new const super_zombie[] = { "speed_zombi_origin" } //喪屍感染人類達成目標數量時,轉變後的人物模型
new const Zombie_Effect_Sound1[] = { "zombie_plague/zombi_evolution_female.wav" } //喪屍感染人類達成目標數量時所發出的聲音
new const Zombie_Effect_Sound2[] = { "zombie_plague/zombi_pressure_female.wav" } //喪屍使用隱形技能時所發出的聲音
new const Float:Effect_Sound2_Delay = 15.0 //喪屍使用隱形技能時,每發出一次聲音後的延遲時間
new const Float:Hurt_Sound_Delay = 0.2
new const zombie_pain_sala[][] = { "zombie_plague/zombi_hurt_female_1.wav", "zombie_plague/zombi_hurt_female_2.wav" }
new const zombie_die_sala[][] = { "zombie_plague/zombi_death_female_1.wav", "zombie_plague/zombi_death_female_2.wav" }
#define speed_record floatround(zclass_speed * 0.1) //算出喪屍接近靜上不動狀態時的速度