new const super_zombie[] = { "speed_zombi_origin" } //丧尸感染人类达成目标数量时,转变后的人物模型
new const Zombie_Effect_Sound1[] = { "zombie_plague/zombi_evolution_female.wav" } //丧尸感染人类达成目标数量时所发出的声音
new const Zombie_Effect_Sound2[] = { "zombie_plague/zombi_pressure_female.wav" } //丧尸使用隐形技能时所发出的声音
new const Float:Effect_Sound2_Delay = 15.0 //丧尸使用隐形技能时,每发出一次声音后的延迟时间
new const Float:Hurt_Sound_Delay = 0.2
new const zombie_pain_sala[][] = { "zombie_plague/zombi_hurt_female_1.wav", "zombie_plague/zombi_hurt_female_2.wav" }
new const zombie_die_sala[][] = { "zombie_plague/zombi_death_female_1.wav", "zombie_plague/zombi_death_female_2.wav" }
#define speed_record floatround(zclass_speed * 0.1) //算出丧尸接近静上不动状态时的速度