引用 | 編輯
Nailaz
2012-09-20 19:56 |
樓主
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x0
複製程式
#include <amxmodx> new lastammo[33] public plugin_init() { register_plugin("War Weapon Tracers","0.9","Hephaistos") register_event("CurWeapon","make_tracer","be","1=1","3>0") } public make_tracer(id) { new ammo = read_data(3) if ( lastammo[id] > ammo ) { new vec1[3], vec2[3] get_user_origin(id,vec1,1) get_user_origin(id,vec2,3) message_begin(MSG_PAS, SVC_TEMPENTITY,vec1 ) write_byte( 6 ) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) message_end() } lastammo[id] = ammo } 不過他是黃色的 要如何讓他顯示成其他顏色 會的教一下,感謝 另也會給300雅 x0
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引用 | 編輯
tw2twtw
2012-09-22 19:06 |
3樓
▲ |
複製程式
/* Temp entity message types for message_begin() */ #define TE_BEAMPOINTS 0 // Beam effect between two points // write_byte(TE_BEAMPOINTS) // write_coord(startposition.x) // write_coord(startposition.y) // write_coord(startposition.z) // write_coord(endposition.x) // write_coord(endposition.y) // write_coord(endposition.z) // write_short(sprite index) // write_byte(1) // write_byte(1) // write_byte(1) // write_byte(1) // write_byte(0) // write_byte(red) // write_byte(green) // write_byte(blue) // write_byte(brightness) // write_byte(0) sprite index 隨便找個長條狀的spr 來代替就好了。 x1 |