zxc_cso
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教學你們改cso-nst的 nst_zombie.ini
[Zombie Bomb] MODEL = zombibomb RADIUS = 250.0 POWER = 100 SPRITES_EXP = sprites/nst_zombie/zombiebomb_exp.spr SOUND_EXP = nst_zombie/zombi_bomb_exp.wav
↑這是僵屍手榴彈↑ POWER = 100 這是爆炸後彈多遠 我改999(沙拉飛超高)
能從公寓的陽台正下方飛到上面
RADIUS = 250.0 能炸的範圍
如果能改全場.....那會如何.....
[Sounds] ZOMBIE_COMING = nst_zombie/zombi_coming_1.wav, nst_zombie/zombi_coming_2.wav ZOMBIE_COMEBACK = nst_zombie/zombi_comeback.wav ZOMBIE_START = nst_zombie/zombie_start.wav, nst_zombie/zombi_two.wav ZOMBIE_COUNT = nst_zombie/count/%i.wav ZOMBIE_ATTACK = nst_zombie/zombi_attack_1.wav, nst_zombie/zombi_attack_2.wav, nst_zombie/zombi_attack_3.wav ZOMBIE_HITWALL = nst_zombie/zombi_wall_1.wav, nst_zombie/zombi_wall_2.wav, nst_zombie/zombi_wall_3.wav HUMAN_DEATH = nst_zombie/human_death_01.wav, nst_zombie/human_death_02.wav FEMALE_DEATH = nst_zombie/human_death_female_01.wav, nst_zombie/human_death_female_02.wav WIN_ZOMBIE = nst_zombie/win_zombie.wav WIN_HUMAN = nst_zombie/win_human.wav THUNDER = nst_zombie/thunder.wav
[Sprites] EFFECTS_LEVELUP = sprites/nst_zombie/levelup.spr ZOMBIE_RESPAWN = sprites/nst_zombie/zb_respawn.spr
很簡單 改音效 及spr檔
[Config Value] ZB_LV2_HEALTH = 僵屍第2關血量多少 ZB_LV2_ARMOR = 僵屍第2關護甲多少 ZB_LV3_HEALTH = 僵屍第3關血量多少 ZB_LV3_ARMOR = 殭屍第三關時護甲多少 MAX_HEALTH_ZOMBIE_RANDOM = 關卡隨機放殭屍(不知怎調) MIN_HEALTH_ZOMBIE_RANDOM = 關卡隨機放殭屍(不知怎調) LEVEL_ZOMBIE_RANDOM = 關卡隨機放殭屍(不知怎調) START_HUMAN_HEALTH = 一開始殭屍的血量 START_HUMAN_ARMOR = 一開始屍的護甲 MIN_HEALTH_ZOMBIE = 之後殭屍的血量 MIN_ARMOR_ZOMBIE = 之後屍的護甲 MONEY_START = 錢數
改災厄之章
[Hero] MODEL = 模組 GRAVITY = 重量?? 根槍一樣?? 本人還沒試過...應該根槍一樣數值調越小越重... SPEED = 速度 HEALTH = 血量 ARMOR = 護甲 WEAPONS = NST_svdex(改主槍),NST_ddeagle(改副槍)
改英雄
[Supply Box] SUPPLYBOX_MAX = 箱子在地圖上最多多少 SUPPLYBOX_TIME = 幾秒丟一次補給箱 SUPPLYBOX_MODEL = models/nst_zombie/supplybox.mdl, models/nst_zombie/supplybox2.mdl, models/nst_zombie/supplybox_halloween.mdl, models/nst_zombie/supplybox_xmas.mdl(以上都是箱子模組) SUPPLYBOX_ITEM = NST_m79, nst_ak47laucher, NST_crossbow, NST_hk23, NST_infinityex2, NST_mg3_xmas, NST_m134_xmas, NST_mg3, NST_m134, NST_cv47, NST_qbb95ex(槍) SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav SUPPLYBOX_SOUND_DROP = nst_zombie/supply_drop.wav
(聲音)
改補給箱
[Reatore Health] RESTORE_HEALTH_TIME = 3 RESTORE_HEALTH_DMG_LV1 = 200 RESTORE_HEALTH_DMG_LV2 = 500 RESTORE_HEALTH_SPRITES = sprites/nst_zombie/zb_restore_health.spr
好像是改災厄之章的.... 抱歉我不確定是啥.....
[Weather Effects] RAIN = 1 SNOW = 0 FOG = 1 FOG DENSITY = 0.0012 FOG COLOR = 0 0 0
調天氣(我還不太會調) 紅色部分(0是關1是開)
[Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = DrkG
不清楚 改天空的皮膚吧
[Knockback Power for Weapons] (用 -1.0 就是沒有擊退力) 2.0是2倍.... P228 = 2.4 SCOUT = 6.5 XM1014 = 9.5 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0
改擊退力 我改了好像沒用== 改連散
[Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_buyzone, func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle BLOCK_BUY = 1 買的區域
可是我不知怎改==
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