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推文 x0
[模組] JHLMV 1.3ˊ.6問題(X Y Z 視角QC調整)  (QC操作問題)
由於以前有碰模組QC檔那些,但是現在忘的差不多了,變得只會改BMP貼圖這樣/_>\


直接切入正題:

然後文件是這樣:



ID Tag: IDST
Version: 10
Name: "v_rpg.mdl"
Length: 779244


Eye Position: -0.000000 0.000000 0.000000
Min: 0.000000 0.000000 0.000000
Max: 0.000000 0.000000 0.000000
Bounding Box Min: 0.000000 0.000000 0.000000
Bounding Box Max: 0.000000 0.000000 0.000000
Flags: 0


Number of Bones: 48


Bone 1 Name: "Rlauncher"
Bone 1 Parent: -1
Bone 1 Flags: 0
Bone 1 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 1 Value: -5.382716 -11.322273 58.091629 0.000000 0.000000 0.000000
Bone 1 Scale: 0.003906 0.003906 0.003906 0.000035 0.000012 0.000089


Bone 2 Name: "Cylinder01"
Bone 2 Parent: 0
Bone 2 Flags: 0
Bone 2 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 2 Value: 0.569563 0.419445 -1.164074 1.570797 -0.000001 1.570797
Bone 2 Scale: 0.003906 0.003906 0.003906 0.000096 0.000096 0.000096


Bone 3 Name: "Rocket"
Bone 3 Parent: 0
Bone 3 Flags: 0
Bone 3 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 3 Value: -1.304696 -16.423262 0.186837 1.570796 0.000000 0.000000
Bone 3 Scale: 0.003906 0.003906 0.003906 0.000023 0.000012 0.000023


Bone 4 Name: "Bip01"
Bone 4 Parent: -1
Bone 4 Flags: 0
Bone 4 Bonecontroller: -1 -1 -1 -1 -1 -1
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Bone 4 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000048


Bone 5 Name: "Bip01 Pelvis"
Bone 5 Parent: 3
Bone 5 Flags: 0
Bone 5 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 5 Value: 0.000000 0.000000 0.000000 -1.570795 -1.570451 0.000000
Bone 5 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 6 Name: "Bip01 Spine"
Bone 6 Parent: 4
Bone 6 Flags: 0
Bone 6 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 6 Value: 1.326317 -0.003921 0.000002 -0.000004 -0.000001 0.000796
Bone 6 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 7 Name: "Bip01 Spine1"
Bone 7 Parent: 5
Bone 7 Flags: 0
Bone 7 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 7 Value: 4.926312 -0.003923 0.000000 0.000000 -0.000000 0.000000
Bone 7 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 8 Name: "Bip01 Spine2"
Bone 8 Parent: 6
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Bone 8 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 8 Value: 4.926314 -0.003923 0.000000 0.000000 -0.000000 0.000000
Bone 8 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 9 Name: "Bip01 Spine3"
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Bone 12 Name: "Bip01 R UpperArm"
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Bone 12 Bonecontroller: -1 -1 -1 -1 -1 -1
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Bone 12 Scale: 0.003906 0.003906 0.003906 0.000039 0.000014 0.000039


Bone 13 Name: "Bip01 R Forearm"
Bone 13 Parent: 11
Bone 13 Flags: 0
Bone 13 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 13 Value: 11.368425 0.000000 0.000000 0.000000 -0.000000 -0.200000
Bone 13 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000067


Bone 14 Name: "Bip01 R Hand"
Bone 14 Parent: 12
Bone 14 Flags: 0
Bone 14 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 14 Value: 11.368418 0.000000 0.000000 1.570000 -0.000000 0.000000
Bone 14 Scale: 0.003906 0.003906 0.003906 0.000023 0.000028 0.000029


Bone 15 Name: "Bip01 L Clavicle"
Bone 15 Parent: 9
Bone 15 Flags: 0
Bone 15 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 15 Value: 0.000002 0.001504 1.894737 -0.000014 -1.370796 3.110810
Bone 15 Scale: 0.003906 0.003906 0.003906 0.000042 0.000017 0.000040


