ChaosX
                         
                      
                    
                            
                      
                     
                           
                     哈哈哈~你看看你!
   
                    
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                          ak47嗎?
  在public plugin_precache()裡面加上要用到的音效檔 (音效檔請放在sound資料夾內的任意處... 在此預設為sound資料夾內的weapons資料夾內的XXX資料夾) precache_sound("weapons/XXX/ak47-1.wav") precache_sound("weapons/XXX/ak47-2.wav") precache_sound("weapons/XXX/ak47_boltpull.wav") precache_sound("weapons/XXX/ak47_clipin.wav") precache_sound("weapons/XXX/ak47_clipout.wav")
  在plugin_init()內加上 register_forward(FM_EmitSound, "fw_EmitSound")
  之後在下方空白處加上 public fw_EmitSound(id, channel, const sample[]) {        if (!is_user_connected(id) || !is_user_alive(id))               return FMRES_IGNORED;                       if (get_user_weapon(id) != CSW_AK47)               return FMRES_IGNORED;                if (equal(sample, "weapons/ak47-1.wav"))        {               engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, "weapons/XXX/ak47-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)               return FMRES_SUPERCEDE;        }                if (equal(sample, "weapons/ak47-2.wav"))        {               engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, "weapons/XXX/ak47-2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)               return FMRES_SUPERCEDE;        }                if (equal(sample, "weapons/ak47_boltpull.wav"))        {               engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, "weapons/XXX/ak47_boltpull.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)               return FMRES_SUPERCEDE;        }                if (equal(sample, "weapons/ak47_clipin.wav"))        {               engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, "weapons/XXX/ak47_clipin.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)               return FMRES_SUPERCEDE;        }                if (equal(sample, "weapons/ak47_clipout.wav"))        {               engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, weapons/XXX/ak47_clipout.wav, 1.0, ATTN_NORM, 0, PITCH_NORM)               return FMRES_SUPERCEDE;        }                return FMRES_IGNORED; }
  然後進遊戲後你的ak47音效就全改了 
                    
                    
                     
        
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