复制程式
/* Temp entity message types for message_begin() */
#define TE_BEAMPOINTS 0 // Beam effect between two points
// write_byte(TE_BEAMPOINTS)
// write_coord(startposition.x)
// write_coord(startposition.y)
// write_coord(startposition.z)
// write_coord(endposition.x)
// write_coord(endposition.y)
// write_coord(endposition.z)
// write_short(sprite index)
// write_byte(1)
// write_byte(1)
// write_byte(1)
// write_byte(1)
// write_byte(0)
// write_byte(red)
// write_byte(green)
// write_byte(blue)
// write_byte(brightness)
// write_byte(0)
sprite index 随便找个长条状的spr 来代替就好了。