廣告廣告
  加入我的最愛 設為首頁 風格修改
首頁 首尾
 手機版   訂閱   地圖  簡體 
您是第 3088 個閱讀者
 
發表文章 發表投票 回覆文章
  可列印版   加為IE收藏   收藏主題   上一主題 | 下一主題   
jlbsky
個人文章 個人相簿 個人日記 個人地圖
小人物
級別: 小人物 該用戶目前不上站
推文 x0 鮮花 x3
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片
推文 x0
[1.6][插件] ZP仿CSO喋血插件問題
小弟有個喋血插件,有個問題,就是按E換雙槍動作有問題,雙槍形態射擊動作也有問題,能否請哪位大神幫小弟解決下,源碼如下

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <hamsandwich>
#include <fun>
#include <zombieplague>


#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define m_flTimeweaponIdle 48
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const v_model[] = "models/ZB5/v_skull3.mdl"
new const p_model[] = "models/ZB5/p_skull3.mdl"
new const p_model_2[] = "models/ZB5/p_skull3_dual.mdl"
new const w_model[] = "models/ZB5/w_skull3.mdl"


new const sk3_sound[5][] = 
{
"weapons/skull3-1.wav",
"weapons/skull3_boltpull.wav", 
"weapons/skull3_clipin.wav",
"weapons/skull3_clipout.wav",
"weapons/skull3_idle.wav"
}


#define CSW_SK3 CSW_UMP45
#define MAX_PLAYERS 32
new g_clip_ammo[33], g_IsInPrimaryAttack, Float:cl_pushangle[MAX_PLAYERS + 1][3], 
g_TmpClip[33], Float:g_zoom_time[33], g_zoomed[33], g_mode[33], g_change[33], 
Float:g_change_time[33], g_reload[33], g_oldweap[33], Float:g_lastshoot[33]
new g_had_sk3[33], g_sk3, g_orig_event_sk3, g_MaxPlayers
new cvar_dmg_mode1, cvar_dmg_mode2, cvar_speed_mode1, cvar_speed_mode2,
cvar_clip_mode1, cvar_clip_mode2, cvar_ammo, cvar_speed_zoom, 
cvar_reload_time_mode1, cvar_reload_time_mode2
public plugin_init()
{
register_plugin("[ZP50] Extra Weapon: Skull3", "1.0", "MiXeP or @BlauPUnkT BaSS")
register_event("CurWeapon", "event_curweapon", "be", "1=1")
register_forward(FM_CmdStart, "fw_cmdstart")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_TakeDamage, "player", "fw_takedmg")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ump45", "ham_priattack", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ump45", "ham_priattack2", 1)
RegisterHam(Ham_Item_AddToPlayer, "weapon_ump45", "fw_item_addtoplayer", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_Weapon_Reload, "weapon_ump45", "Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_ump45", "Reload_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_ump45", "fw_skull3_itempostframe");
RegisterHam(Ham_Weapon_WeaponIdle,"weapon_ump45","fw_knifeidleanim")
cvar_dmg_mode1 = register_cvar("zp_sk3_dmg1", "1.600") // Damage mode1
cvar_dmg_mode2 = register_cvar("zp_sk3_dmg2", "2.200") // Damage mode2
cvar_speed_mode1 = register_cvar("zp_sk3_speed1", "1.0") // Speed mode1
cvar_speed_mode2 = register_cvar("zp_sk3_speed2", "0.8") // Speed mode2
cvar_speed_zoom = register_cvar("zp_sk3_speed_zoom", "1.4") // Speed Zoom Mode
cvar_clip_mode1 = register_cvar("zp_sk3_clip", "35") // Clip Ammo mode1
cvar_clip_mode2 = register_cvar("zp_sk3_clip2", "70") // Clip Ammo mode2
cvar_ammo = register_cvar("zp_sk3_ammo", "120") // BP Ammo
cvar_reload_time_mode1 = register_cvar("zp_sk3_reload1", "2.4") // Reload Time mode1
cvar_reload_time_mode2 = register_cvar("zp_sk3_reload2", "3.0") // Reload Time mode2
g_sk3 = zp_register_extra_item("喋血Skull3强化版", 70, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}


public plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(p_model_2)
precache_model(w_model)
for(new i = 0; i < sizeof(sk3_sound); i++)
precache_sound(sk3_sound)
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}


public zp_extra_item_selected(id, itemid)
{
if(itemid != g_sk3)
return PLUGIN_HANDLED
drop_weapons(id, 1);
g_had_sk3[id] = 1
new ent = give_item(id, "weapon_ump45")
cs_set_weapon_ammo(ent, get_pcvar_num(cvar_clip_mode1))
cs_set_user_bpammo(id, CSW_SK3, get_pcvar_num(cvar_ammo))
remove_task(id)
g_reload[id] = 0
g_change[id] = 0
g_mode[id] = 0


if(g_zoomed[id])

cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}
if(g_oldweap[id] == CSW_UMP45)
{
replace_weapon_models(id, CSW_UMP45)
if(g_mode[id]) set_weapon_anim(id, 15)
else set_weapon_anim(id, 2)
set_pdata_float(id, m_flNextAttack, 1.0 , PLAYER_LINUX_XTRA_OFF)
}
return PLUGIN_CONTINUE
}


public event_curweapon(id)
{
replace_weapon_models(id, read_data(2))


if(read_data(2) != CSW_SK3 || !g_had_sk3[id])
return


static Float:iSpeed
if(g_mode[id])
iSpeed = get_pcvar_float(cvar_speed_mode2)
else
iSpeed = get_pcvar_float(cvar_speed_mode1)
if(g_zoomed[id])

iSpeed = get_pcvar_float(cvar_speed_zoom)
}
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}


public replace_weapon_models(id, weaponid)
{
if(!is_user_alive(id))
return;


if(zp_get_user_zombie(id))
return;


if(!g_had_sk3[id])
return;


if(weaponid == CSW_UMP45)
{
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, g_mode[id] ? p_model_2:p_model)


if(g_oldweap[id] != CSW_UMP45) 
{
if(!g_mode[id]) set_weapon_anim(id, 2)
else set_weapon_anim(id, 15)
set_pdata_float(id, m_flNextAttack, 1.0 , PLAYER_LINUX_XTRA_OFF)
}
}


if(weaponid != CSW_UMP45)
{
remove_task(id)
g_reload[id] = 0
g_change[id] = 0
}


g_oldweap[id] = weaponid
}


public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(zp_get_user_zombie(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_SK3 || !g_had_sk3[id])
return FMRES_IGNORED


set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001) 


return FMRES_HANDLED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (eventid != g_orig_event_sk3 || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED


playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/ump45.sc", name))
{
g_orig_event_sk3 = get_orig_retval()
return FMRES_HANDLED
}


return FMRES_IGNORED
}
public fw_takedmg(victim, inflictor, attacker, Float:damage, damagebits)
{
if(!is_user_alive(victim) || !is_user_alive(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker) || !zp_get_user_zombie(victim))
return HAM_IGNORED




if(get_user_weapon(attacker) == CSW_SK3 && g_had_sk3[attacker])
{
static Float:Damage
if(g_mode[attacker])
Damage = get_pcvar_float(cvar_dmg_mode2)
else
Damage = get_pcvar_float(cvar_dmg_mode1)


