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[1.6][插件] (SMA)设置某时间执行指令....
问题1
请问如何把下面的 if 变成倒数时间的限制.... 就是在时间到时执行当僵尸王....
// 当剩下最后一只丧尸时,设定让他变成丧尸王. if (ts_num == 1) { static last_zombie_id last_zombie_id = ts[0] if (!g_boss[last_zombie_id]) // 检查是否已经是成为丧尸王了 { g_survivor_class[last_zombie_id] = 0 g_boss[last_zombie_id] = true set_boss_model(last_zombie_id) play_boss_ambience_sound() fm_set_user_health(last_zombie_id, g_boss_health) g_user_maxspeed[last_zombie_id] = g_boss_maxspeed fm_set_user_maxspeed(last_zombie_id, g_user_maxspeed[last_zombie_id]) set_task(1.0, "boss_beacon_effect", last_zombie_id) static tname[32] get_user_name(last_zombie_id, tname, charsmax(tname)) set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1) //show_hudmessage(0, "%s is the Boss!!!", tname) ShowSyncHudMsg(0, g_hudSync3, "%s 是丧尸王!!!", tname) log_amx("僵尸王出现了,目前第%d局!",g_level) } }
问题2~
我用了sk大的模组被攻击范围....当僵尸王变成残达时是有成功....((用nst 动作100多的残达 但是到下局时"当过僵尸王的小僵拥有达叔的被攻击范围"...... 希望可以设定,下局时会清除这局的效力...
[ 此文章被tw2twtw在2010-11-27 06:48重新编辑 ]
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我的SV: 59.126.178.46:27015 模式:乱七八糟?
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[楼 主]
From:台湾中华电信 | Posted:2010-11-24 21:45 |
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chuchung712
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复制程式
{
...
...
if (ts_num == 1)
{
static last_zombie_id
last_zombie_id = ts[0]
if (!g_boss[last_zombie_id]) // 检查是否已经是成为丧尸王了
{
set_task(【时间】, "set_boss", last_zombie_id) //此行的【时间】要输入数值
}
}
}
public set_boss(last_zombie_id)
{
g_survivor_class[last_zombie_id] = 0
g_boss[last_zombie_id] = true
set_boss_model(last_zombie_id)
play_boss_ambience_sound()
fm_set_user_health(last_zombie_id, g_boss_health)
g_user_maxspeed[last_zombie_id] = g_boss_maxspeed
fm_set_user_maxspeed(last_zombie_id, g_user_maxspeed[last_zombie_id])
set_task(1.0, "boss_beacon_effect", last_zombie_id)
static tname[32]
get_user_name(last_zombie_id, tname, charsmax(tname))
set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1)
//show_hudmessage(0, "%s is the Boss!!!", tname)
ShowSyncHudMsg(0, g_hudSync3, "%s 是丧尸王!!!", tname)
log_amx("僵尸王出现了,目前第%d局!",g_level)
}
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没有理想的世界
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[3 楼]
From:香港有线宽频 | Posted:2010-11-24 22:44 |
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i-c0112
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不知道这样行不行 我想应该不行吧 因为这边的 if 不是每秒判断的 复制程式
new Float:time_round_start
public event_round_start{
...
time_round_start = get_gametime()
}
if (get_gametime() - time_round_start >= xx.xx && !g_endround)
{
static last_zombie_id
last_zombie_id = ts[0]
if (!g_boss[last_zombie_id]) // 检查是否已经是成为丧尸王了
{
g_survivor_class[last_zombie_id] = 0
g_boss[last_zombie_id] = true
set_boss_model(last_zombie_id)
play_boss_ambience_sound()
fm_set_user_health(last_zombie_id, g_boss_health)
g_user_maxspeed[last_zombie_id] = g_boss_maxspeed
fm_set_user_maxspeed(last_zombie_id, g_user_maxspeed[last_zombie_id])
set_task(1.0, "boss_beacon_effect", last_zombie_id)
static tname[32]
get_user_name(last_zombie_id, tname, charsmax(tname))
set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1)
//show_hudmessage(0, "%s is the Boss!!!", tname)
ShowSyncHudMsg(0, g_hudSync3, "%s 是丧尸王!!!", tname)
log_amx("僵尸王出现了,目前第%d局!",g_level)
}
else if (!g_endround)
{
set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1)
ShowSyncHudMsg(0, g_hudSync3, "%.2f秒后出现僵尸王!!!", xx.xx - (time_round_start - get_gametime()) )
}
}
[ 此文章被i-c0112在2010-11-25 23:05重新编辑 ]
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[5 楼]
From:台湾中华电信 | Posted:2010-11-25 22:56 |
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i-c0112
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不知改成这样如何 懒得编排 请见谅 复制程式
new Float:time_round_start
public event_round_start
{
...
time_round_start = get_gametime()
set_task(1.0, "check", 0112, _, _, b)
}
if (get_gametime() - time_round_start >= xx.xx && !g_endround)
{
static last_zombie_id
last_zombie_id = ts[0]
if (!g_boss[last_zombie_id]) // 检查是否已经是成为丧尸王了
{
g_survivor_class[last_zombie_id] = 0
g_boss[last_zombie_id] = true
set_boss_model(last_zombie_id)
play_boss_ambience_sound()
fm_set_user_health(last_zombie_id, g_boss_health)
g_user_maxspeed[last_zombie_id] = g_boss_maxspeed
fm_set_user_maxspeed(last_zombie_id, g_user_maxspeed[last_zombie_id])
set_task(1.0, "boss_beacon_effect", last_zombie_id)
static tname[32]
get_user_name(last_zombie_id, tname, charsmax(tname))
set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1)
//show_hudmessage(0, "%s is the Boss!!!", tname)
ShowSyncHudMsg(0, g_hudSync3, "%s 是丧尸王!!!", tname)
log_amx("僵尸王出现了,目前第%d局!",g_level)
}
}
public check(id)
{
if(get_gametime() - time_round_start >= xx.xx && !g_endround)
{
remove_task(0112)
new i = random_num(1, g_maxplayers)
while(!g_zombie[i] || !is_user_alive(i) || !g_boss[i])
i = random_num(1, g_maxplayers)
g_survivor_class[last_zombie_id] = 0
g_boss[last_zombie_id] = true
set_boss_model(last_zombie_id)
play_boss_ambience_sound()
fm_set_user_health(last_zombie_id, g_boss_health)
g_user_maxspeed[last_zombie_id] = g_boss_maxspeed
fm_set_user_maxspeed(last_zombie_id, g_user_maxspeed[last_zombie_id])
set_task(1.0, "boss_beacon_effect", last_zombie_id)
static tname[32]
get_user_name(last_zombie_id, tname, charsmax(tname))
set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1)
//show_hudmessage(0, "%s is the Boss!!!", tname)
ShowSyncHudMsg(0, g_hudSync3, "%s 是丧尸王!!!", tname)
log_amx("僵尸王出现了,目前第%d局!",g_level)
}
else if (!g_endround)
{
set_hudmessage(255, 255, 255, -1.0, 0.17, 0, 6.0, 999.0, 0.1, 0.2, -1)
ShowSyncHudMsg(0, g_hudSync3, "%.2f秒后出现僵尸王!!!", xx.xx - (time_round_start - get_gametime()) )
}
}
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x0
[6 楼]
From:台湾中华电信 | Posted:2010-11-25 23:19 |
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