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[中文化] zombie_plague40 部份音效、武器、人物等等中文说明
[quote][Plugin Customization]
=================================================================================*/
// Access Flags Required (check CMDACCESS.INI for console commands)
const ACCESS_FLAG = ADMIN_BAN // to access the admin menu
const ACCESS_FLAG2 = ADMIN_RCON // to turn the mod on/off
const ACCESS_FLAG3 = ADMIN_BAN // to get admin models
// Player Models (randomly chosen if more than one) 角色模组(如超过一个时则随机选一个)
new const model_nemesis[][] = { "depredador3" } // 新增复仇者
new const model_survivor[][] = { "vip2", "marine", "solder_umbrella", "solder_umbrella2" } // 新增生存者
new const model_human[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban", "militia", "spetsnaz" } // 新增一般人类(警+匪)
new const model_admin[][] = { "vip1" } // Admin (human) sv自定义人类模组
new const model_admin_zombie[][] = { "depredador2" } // Admin (zombie) sv自定义僵尸模组
// Weapon Models 武器模组
new const model_vknife_human[] = { "models/v_knife.mdl" } //新增第一人称人类用手部小刀模组
new const model_vknife_nemesis[] = { "models/zombie_plague/v_depredador_claws.mdl" } //新增第一人称复仇者用手部模组
new const model_vm249_survivor[] = { "models/v_m249.mdl" } //新增第一人称生存者用手部拿m249机枪模组
new const model_grenade_infect[] = { "models/zombie_plague/v_grenade_infect.mdl" } //新增一个手拿病毒中和剂的模组
new const model_grenade_fire[] = { "models/zombie_plague/v_grenade_fire.mdl" } //新增一个手拿火焰弹的手部模组
new const model_grenade_frost[] = { "models/zombie_plague/v_grenade_frost.mdl" } //新增一个手拿冷冻弹的手部模组
new const model_grenade_flare[] = { "models/zombie_plague/v_grenade_flare.mdl" } //新增一个手拿照明弹的手部模组
// Grenade Sprites //投直武器效果
new const sprite_grenade_trail[] = { "sprites/laserbeam.spr" } //闪光弹
new const sprite_grenade_ring[] = { "sprites/shockwave.spr" } //震憾弹
new const sprite_grenade_fire[] = { "sprites/flame.spr" } //火焰弹
new const sprite_grenade_smoke[] = { "sprites/black_smoke3.spr" } //烟雾弹
new const sprite_grenade_glass[] = { "models/glassgibs.mdl" } //破碎模组?(在我的档案中并没看到此模组=.=所以不太清楚真象)
// Sounds (randomly chosen if more than one) //音效模组 当多个时 只播放其中一种
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" } //僵尸胜利音效组
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav" } //人类胜利音效
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" } //平手时音效组(没看到模组 或是其它用途我没注意...)
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "zombie_plague/nemesis2.wav", "scientist/scream01.wav" } //人被感染病毒时的叫声音效组
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain3.wav", "zombie_plague/zombie_pain4.wav", "zombie_plague/zombie_pain5.wav" } //僵尸被枪刀打中时的叫声音效组
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" } //复仇者被枪刀打中时的叫声音效组
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" } //僵尸死亡的叫声音效组
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" } //僵尸持续减血时的音效组(如:掉进水中)
new const zombie_miss_slash[][] = { "weapons/knife_slash1.wav", "weapons/knife_slash2.wav" } //僵尸手部挥空的声音组
new const zombie_miss_wall[][] = { "weapons/knife_hitwall1.wav" } //僵尸手部挥到人以外的物体声音(如:树、建筑)
new const zombie_hit_normal[][] = { "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav" } //僵尸手抓到人的声音(滑鼠左键攻击)
new const zombie_hit_stab[][] = { "weapons/knife_stab.wav" } //僵尸手部重击、必杀的声音(滑鼠右键的攻击)
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "zombie_plague/zombie_brains1.wav", "zombie_plague/zombie_brains2.wav" } //僵尸自语自语发出的声音
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav" } //僵尸自言自语说着"下一个"的声音
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" } //僵尸发疯的声音(胡乱吼叫...猜是用了狂暴弹吧?)