SetHamParamFloat(4, damage * Damage)
}


return HAM_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;


static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))


if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;


static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)


if(equal(model, "models/w_ump45.mdl"))
{
static weapon
weapon = find_ent_by_owner(-1, "weapon_ump45", entity)


if(!is_valid_ent(weapon))
return FMRES_IGNORED;


if(g_had_sk3[iOwner])
{
entity_set_int(weapon, EV_INT_impulse, 90)
g_had_sk3[iOwner] = 0
remove_task(iOwner)
g_reload[iOwner] = 0
g_mode[iOwner] = 0
set_pev(weapon, pev_iuser3, cs_get_weapon_ammo(weapon))
entity_set_model(entity, w_model)


return FMRES_SUPERCEDE
}
}


return FMRES_IGNORED;
}


public fw_item_addtoplayer(ent, id)
{
if(!is_valid_ent(ent))
return HAM_IGNORED


if(zp_get_user_zombie(id))
return HAM_IGNORED


if(entity_get_int(ent, EV_INT_impulse) == 90)
{
g_had_sk3[id] = 1
cs_set_weapon_ammo(ent, pev(ent, pev_iuser3))
g_zoomed[id] = 0
remove_task(id)
g_mode[id] = 0
g_reload[id] = 0
entity_set_int(id, EV_INT_impulse, 0)


return HAM_HANDLED
}


return HAM_HANDLED
}


public ham_priattack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 5)


if (!is_user_alive(Player) || zp_get_user_zombie(Player) || !g_had_sk3[Player])
return;
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}


stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)


message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
write_byte(anim)
write_byte(pev(id,pev_body))
message_end()
}


stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)


for (i = 0; i < num; i++)
{
weaponid = weapons


if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public reload_task(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return;


if(get_user_weapon(id) != CSW_UMP45)
return;


if(!g_had_sk3[id] || g_change[id]) 
return;
new d
if(!g_mode[id]) d = get_pcvar_num(cvar_clip_mode1)
else d = get_pcvar_num(cvar_clip_mode2)


new weapon = find_ent_by_owner ( -1, "weapon_ump45", id)


new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45);
new iClip = get_pdata_int(weapon, m_iClip, WEAP_LINUX_XTRA_OFF)


new j = min(d - iClip, iBpAmmo)


set_pdata_int(weapon, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_UMP45, iBpAmmo-j);


g_reload[id] = 0
}


public Reload(weapon)
{
if(!is_valid_ent(weapon)) return HAM_IGNORED;


new id = get_pdata_cbase(weapon, 41, 4)


if (!is_user_alive(id) || !g_had_sk3[id] || g_change[id])
return HAM_IGNORED;


g_TmpClip[id] = -1


new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45)
new iClip = get_pdata_int(weapon, m_iClip, WEAP_LINUX_XTRA_OFF)
new d;


if(!g_mode[id]) d = get_pcvar_num(cvar_clip_mode1)
else  d = get_pcvar_num(cvar_clip_mode2)


if (iBpAmmo <= 0)
return HAM_SUPERCEDE;


if (iClip >= d)
return HAM_SUPERCEDE;


g_TmpClip[id] = iClip;


if(g_zoomed[id])

cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}


return HAM_IGNORED;
}


public Reload_Post(weapon) 
{
if(!is_valid_ent(weapon)) return HAM_IGNORED;


new id = get_pdata_cbase(weapon, 41, 4)


if (!is_user_alive(id) || !g_had_sk3[id] || g_change[id])
return HAM_IGNORED;


if (g_TmpClip[id] == -1)
return HAM_IGNORED;


new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45)


if (iBpAmmo <= 0)
return HAM_IGNORED;


if(g_change[id])
return HAM_IGNORED;


new Float:reload_time;
if(!g_mode[id]) reload_time = get_pcvar_float(cvar_reload_time_mode1)
else reload_time = get_pcvar_float(cvar_reload_time_mode2)


set_pdata_int(weapon, m_iClip, g_TmpClip[id], WEAP_LINUX_XTRA_OFF)


set_pdata_float(weapon, m_flTimeweaponIdle, reload_time, WEAP_LINUX_XTRA_OFF)


set_pdata_float(id, m_flNextAttack, reload_time, PLAYER_LINUX_XTRA_OFF)


set_pdata_int(weapon, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)


if(g_mode[id]) set_weapon_anim(id, 14)
else set_weapon_anim(id, 1)


remove_task(id)
g_reload[id] = 1 
set_task(reload_time, "reload_task", id)


