楼主应该是英文不好......
复制程式
[Config Value]
MAPS = hs_desertstorm, zs_lostcity
FREE_TIME = 5
ROUND_TIME = 2
MONEY_START = 500000
MONEY_MAX = 500000
MONEY_NEWROUND = 1
RESPAWN_WAIT = 30
WEAPON_STAY = 60.0
LEVEL_MAX = 100(lv max)
HUMAN_HEALTH = 100(玩家基本生命值)
HUMAN_ARMOR = 1(玩家基本护甲值)
BOT_TOTAL_IN_MATCH = 30
BOT_TIME_APPEAR = 5(npc的出现间格)
BOT_TIME_CORPSE = 5(npc尸体停留时间)
BOT_DAMAGE_UP = 10(每关npc的攻击力上升基础的x倍)
BOT_DAMAGE_MAX = 100.0(最多加到基础的x倍)
BOT_HEALTH_UP = 0.01(血量上升倍数)
BOT_HEALTH_MAX = 5.0(最多血量上升倍数)
BOSSROUND_TIME = 1200
BOSSROUND_SCORE = 0.0(至少 x比例的人双满才开始boss回合, 0.0或以下视为1个人)
BOSSROUND_TIME_BOT_APPEAR = 2.0(boss回合 几分钟后开始出npc)
BOSSROUND_TIME_BOT_SPAWN = 2.0(boss回合 npc出线间格(分))
HEGRENADE_DAMAGE = 20(npc榴弹最大伤害)
HEGRENADE_RADIUS = 300(npc榴弹伤害范围)
BUYHP_HP = 1000000(买了+hp)
BUYHP_COST = 1(买hp的价钱)
BUYDMG_COST = 1(买攻的价钱)
SUPPLYBOX_APPEAR = 10(每杀多少npc出现一个补给箱)
SUPPLYBOX_TOTAL = 5(地图内最多只能有x个补给箱存在)
SUPPLYBOX_COLOR = 0,160,0(颜设(RGB))
SUPPLYBOX_MODEL = models/nst_zombie/supplybox_hms.mdl
SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav
BOMB_TIMEWAIT = 2(按住使用键需x秒才呼叫空中轰炸)
BOMB_TIMELUNCH = 2.0(呼叫后x秒开始轰炸)
BOMB_NUM = 10(这...要翻吗...几波轰炸)
BOMB_SPEED = 0.25(轰炸间格)
BOMB_DAMAGE = 200(伤害)
BOMB_RADIUS = 400(范围)
BOMB_HEIGHT = 500(炸弹从多高落下)
BOMB_SOUND_USE = nst_zombie/bomb_launch.wav
[Boss Monster]
MODEL = models/nst_monster/comanche.mdl
HEALTH = 50000000
HEALTH_MAX = 5.0(参考一般NPC)
SPEED = 220(移动速度)
ATTACK_RANGE = 1(boss攻击范围,0表示不限范围)
FIRE_REFLEX = 0.5(boss发现目标反应时间)
FIRE_SPEED = 10.15
FIRE_DAMAGE = 100
FIRE_RECOIL = 2
FIRE_SOUND = nst_monster/comanche/fire.wav
ROCKET_REFLEX = 2.5(发现目标至发射飞弹反应时间)
ROCKET_DAMAGE = 50(伤害)
ROCKET_RADIUS = 400(爆炸范围)
ROCKET_NUM = 10(一次设几颗)
ROCKET_SPEED = 0.1(飞弹发射间格时间)
ROCKET_RELOAD = 5.0(飞弹重新装填时间)
ROCKET_SOUND = nst_monster/comanche/rocket_lauch.wav
ROCKET_SOUND_EXP = nst_monster/comanche/rocket_exp.wav
SOUND_IDLE = nst_monster/comanche/idle.wav
SOUND_DROP = nst_monster/comanche/drop.wav
SOUND_CRASH = nst_monster/comanche/crash.wav