Bone 16 Name: "Bip01 L UpperArm"
Bone 16 Parent: 14
Bone 16 Flags: 0
Bone 16 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 16 Value: 4.926316 0.000000 0.000002 0.000000 1.270796 0.000000
Bone 16 Scale: 0.003906 0.003906 0.003906 0.000053 0.000027 0.000068


Bone 17 Name: "Bip01 L Forearm"
Bone 17 Parent: 15
Bone 17 Flags: 0
Bone 17 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 17 Value: 11.368427 0.000000 -0.000001 0.000000 -0.000000 -0.200000
Bone 17 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000056


Bone 18 Name: "Bip01 L Hand"
Bone 18 Parent: 16
Bone 18 Flags: 0
Bone 18 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 18 Value: 11.368419 -0.000001 0.000001 -1.570000 -0.000000 0.000000
Bone 18 Scale: 0.003906 0.003906 0.003906 0.000093 0.000079 0.000096


Bone 19 Name: "Bip01 L Finger0"
Bone 19 Parent: 17
Bone 19 Flags: 0
Bone 19 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 19 Value: 1.126229 0.104084 -1.358370 1.823541 0.487125 0.071487
Bone 19 Scale: 0.003906 0.003906 0.003906 0.000023 0.000012 0.000028


Bone 20 Name: "Bip01 L Finger01"
Bone 20 Parent: 18
Bone 20 Flags: 0
Bone 20 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 20 Value: 2.373625 0.000000 0.000000 0.000000 -0.000000 0.113389
Bone 20 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000014


Bone 21 Name: "Bip01 L Finger02"
Bone 21 Parent: 19
Bone 21 Flags: 0
Bone 21 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 21 Value: 1.071903 0.000000 -0.000001 0.000000 -0.000000 0.017444
Bone 21 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 22 Name: "Bip01 L Finger1"
Bone 22 Parent: 17
Bone 22 Flags: 0
Bone 22 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 22 Value: 3.789472 -0.000905 -1.136842 0.011610 0.156576 0.079348
Bone 22 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000027


Bone 23 Name: "Bip01 L Finger11"
Bone 23 Parent: 21
Bone 23 Flags: 0
Bone 23 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 23 Value: 1.136843 0.000001 0.000001 0.000000 -0.000000 0.000000
Bone 23 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000026


Bone 24 Name: "Bip01 L Finger12"
Bone 24 Parent: 22
Bone 24 Flags: 0
Bone 24 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 24 Value: 1.136841 -0.000001 -0.000001 0.000000 -0.000000 0.000000
Bone 24 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000033


Bone 25 Name: "Bip01 L Finger2"
Bone 25 Parent: 17
Bone 25 Flags: 0
Bone 25 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 25 Value: 3.789472 -0.000301 -0.378948 0.005372 0.078320 0.078679
Bone 25 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000026


Bone 26 Name: "Bip01 L Finger21"
Bone 26 Parent: 24
Bone 26 Flags: 0
Bone 26 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 26 Value: 1.326317 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 26 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000026


Bone 27 Name: "Bip01 L Finger22"
Bone 27 Parent: 25
Bone 27 Flags: 0
Bone 27 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 27 Value: 1.326316 0.000000 0.000000 0.000000 -0.000000 0.008722
Bone 27 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000033


Bone 28 Name: "Bip01 L Finger3"
Bone 28 Parent: 17
Bone 28 Flags: 0
Bone 28 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 28 Value: 3.789472 0.000302 0.378947 -0.000794 0.000062 0.078500
Bone 28 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000026


Bone 29 Name: "Bip01 L Finger31"
Bone 29 Parent: 27
Bone 29 Flags: 0
Bone 29 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 29 Value: 1.136844 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 29 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000025


Bone 30 Name: "Bip01 L Finger32"
Bone 30 Parent: 28
Bone 30 Flags: 0
Bone 30 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 30 Value: 1.136840 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 30 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000028


