ZH中SMA修改子彈量問題

Home Home
引用 | 編輯 殤o葉
2011-10-21 18:58
樓主
推文 x0
// Max BP ammo for weaponsnew const MAX_BPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90,  2, 35, 90, 90, -1, 100 }

// Weapon IDs for ammo typesnew const AMMOID_WEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_M3, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE, CSW_P228,  CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }

// Ammo IDs for weaponsnew const WEAPON_AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }

// Ammo Type Names for weaponsnew const AMMO_TYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }

// Amount of ammo to give when buying additional clips for weaponsnew const BUY_AMMO[] = { -1, 13, -1, 30, -1, 8, -1, 12, 30, -1, 30, 50, 12, 30, 30, 30, 12, 30, 10, 30, 30, 8, 30, 30, 30, -1, 7, 30,  30, -1, 50 }



想請教依下  子彈量在哪???  我知道上面的 是改後備彈夾最大量

第二個不知道是啥

第三個  是購買子彈的數量

究竟在SMA  哪個是改子彈的   請求解答  小的用插件  增加子彈量  但是有BUG

備彈600  60發子彈(改的)設完  居然沒有換彈動作 

直接填衝程60發  備彈也是原來的600......

獻花 x0
引用 | 編輯 tw2twtw
2011-10-21 19:10
1樓
  
沒有,就這樣 表情

獻花 x0
引用 | 編輯 9889899
2011-10-21 19:38
2樓
  
// Max BP ammo for weaponsnew const MAX_BPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }

// Weapon IDs for ammo typesnew const AMMOID_WEAPON[] = { 0, CSW_AWP, CSW_SCOUT, CSW_M249, CSW_AUG, CSW_M3, CSW_MAC10, CSW_FIVESEVEN, CSW_DEAGLE, CSW_P228, CSW_ELITE, CSW_FLASHBANG, CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_C4 }

// Ammo IDs for weaponsnew const WEAPON_AMMOID[] = { -1, 9, -1, 2, 12, 5, 14, 6, 4, 13, 10, 7, 6, 4, 4, 4, 6, 10, 1, 10, 3, 5, 4, 10, 2, 11, 8, 4, 2, -1, 7 }

// Ammo Type Names for weaponsnew const AMMO_TYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }

// Amount of ammo to give when buying additional clips for weaponsnew const BUY_AMMO[] = { -1, 13, -1, 30, -1, 8, -1, 12, 30, -1, 30, 50, 12, 30, 30, 30, 12, 30, 10, 30, 30, 8, 30, 30, 30, -1, 7, 30, 30, -1, 50 }


第一個:改武器後備子彈數量

第二個:武器類型(根本不用動= =)

第三個:不懂...看上去好像是子彈的ID= =?

第四個:子彈類型(子彈口徑和種類...)

第五個:改"一次購買的子彈數量"  按一次購買子彈鍵(預設是","和"."的鍵)所購買的子彈數

結論:並無找到關於改子彈數量的東西...(除了第一個和第五個)  

獻花 x0
引用 | 編輯 殤o葉
2011-10-22 12:53
3樓
  
了解了 感謝大大告訴我....

獻花 x0
引用 | 編輯 SixNine
2011-12-03 16:51
4樓
  
我也很疑惑這個問題
總算懂了
表情

獻花 x0