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" } //游戏模式为复仇者模式时的开场音效组
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" } //游戏模式为生存者模式时的开场音效组
new const sound_swarm[][] = { "ambience/the_horror2.wav" } //对抗模式的音效(没见到档案....不清楚是那个
的)new const sound_multi[][] = { "ambience/the_horror2.wav" } //多数人感染的的音效(没见到档案....不清楚是那个模式
的)new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" } //瘟疫模式开场音效组
new const sound_first_zombie[][] = { "zombie_plague/first_zombie1.wav", "zombie_plague/first_zombie2.wav" } //游戏模式为开始只有一人被感染模式时的开场音效组
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" } //病毒手榴弹爆炸的声音
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" } //被病毒手榴弹打中的人物惨叫声组
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" } //火焰弹爆炸的声音
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" } //僵尸被火焰弹烧到的声音组
new const grenade_frost[][] = { "warcraft3/frostnova.wav" } //冰冻弹爆炸的声音
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" } //被冰冻时的音效
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" } //解除冰冻时的音效
new const grenade_flare[][] = { "items/nvg_on.wav" } //照明弹启动的声音
new const sound_antidote[][] = { "items/smallmedkit1.wav" } //使用解毒剂的音效
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" } //打雷音效组
//开始倒数声音(10~1)
//new const sound_countdown[10][] = { "vox/one.wav", "vox/two.wav", "vox/three.wav", "vox/four.wav", "vox/five.wav", "vox/six.wav", "vox/seven.wav", "vox/eight.wav", "vox/nine.wav", "vox/ten.wav" } //男声优
new const sound_countdown[10][] = { "fvox/one.wav", "fvox/two.wav", "fvox/three.wav", "fvox/four.wav", "fvox/five.wav", "fvox/six.wav", "fvox/seven.wav", "fvox/eight.wav", "fvox/nine.wav", "fvox/ten.wav" } //女声优
// Uncomment the following line to enable ambience sounds 增加游戏气氛音效(过场音效、特殊模式音效等等...)
#define AMBIENCE_SOUNDS //定义气氛音效
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported) 气氛音效只能是wav mp3格式的音效(PS:而且是单声道 8位元 4200hz的音频格式 不然会没声音喔!)
// Infection Rounds 气氛音效的作用范围
new const sound_ambience1[][] = { "zombie_plague/ambience.wav" } // sounds (played randomly) 任意一场游戏的选单画面气氛音效(选择人物角色时)
new const Float:sound_ambience1_duration[] = { 17.0 } // duration in seconds of each sound 气氛音效的秒数限制(此处为17秒)//
Nemesis Rounds 复仇者气氛音效范围
new const sound_ambience2[][] = { "zombie_plague/nowhere_MADLAX.wav" } //当为复仇者模式时 会启动此气氛音效
new const Float:sound_ambience2_duration[] = { 17.0 } //气氛音效的秒数限制(此处为17秒)
// Survivor Rounds 生存者模式气氛音效范围
new const sound_ambience3[][] = { "zombie_plague/the_storybegin.wav" } //当为生存者模式时 会启动此气氛音效
new const Float:sound_ambience3_duration[] = { 17.0 } //气氛音效的秒数限制(此处为17秒)
// Swarm Rounds //群体感染模式气氛音效范围
new const sound_ambience4[][] = { "zombie_plague/zombie_nowhere.wav" } //当为群体感染模式时 会启动此气氛音效
new const Float:sound_ambience4_duration[] = { 17.0 } //气氛音效的秒数限制(此处为17秒)
// Plague Rounds //瘟疫感染模式气氛音效范围
new const sound_ambience5[][] = { "zombie_plague/if_i_die.wav" } //当为瘟疫感染模式时 会启动此气氛音效
new const Float:sound_ambience5_duration[] = { 17.0 } //气氛音效的秒数限制(此处为17秒)
#endif
// Buy Menu: Primary and Secondary Weapons 购买选单(菜单):主要、次要武器选单
new const g_primary_items[][] = { "weapon_galil", "weapon_famas", "weapon_m4a1", "weapon_ak47", "weapon_sg552", "weapon_aug", "weapon_scout", "weapon_m3", "weapon_xm1014", "weapon_tmp", "weapon_mac10", "weapon_ump45", "weapon_mp5navy", "weapon_p90" } //定义的主要武器
new const g_secondary_items[][] = { "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite" } //定义的次要武器
// Additional Items to give after buying all weapons (e.g. grenades) 在购买完主要、次要武器后的附加选单(菜单)...此的附加选单为手掷弹药
new const g_additional_items[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" } //定义的手榴弹、闪光弹、烟雾弹
// Extra Items: Weapons and their costs 额外可购买的特殊武器选项与所需要的点数(子弹包)
new const g_extra_names[][] = { "火焰弹", "冰冻弹", "照明弹", "AWP 麦格农狙击枪", "M249 班用轻机枪", "SG550 连发狙击枪", "G3SG1 连发狙击枪" } //特殊武器命名
