★指令执行中...
★指令:Change Directory
★参数:"D:\GameGuard\DcOo CS1.6"
★指令执行中...
★指令:C:\HKCDC\Mapping\Hammer\tools\hlcsg.exe
★参数:"c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2" -nowadtextures -texdata 8192
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlcsg.exe "c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2"-nowadtextures -texdata 8192
Entering c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
12 brushes (totalling 72 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.44 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.70 seconds)
Using Wadfile: \gameguard\dcoo cs1.6\cstrike\halflife.wad
- Contains 194 used textures, 81.86 percent of map (3116 textures in wad)
Using Wadfile: \gameguard\dcoo cs1.6\cstrike\itsitaly.wad
- Contains 8 used textures, 3.38 percent of map (103 textures in wad)
Including Wadfile: \gameguard\dcoo cs1.6\cstrike\zhlt.wad
- Contains 1 used texture, 0.42 percent of map (8 textures in wad)
Using Wadfile: \gameguard\dcoo cs1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \gameguard\dcoo cs1.6\cstrike\rozen_maiden.wad
- Contains 14 used textures, 5.91 percent of map (19 textures in wad)
Using Wadfile: \gameguard\dcoo cs1.6\cstrike\cs_assault.wad
- Contains 20 used textures, 8.44 percent of map (22 textures in wad)
Using Wadfile: \gameguard\dcoo cs1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
added 38 additional animating textures.
Texture usage is at 4.03 mb (of 8.00 mb MAX)
9.69 seconds elapsed
----- END hlcsg -----
★指令执行中...
★指令:C:\HKCDC\Mapping\Hammer\tools\hlbsp.exe
★参数:"c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlbsp.exe "c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2"
错误: Exceeded MAX_MAP_MIPTEX
错误描述: Texture memory usage on the map has exceeded the limit
解决方法:Merge similar textures, remove unused textures from the map
----- END hlbsp -----
★指令执行中...
★指令:C:\HKCDC\Mapping\Hammer\tools\hlvis.exe
★参数:"c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2" -fast
g_fastvis = true
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlvis.exe "c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2"-fast
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2.log for the cause.
----- END hlvis -----
★指令执行中...
★指令:C:\HKCDC\Mapping\Hammer\tools\hlrad.exe
★参数:"c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2" -extra
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlrad.exe "c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2"-extra
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2.log for the cause.
----- END hlrad -----
★指令执行中...
★指令:Copy File
★参数:"c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2.bsp" "D:\GameGuard\DcOo CS1.6\cstrike\maps\cs_assault_9889899_2.bsp"
★指令执行中...
★指令:Copy File
★参数:"c:\documents and settings\5555\桌面\准心制作器\rmf\cs_assault_9889899_2.pts" "D:\GameGuard\DcOo CS1.6\cstrike\maps\cs_assault_9889899_2.pts"