lktpy_111333
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這是部分的指令 an_Multiplier = 0.05 //對人類造成的傷害數值的乘數 const Float:Damage_Survivor_Multiplier = 0.02 //對倖存者造成的傷害數值的乘數
// SuperMan model new const SUPER_MAN_MODEL[] = { "SVDPEP" } // 英雄的人物模型
// SuperMan SVD model & sound new const SuperMan_SVD_V_Model[] = { "models/zombie_plague/v_svdex.mdl" } //英雄戰擊的v_模型 new const SuperMan_SVD_P_Model[] = { "models/zombie_plague/p_svdex.mdl" } //英雄戰擊的p_模型 new const M4A1_V_Model[] = { "models/v_m4a1.mdl" } //原始M4A1的v_模型 new const M4A1_P_Model[] = { "models/p_m4a1.mdl" } //原始M4A1的p_模型 new const SuperMan_SVD_Switch_Sound[] = { "common/wpn_select.wav" } //切換使用或不使用M203模式時的聲音 new const SVD_weapons[] = { "weapons/svdex-1.wav" } //英雄戰擊開火的聲音
// M203 model & sound //new const g_M203_sprites[] = { "scope_vip_grenade" } //準心spr new const M203_Grenade_Model[] = { "models/zombie_plague/m203_grenade.mdl" } //M203槍榴彈的模型 new const M203_Launch_Sound[][] = { "weapons/glauncher.wav", "weapons/glauncher2.wav" } //M203射出槍榴彈時的聲音 new const M203_CantShoot_Sound[] = { "common/wpn_denyselect.wav" } //因前方視角距離太近時,無法射擊的警告聲音 new const M203_Dryfire_Sound[] = { "weapons/dryfire1.wav" } //槍榴彈用完時,扣板機時的聲音 new const M203_Reload_Sound[] = { "items/ammopickup1.wav" } //裝填槍榴彈完成時的聲音 new const GrenadeHit_Sound[][] = { "weapons/grenade_hit1.wav", "weapons/grenade_hit2.wav", "weapons/grenade_hit3.wav" } //槍榴彈撞到東西時的聲音 new const GrenadeHitBody_Sound[][] = { "player/pl_slosh1.wav", "player/pl_slosh2.wav", "player/pl_slosh3.wav", "player/pl_slosh4.wav" } //槍榴彈撞到玩家時的聲音 new const GrenadeExplode_Sound[][] = { "weapons/explode3.wav", "weapons/explode4.wav", "weapons/explode5.wav" } //槍榴彈爆炸時的聲音 new const BuyGrenade_Sound[] = { "items/9mmclip2.wav" } //購買槍榴彈時的聲音
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