new const g_extra_items[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade", "weapon_awp", "weapon_m249", "weapon_sg550", "weapon_g3sg1" } //定义的特殊武器
new const g_extra_costs[] = { 5, 5, 5, 10, 12, 15, 10 } //定义的特殊武器购买时所需的点数(子弹包)
// Extra Items: costs for Night Vision, Antidote, Zombie Madness, and Infection Bomb 额外购买的特殊武器所需要的点数(子弹包)
new const g_extra_costs2[] = { 10, 15, 17, 20 } //定义特殊武器购买时所需的点数(子弹包),依序为:夜视镜、解毒剂、僵尸狂暴剂、病毒炸弹
// Weather Effects: uncomment a line to have the desired effect 天气效果 下面的三个选项中只要在前方加上//表示不启动该效果
//#define AMBIENCE_RAIN // Rain 下雨
//#define AMBIENCE_SNOW // Snow 下雪
//#define AMBIENCE_FOG // Fog 雾
#if defined AMBIENCE_FOG // Fog Customization (if enabled) //定义 雾的效果如果启动将执行下方两行程式
new const FOG_DENSITY[] = "0.0018" // Density 定义雾的密度(浓度)此处为0.0018
new const FOG_COLOR[] = "128 128 128" // Color: Red Green Blue定义雾的颜色此为RGB模式(最亮为255最暗为000)
#endif //结束雾的定义效果
// Sky Names (randomly chosen if more than one) 天空的景色(当有多个时只采用其中一种)
new const skynames[][] = { "space", "night", "neb7", "neb6", "neb2", "neb1", "alien", "hav", "backalley", "night2", "london", "inferno" } //定义天空景色物件名称
// Uncomment if you don't want the sky to be changed 当不启动天空景色变换的就不转换天空(呃....翻这句好像没什用- -")
//#define DONT_CHANGE_SKY //不要开放天空景色变化效果(前方加了// 表示不开启)
// Lightning Lights Cycle 闪电 光持续时间
new const lights_thunder1[][] = { "i" ,"j", "k", "l", "m", "n", "o", "n", "m", "l", "k", "j", "i", "h", "g", "f", "e", "d", "c", "b", "a"}new const
lights_thunder2[][] = { "k", "l", "m", "l", "k", "j", "i", "h", "g", "f", "e", "d", "c", "b", "a", "a", "b", "c", "d", "e", "d", "c", "b", "a"}new const
lights_thunder3[][] = { "b", "c", "d", "e", "f", "e", "d", "c", "i" ,"j", "k", "l", "m", "l", "k", "j", "i", "h", "g", "f", "e", "d", "c", "b", "a"}
// Decal List for Zombie Bloodstains/Footsteps 僵尸血迹和脚步声
new const zombie_decals[] = { 99, 107, 108, 184, 185, 186, 187, 188, 189 }
// Knockback Power values for weapons 武器的击退数值
/ Note: negative values will disable knockback power for the weapon 武器能够击退的作用力数值(-1.0表示无击退力?)
new const Float:kb_weapon_power[] = {
-1.0, // --- 2.4, // P228 -1.0, // --- 6.5, // SCOUT -1.0, // --- 8.0, // XM1014 -1.0, // --- 2.3, // MAC10 5.0, // AUG -1.0, // --- 2.4, // ELITE 2.0, // FIVESEVEN 2.4, // UMP45 5.3, // SG550 5.5, // GALIL 5.5, // FAMAS 2.2, // USP 2.0, // GLOCK18 10.0, // AWP 2.5, // MP5NAVY 5.2, // M249 8.0, // M3 5.0, // M4A1 2.4, // TMP 6.5, // G3SG1 -1.0, // --- 5.3, // DEAGLE 5.0, // SG552 6.0, // AK47 -1.0, // --- 2.0 // P90}
// Dynamic Stuff Limiters (increase if needed) 各种设定数量上限值(这的用途要配合最下方各列副程式来看才比较知道功能是什么...)
const MAX_EXTRA_ITEMS = 30 //特殊项目最大填充值
const MAX_ZOMBIE_CLASSSES = 20 //最大僵尸同行数量
const MAX_CSDM_SPAWNS = 128 //死斗时重生点最大数量
const MAX_STATS_SAVED = 64 //最大统计储存数
const MAX_MODELS_NEMESIS = 10 //复仇者最大数量
const MAX_MODELS_SURVIVOR = 10 //生存者最大数量
const MAX_MODELS_HUMAN = 20 //人类最大数量
const MAX_MODELS_ADM_HUMAN = 10 //最大管理人数目(伺服器管理人)
const MAX_MODELS_ADM_ZOMBIE = 10 //最大僵尸管理人数目(伺服器管理人)
// Objective entites and anything that would affect plugin gameplay //影响游戏者的插件设定(共用物件)
new const g_objective_ents[][] = { "func_bomb_target", "info_bomb_target", "info_vip_start", "func_vip_safetyzone", "func_escapezone", "hostage_entity", "monster_scientist", "func_hostage_rescue", "info_hostage_rescue", "env_fog", "env_rain", "env_snow", "item_longjump", "func_vehicle" } //
****************************************************** 目前翻到这边....后段的部份我还要看底下的程式才知道用途...也才能够用文字表达 也许大多人都已经有中文化的档案~(为什么只有我没有 ) 在此还是发给需要的人~有先爬过文了…应该没有发到类似的...因为中文字全是自己打的(<--笨) 至于修改程式中的各种物件的方法…教学区热心的大大们都有提供!很丰富~善用"搜寻"会有意想不到的收获喔!! ps:如果这篇没有什么用途的话…那就很不好意思的麻烦请板大删文 ps:谢谢大大热心的指教…我已经把翻的怪怪的部份修正了~ [/quote
[ 此文章被leekaa在2010-01-05 13:24重新编辑 ]
此文章被评分,最近评分记录财富:200 (by amore12) | 理由: 文章详细!感谢提供!! | |
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