return HAM_IGNORED;
}


public fw_cmdstart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED


if(zp_get_user_zombie(id))
return FMRES_IGNORED


if(get_user_weapon(id) != CSW_UMP45)
return FMRES_IGNORED


if(!g_had_sk3[id])
return FMRES_IGNORED


if(g_reload[id] || g_change[id])
return FMRES_IGNORED


if((get_uc(uc_handle, UC_Buttons) & IN_USE) && !(pev(id, pev_oldbuttons) & IN_USE))
{
if(get_gametime() - 2.0 > g_change_time[id])
{
if(!g_mode[id]) make_mode_2(id)
else make_mode_1(id)


g_change_time[id] = get_gametime()
}
}
if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
if(g_mode[id])
return FMRES_IGNORED


if(get_gametime() - 0.5 > g_zoom_time[id])
{
if(!g_zoomed[id])
{
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1)
g_zoomed[id] = 1

else 
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}
g_zoom_time[id] = get_gametime()
}
}
return HAM_SUPERCEDE;
}
public zero_values(id)
{
remove_task(id)
g_reload[id] = 0
g_mode[id] = 0
g_change[id] = 0
}
public make_mode_1(id)
{
g_change[id] = 1
set_task(2.9, "set_mode_1", id)
ExecuteHam(Ham_Weapon_Reload, find_ent_by_owner ( -1, "weapon_ump45", id ))
set_weapon_anim(id, 17)
set_pdata_float(id, m_flNextAttack, 2.9, PLAYER_LINUX_XTRA_OFF)
}


public make_mode_2(id)
{
if(g_zoomed[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
g_zoomed[id] = 0
}


g_change[id] = 1
set_task(3.2, "set_mode_2", id)
ExecuteHam(Ham_Weapon_Reload, find_ent_by_owner ( -1, "weapon_ump45", id ))
set_weapon_anim(id, 16)
set_pdata_float(id, m_flNextAttack, 3.2, PLAYER_LINUX_XTRA_OFF)
}


public set_mode_1(id)
{
if(!is_user_alive(id))
return;


if(get_user_weapon(id) != CSW_UMP45)
return;


if(g_change[id])
{
g_change[id] = 0
g_mode[id] = 0
replace_weapon_models(id, CSW_UMP45)
}
}


public set_mode_2(id)
{
if(!is_user_alive(id))
return;


if(get_user_weapon(id) != CSW_UMP45)
return;


if(g_change[id])
{
g_change[id] = 0
g_mode[id] = 1
replace_weapon_models(id, CSW_UMP45)
}
}
public ham_priattack2(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 5)


if(get_user_weapon(Player) != CSW_UMP45)
return;


new szClip
get_user_weapon(Player, szClip)
if(g_had_sk3[Player])
{
if (!g_clip_ammo[Player])
return
remove_task(Player)
new b
if(!g_mode[Player]) b = 3
else b = 1


if(szClip >= b)
{
if(!g_mode[Player]) set_weapon_anim(Player, random_num(3, 5))
else set_weapon_anim(Player, random_num(8, 12))



if(g_mode[Player] && szClip == 2)
{
set_weapon_anim(Player, 10)
}
if(g_mode[Player] && szClip == 1)
{
set_weapon_anim(Player, 13)
}
emit_sound(Player, CHAN_WEAPON, sk3_sound[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static Float:punchAngle[3];
punchAngle[0] = float(random_num(-1 * 100, 100)) / 100.0;
punchAngle[1] = float(random_num(-1 * 100, 100)) / 50.0;
punchAngle[2] = 0.0;
set_pev(Player, pev_punchangle, punchAngle);
g_lastshoot[Player] = get_gametime()
}
}
public fw_knifeidleanim(weapon)
{
new id = get_pdata_cbase(weapon, 41, 4)
new iClip = get_pdata_int(weapon, m_iClip, 4)


if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_had_sk3[id] || get_user_weapon(id) != CSW_UMP45)
return HAM_IGNORED;