Bone 31 Name: "Bip01 L Finger4"
Bone 31 Parent: 17
Bone 31 Flags: 0
Bone 31 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 31 Value: 3.789472 0.000905 1.136842 -0.012516 -0.147755 0.079485
Bone 31 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000024


Bone 32 Name: "Bip01 L Finger41"
Bone 32 Parent: 30
Bone 32 Flags: 0
Bone 32 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 32 Value: 0.947368 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 32 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000029


Bone 33 Name: "Bip01 L Finger42"
Bone 33 Parent: 31
Bone 33 Flags: 0
Bone 33 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 33 Value: 0.947369 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 33 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 34 Name: "Bip01 R Finger0"
Bone 34 Parent: 13
Bone 34 Flags: 0
Bone 34 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 34 Value: 1.126232 0.104084 1.358370 -1.823541 -0.487125 0.071487
Bone 34 Scale: 0.003906 0.003906 0.003906 0.000026 0.000016 0.000022


Bone 35 Name: "Bip01 R Finger01"
Bone 35 Parent: 33
Bone 35 Flags: 0
Bone 35 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 35 Value: 2.373624 0.000000 0.000000 0.000000 -0.000000 0.113389
Bone 35 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000021


Bone 36 Name: "Bip01 R Finger02"
Bone 36 Parent: 34
Bone 36 Flags: 0
Bone 36 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 36 Value: 1.071902 0.000001 0.000000 0.000000 -0.000000 0.017445
Bone 36 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 37 Name: "Bip01 R Finger1"
Bone 37 Parent: 13
Bone 37 Flags: 0
Bone 37 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 37 Value: 3.789474 -0.000905 1.136842 -0.011610 -0.156576 0.079348
Bone 37 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000012


Bone 38 Name: "Bip01 R Finger11"
Bone 38 Parent: 36
Bone 38 Flags: 0
Bone 38 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 38 Value: 1.136842 0.000000 -0.000001 0.000000 -0.000000 0.000000
Bone 38 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000039


Bone 39 Name: "Bip01 R Finger12"
Bone 39 Parent: 37
Bone 39 Flags: 0
Bone 39 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 39 Value: 1.136840 0.000000 0.000001 0.000000 -0.000000 0.000000
Bone 39 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000016


Bone 40 Name: "Bip01 R Finger2"
Bone 40 Parent: 13
Bone 40 Flags: 0
Bone 40 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 40 Value: 3.789474 -0.000302 0.378948 -0.005372 -0.078320 0.078679
Bone 40 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000030


Bone 41 Name: "Bip01 R Finger21"
Bone 41 Parent: 39
Bone 41 Flags: 0
Bone 41 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 41 Value: 1.326317 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 41 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000025


Bone 42 Name: "Bip01 R Finger22"
Bone 42 Parent: 40
Bone 42 Flags: 0
Bone 42 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 42 Value: 1.326315 0.000000 0.000000 0.000000 -0.000000 0.008722
Bone 42 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000024


Bone 43 Name: "Bip01 R Finger3"
Bone 43 Parent: 13
Bone 43 Flags: 0
Bone 43 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 43 Value: 3.789474 0.000302 -0.378947 0.000794 -0.000062 0.078500
Bone 43 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000029


Bone 44 Name: "Bip01 R Finger31"
Bone 44 Parent: 42
Bone 44 Flags: 0
Bone 44 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 44 Value: 1.136842 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 44 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000023


Bone 45 Name: "Bip01 R Finger32"
Bone 45 Parent: 43
Bone 45 Flags: 0
Bone 45 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 45 Value: 1.136842 -0.000001 0.000000 0.000000 -0.000000 0.000000
Bone 45 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000023


Bone 46 Name: "Bip01 R Finger4"
Bone 46 Parent: 13
Bone 46 Flags: 0
Bone 46 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 46 Value: 3.789475 0.000905 -1.136842 0.012516 0.147755 0.079485
Bone 46 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000029


