren_blend7" "ref_aim_shieldgren_blend8" "ref_aim_shieldgren_blend9" blend XR -90 90 fps 20 loop } $sequence "ref_shoot_shieldgren" { "ref_shoot_shieldgren_blend1" "ref_shoot_shieldgren_blend2" "ref_shoot_shieldgren_blend3" "ref_shoot_shieldgren_blend4" "ref_shoot_shieldgren_blend5" "ref_shoot_shieldgren_blend6" "ref_shoot_shieldgren_blend7" "ref_shoot_shieldgren_blend8" "ref_shoot_shieldgren_blend9" blend XR -90 90 fps 45 } $sequence "crouch_aim_shieldknife" { "crouch_aim_shieldknife_blend1" "crouch_aim_shieldknife_blend2" "crouch_aim_shieldknife_blend3" "crouch_aim_shieldknife_blend4" "crouch_aim_shieldknife_blend5" "crouch_aim_shieldknife_blend6" "crouch_aim_shieldknife_blend7" "crouch_aim_shieldknife_blend8" "crouch_aim_shieldknife_blend9" blend XR -90 90 fps 12 loop } $sequence "crouch_shoot_shieldknife" { "crouch_shoot_shieldknife_blend1" "crouch_shoot_shieldknife_blend2" "crouch_shoot_shieldknife_blend3" "crouch_shoot_shieldknife_blend4" "crouch_shoot_shieldknife_blend5" "crouch_shoot_shieldknife_blend6" "crouch_shoot_shieldknife_blend7" "crouch_shoot_shieldknife_blend8" "crouch_shoot_shieldknife_blend9" blend XR -90 90 fps 30 } $sequence "ref_aim_shieldknife" { "ref_aim_shieldknife_blend1" "ref_aim_shieldknife_blend2" "ref_aim_shieldknife_blend3" "ref_aim_shieldknife_blend4" "ref_aim_shieldknife_blend5" "ref_aim_shieldknife_blend6" "ref_aim_shieldknife_blend7" "ref_aim_shieldknife_blend8" "ref_aim_shieldknife_blend9" blend XR -90 90 fps 12 loop } $sequence "ref_shoot_shieldknife" { "ref_shoot_shieldknife_blend1" "ref_shoot_shieldknife_blend2" "ref_shoot_shieldknife_blend3" "ref_shoot_shieldknife_blend4" "ref_shoot_shieldknife_blend5" "ref_shoot_shieldknife_blend6" "ref_shoot_shieldknife_blend7" "ref_shoot_shieldknife_blend8" "ref_shoot_shieldknife_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_aim_shieldgun" { "crouch_aim_shieldgun_blend1" "crouch_aim_shieldgun_blend2" "crouch_aim_shieldgun_blend3" "crouch_aim_shieldgun_blend4" "crouch_aim_shieldgun_blend5" "crouch_aim_shieldgun_blend6" "crouch_aim_shieldgun_blend7" "crouch_aim_shieldgun_blend8" "crouch_aim_shieldgun_blend9" blend XR -90 90 fps 30 loop } $sequence "crouch_shoot_shieldgun" { "crouch_shoot_shieldgun_blend1" "crouch_shoot_shieldgun_blend2" "crouch_shoot_shieldgun_blend3" "crouch_shoot_shieldgun_blend4" "crouch_shoot_shieldgun_blend5" "crouch_shoot_shieldgun_blend6" "crouch_shoot_shieldgun_blend7" "crouch_shoot_shieldgun_blend8" "crouch_shoot_shieldgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 $sequence "ref_aim_shieldgun" { "ref_aim_shieldgun_blend1" "ref_aim_shieldgun_blend2" "ref_aim_shieldgun_blend3" "ref_aim_shieldgun_blend4" "ref_aim_shieldgun_blend5" "ref_aim_shieldgun_blend6" "ref_aim_shieldgun_blend7" "ref_aim_shieldgun_blend8" "ref_aim_shieldgun_blend9" blend XR -90 90 fps 30 loop } $sequence "ref_shoot_shieldgun" { "ref_shoot_shieldgun_blend1" "ref_shoot_shieldgun_blend2" "ref_shoot_shieldgun_blend3" "ref_shoot_shieldgun_blend4" "ref_shoot_shieldgun_blend5" "ref_shoot_shieldgun_blend6" "ref_shoot_shieldgun_blend7" "ref_shoot_shieldgun_blend8" "ref_shoot_shieldgun_blend9" blend XR -90 90 fps 30 { event 5001 0 "10" } } $sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 $sequence "crouch_aim_shielded" { "crouch_aim_shielded_blend1" "crouch_aim_shielded_blend2" "crouch_aim_shielded_blend3" "crouch_aim_shielded_blend4" "crouch_aim_shielded_blend5" "crouch_aim_shielded_blend6" "crouch_aim_shielded_blend7" "crouch_aim_shielded_blend8" "crouch_aim_shielded_blend9" blend XR -90 90 fps 20 loop } $sequence "ref_aim_shielded" { "ref_aim_shielded_blend1" "ref_aim_shielded_blend2" "ref_aim_shielded_blend3" "ref_aim_shielded_blend4" "ref_aim_shielded_blend5" "ref_aim_shielded_blend6" "ref_aim_shielded_blend7" "ref_aim_shielded_blend8" "ref_aim_shielded_blend9" blend XR -90 90 fps 20 loop } $sequence "gut_flinch" { "gut_flinch_blend1" "gut_flinch_blend2" "gut_flinch_blend3" "gut_flinch_blend4" "gut_flinch_blend5" "gut_flinch_blend6" "gut_flinch_blend7" "gut_flinch_blend8" "gut_flinch_blend9" blend XR -90 90 fps 30 } $sequence "head_flinch" { "head_flinch_blend1" "head_flinch_blend2" "head_flinch_blend3" "head_flinch_blend4" "head_flinch_blend5" "head_flinch_blend6" "head_flinch_blend7" "head_flinch_blend8" "head_flinch_blend9" blend XR -90 90 fps 30 } $sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } $sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } $sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } $sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } $sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } $sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } $sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } $sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } $sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } $sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } // End of QC script. x0
|
引用 | 編輯
弒血
2014-02-22 15:10 |
1樓
▲ ▼ |
下面是引用 op47 於 2014-02-22 10:52 發表的 模組高手入,|有關模組QC檔音效的問題: 每個動作好像只能搭配一個聲音, 至於你說想讓3種用同一個聲音,作判斷是否發出聲音 我絕得 應該不太可能... 還是有方法..不過很不實用.. 你創立3個sub..讓他們每個各自搭配一種.. x0 |