stock find_closes_enemy(ent) { new enemy, Float:dist, Float:distmin, Float:origin[3], Float:originT[3] pev(ent, pev_origin, origin) origin[2] += 120.0 for(new id=1; id<=32; id++) { if (!is_user_alive(id)) continue; dist = entity_range(ent, id) pev(id, pev_origin, originT) if ((!distmin || dist <= distmin)) { distmin = dist enemy = id } } return enemy }