殇o叶
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[1.6][其他] ZH中SMA修改子弹量问题
(跟上一篇问题不一样)
// Max BP ammo for weaponsnew const MAX_BPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
// Weapon IDs for ammo typesnew const AMMOID_WEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_M3, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE, CSW_P228, CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }
// Ammo IDs for weaponsnew const WEAPON_AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }
// Ammo Type Names for weaponsnew const AMMO_TYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }
// Amount of ammo to give when buying additional clips for weaponsnew const BUY_AMMO[] = { -1, 13, -1, 30, -1, 8, -1, 12, 30, -1, 30, 50, 12, 30, 30, 30, 12, 30, 10, 30, 30, 8, 30, 30, 30, -1, 7, 30, 30, -1, 50 }
想请教依下 子弹量在哪??? 我知道上面的 是改后备弹夹最大量
第二个不知道是啥
第三个 是购买子弹的数量
究竟在SMA 哪个是改子弹的 请求解答 小的用插件 增加子弹量 但是有BUG
备弹600 60发子弹(改的)设完 居然没有换弹动作
直接填冲程60发 备弹也是原来的600......
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[楼 主]
From:台湾基础开发科技股份有限公司 | Posted:2011-10-21 18:58 |
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9889899
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// Max BP ammo for weaponsnew const MAX_BPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
// Weapon IDs for ammo typesnew const AMMOID_WEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_M3, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE, CSW_P228, CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }
// Ammo IDs for weaponsnew const WEAPON_AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }
// Ammo Type Names for weaponsnew const AMMO_TYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }
// Amount of ammo to give when buying additional clips for weaponsnew const BUY_AMMO[] = { -1, 13, -1, 30, -1, 8, -1, 12, 30, -1, 30, 50, 12, 30, 30, 30, 12, 30, 10, 30, 30, 8, 30, 30, 30, -1, 7, 30, 30, -1, 50 }
第一个:改武器后备子弹数量
第二个:武器类型(根本不用动= =)
第三个:不懂...看上去好像是子弹的ID= =?
第四个:子弹类型(子弹口径和种类...)
第五个:改"一次购买的子弹数量" 按一次购买子弹键(预设是","和"."的键)所购买的子弹数
结论:并无找到关于改子弹数量的东西...(除了第一个和第五个)
[ 此文章被9889899在2011-10-21 19:45重新编辑 ]
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x0
[2 楼]
From:台湾中华电信股份有限公司 | Posted:2011-10-21 19:38 |
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