Bone 47 Name: "Bip01 R Finger41"
Bone 47 Parent: 45
Bone 47 Flags: 0
Bone 47 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 47 Value: 0.947368 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 47 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000025


Bone 48 Name: "Bip01 R Finger42"
Bone 48 Parent: 46
Bone 48 Flags: 0
Bone 48 Bonecontroller: -1 -1 -1 -1 -1 -1
Bone 48 Value: 0.947369 0.000000 0.000000 0.000000 -0.000000 0.000000
Bone 48 Scale: 0.003906 0.003906 0.003906 0.000012 0.000012 0.000025


Number of Bone Controllers: 0


Number of Hitboxes: 8


Hitbox 1 Bone: 1
Hitbox 1 Group: 0
Hitbox 1 Bounding Box Min: -0.760000 -1.020000 0.000000
Hitbox 1 Bounding Box Max: 0.770000 1.050000 3.440000


Hitbox 2 Bone: 2
Hitbox 2 Group: 0
Hitbox 2 Bounding Box Min: -1.850000 -1.860000 -6.380000
Hitbox 2 Bounding Box Max: 1.860000 1.860000 7.030000


Hitbox 3 Bone: 16
Hitbox 3 Group: 0
Hitbox 3 Bounding Box Min: 0.000000 -2.090000 -1.940000
Hitbox 3 Bounding Box Max: 12.680000 1.910000 1.990000


Hitbox 4 Bone: 17
Hitbox 4 Group: 0
Hitbox 4 Bounding Box Min: 0.000000 -0.940000 -2.080000
Hitbox 4 Bounding Box Max: 3.930000 1.100000 1.780000


Hitbox 5 Bone: 18
Hitbox 5 Group: 0
Hitbox 5 Bounding Box Min: 0.000000 -0.890000 -0.720000
Hitbox 5 Bounding Box Max: 2.088058 0.600000 0.760000


Hitbox 6 Bone: 12
Hitbox 6 Group: 0
Hitbox 6 Bounding Box Min: 0.000000 -2.090000 -2.010000
Hitbox 6 Bounding Box Max: 12.680000 1.930000 1.930000


Hitbox 7 Bone: 13
Hitbox 7 Group: 0
Hitbox 7 Bounding Box Min: 0.000000 -0.940000 -1.770000
Hitbox 7 Bounding Box Max: 3.930000 1.100000 2.090000


Hitbox 8 Bone: 33
Hitbox 8 Group: 0
Hitbox 8 Bounding Box Min: 0.000000 -0.840000 -0.760000
Hitbox 8 Bounding Box Max: 2.190000 0.650000 0.720000


Number of Sequences: 9


Sequence 1 Label: "idle"
Sequence 1 Frames per sec: 15.000000
Sequence 1 Flags: 1
Sequence 1 Events: 0


Sequence 2 Label: "fidget"
Sequence 2 Frames per sec: 15.000000
Sequence 2 Flags: 1
Sequence 2 Events: 0


Sequence 3 Label: "reload"
Sequence 3 Frames per sec: 30.000000
Sequence 3 Flags: 0
Sequence 3 Events: 0


Sequence 4 Label: "fire"
Sequence 4 Frames per sec: 30.000000
Sequence 4 Flags: 0
Sequence 4 Events: 0


Sequence 5 Label: "holster1"
Sequence 5 Frames per sec: 30.000000
Sequence 5 Flags: 0
Sequence 5 Events: 0


Sequence 6 Label: "draw1"
Sequence 6 Frames per sec: 30.000000
Sequence 6 Flags: 0
Sequence 6 Events: 0


Sequence 7 Label: "holster2"
Sequence 7 Frames per sec: 30.000000
Sequence 7 Flags: 0
Sequence 7 Events: 0


Sequence 8 Label: "draw2"
Sequence 8 Frames per sec: 30.000000
Sequence 8 Flags: 0
Sequence 8 Events: 0


Sequence 9 Label: "idle2"
Sequence 9 Frames per sec: 15.000000
Sequence 9 Flags: 1
Sequence 9 Events: 0