if(g_mode[id]) 
{
if(iClip > 2) set_weapon_anim(id, 6)
if(iClip < 2) set_weapon_anim(id, 7) 
return HAM_SUPERCEDE;
}


return HAM_IGNORED;
}
public fw_skull3_itempostframe(weapon) 
{
new player = get_pdata_cbase(weapon, 41, 4)


if(!is_user_alive(player) || zp_get_user_zombie(player) || !g_had_sk3[player])
return HAM_IGNORED;


new Float:flNextAttack = get_pdata_float(player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)


new iBpAmmo = cs_get_user_bpammo(player, CSW_UMP45)
new iClip = get_pdata_int(weapon, m_iClip, WEAP_LINUX_XTRA_OFF)


new fInReload = get_pdata_int(weapon, m_fInReload, WEAP_LINUX_XTRA_OFF) 


if( fInReload && flNextAttack <= 0.0 )
{
new d, j


if(!g_mode[player]) d = get_pcvar_num(cvar_clip_mode1)
else d = get_pcvar_num(cvar_clip_mode2)
j = min(d - iClip, iBpAmmo)


set_pdata_int(weapon, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(player, CSW_UMP45, iBpAmmo - j);


set_pdata_int(weapon, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}


return HAM_IGNORED;
}


public zp_user_infected_post(id) zero_values(id)
public client_connect(id) zero_values(id)
public client_disconnect(id) zero_values(id)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par }
*/



獻花 x1 回到頂端 [樓 主] From:未知地址 | Posted:2014-01-19 14:08 |
jlbsky
個人文章 個人相簿 個人日記 個人地圖
小人物
級別: 小人物 該用戶目前不上站
推文 x0 鮮花 x3
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片

大神解決了小弟感激不盡


獻花 x0 回到頂端 [1 樓] From:未知地址 | Posted:2014-01-19 14:09 |
a7811311622 手機
個人頭像
個人文章 個人相簿 個人日記 個人地圖
特殊貢獻獎 優秀管理員勳章 社區建設獎
頭銜:我…在工作了…我…在工作了…
版主
級別: 版主 該用戶目前不上站
版區: CS提問區
推文 x771 鮮花 x2152
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片

誰知道怎麼回答…
光是程式碼就夠亂了…
用 [ code ] 語法包起來或是將SMA壓縮成RAR上傳…

也解釋一下「按E換雙槍動作」是在做啥…
「雙槍形態射擊動作」又是啥…
不是所有人都知道CSO的所有怪名詞怪效果…


尚無簽名,歡迎 [新增個性化簽名]
獻花 x0 回到頂端 [2 樓] From:臺灣中華電信股份有限公司 | Posted:2014-01-19 18:02 |
jlbsky
個人文章 個人相簿 個人日記 個人地圖
小人物
級別: 小人物 該用戶目前不上站
推文 x0 鮮花 x3
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片

求大神解說


獻花 x0 回到頂端 [3 樓] From:IANA | Posted:2014-01-24 18:43 |
a7811311622 手機
個人頭像
個人文章 個人相簿 個人日記 個人地圖
特殊貢獻獎 優秀管理員勳章 社區建設獎
頭銜:我…在工作了…我…在工作了…
版主
級別: 版主 該用戶目前不上站
版區: CS提問區
推文 x771 鮮花 x2152
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片

連說明都不打算給就要人幫忙…
那你慢慢求吧…


尚無簽名,歡迎 [新增個性化簽名]
獻花 x0 回到頂端 [4 樓] From:臺灣中華電信股份有限公司 | Posted:2014-01-24 20:30 |

首頁  發表文章 發表投票 回覆文章
Powered by PHPWind v1.3.6
Copyright © 2003-04 PHPWind
Processed in 0.026552 second(s),query:16 Gzip disabled
本站由 瀛睿律師事務所 擔任常年法律顧問 | 免責聲明 | 本網站已依台灣網站內容分級規定處理 | 連絡我們 | 訪客留言