Number of Sequence Groups: 1


Sequence Group 1 Label: "default"


Sequence Group 1 Name: ""


Sequence Group 1 Data: 0


Number of Textures: 5
Texture Index: 93448
Texture Data Index: 93860


Texture 1 Name: "v_rpg_reference.BMP"
Texture 1 Flags: 0
Texture 1 Width: 460
Texture 1 Height: 511
Texture 1 Index: 93860


Texture 2 Name: "v_rpg_monitor_reference.BMP"
Texture 2 Flags: 0
Texture 2 Width: 248
Texture 2 Height: 253
Texture 2 Index: 329688


Texture 3 Name: "v_rpg_primer.BMP"
Texture 3 Flags: 0
Texture 3 Width: 240
Texture 3 Height: 241
Texture 3 Index: 393200


Texture 4 Name: "v_rpg_rocket.BMP"
Texture 4 Flags: 0
Texture 4 Width: 252
Texture 4 Height: 253
Texture 4 Index: 451808


Texture 5 Name: "V_Arm_Texture.bmp"
Texture 5 Flags: 0
Texture 5 Width: 512
Texture 5 Height: 512
Texture 5 Index: 516332


Number of Skin References: 5
Number of Skin Families: 1


Number of Body Parts: 2


Body Part 1 Name: "body"
Body Part 1 Number of Models: 1
Body Part 1 Base: 1
Body Part 1 Model Index: 40464


Sub Model 1 Name: "v_rpg_reference"
Sub Model 1 Type: 0
Sub Model 1 Meshes: 4
Sub Model 1 Vertices: 562
Sub Model 1 Normals: 519
Sub Model 1 Deformation Groups: 0


Sub Model 1, Mesh 1 Total Triangles: 749
Sub Model 1, Mesh 1 Triangle Index: 54824
Sub Model 1, Mesh 1 Skin Reference: 0
Sub Model 1, Mesh 1 Total Normals: 424
Sub Model 1, Mesh 1 Normals Index: 0


Sub Model 1, Mesh 2 Total Triangles: 34
Sub Model 1, Mesh 2 Triangle Index: 63464
Sub Model 1, Mesh 2 Skin Reference: 1
Sub Model 1, Mesh 2 Total Normals: 17
Sub Model 1, Mesh 2 Normals Index: 0


Sub Model 1, Mesh 3 Total Triangles: 12
Sub Model 1, Mesh 3 Triangle Index: 63900
Sub Model 1, Mesh 3 Skin Reference: 2
Sub Model 1, Mesh 3 Total Normals: 13
Sub Model 1, Mesh 3 Normals Index: 0


Sub Model 1, Mesh 4 Total Triangles: 108
Sub Model 1, Mesh 4 Triangle Index: 64016
Sub Model 1, Mesh 4 Skin Reference: 3
Sub Model 1, Mesh 4 Total Normals: 65
Sub Model 1, Mesh 4 Normals Index: 0


Body Part 2 Name: "studio"
Body Part 2 Number of Models: 1
Body Part 2 Base: 1
Body Part 2 Model Index: 40576


Sub Model 1 Name: "v_hands_hdskel_arms2arms"
Sub Model 1 Type: 0
Sub Model 1 Meshes: 1
Sub Model 1 Vertices: 540
Sub Model 1 Normals: 721
Sub Model 1 Deformation Groups: 0


Sub Model 1, Mesh 1 Total Triangles: 1012
Sub Model 1, Mesh 1 Triangle Index: 81460
Sub Model 1, Mesh 1 Skin Reference: 4
Sub Model 1, Mesh 1 Total Normals: 721
Sub Model 1, Mesh 1 Normals Index: 0


Number of Attatchments: 0




那請問下我該改哪裡??
Thx



Tenno i am stalker, i don't kill you,i kill is lotus.
獻花 x0 回到頂端 [樓 主] From:臺灣中華電信股份有限公司 | Posted:2016-08-28 19:38 |

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