lktpy_111333
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这是部分的指令 an_Multiplier = 0.05 //对人类造成的伤害数值的乘数 const Float:Damage_Survivor_Multiplier = 0.02 //对幸存者造成的伤害数值的乘数
// SuperMan model new const SUPER_MAN_MODEL[] = { "SVDPEP" } // 英雄的人物模型
// SuperMan SVD model & sound new const SuperMan_SVD_V_Model[] = { "models/zombie_plague/v_svdex.mdl" } //英雄战击的v_模型 new const SuperMan_SVD_P_Model[] = { "models/zombie_plague/p_svdex.mdl" } //英雄战击的p_模型 new const M4A1_V_Model[] = { "models/v_m4a1.mdl" } //原始M4A1的v_模型 new const M4A1_P_Model[] = { "models/p_m4a1.mdl" } //原始M4A1的p_模型 new const SuperMan_SVD_Switch_Sound[] = { "common/wpn_select.wav" } //切换使用或不使用M203模式时的声音 new const SVD_weapons[] = { "weapons/svdex-1.wav" } //英雄战击开火的声音
// M203 model & sound //new const g_M203_sprites[] = { "scope_vip_grenade" } //准心spr new const M203_Grenade_Model[] = { "models/zombie_plague/m203_grenade.mdl" } //M203枪榴弹的模型 new const M203_Launch_Sound[][] = { "weapons/glauncher.wav", "weapons/glauncher2.wav" } //M203射出枪榴弹时的声音 new const M203_CantShoot_Sound[] = { "common/wpn_denyselect.wav" } //因前方视角距离太近时,无法射击的警告声音 new const M203_Dryfire_Sound[] = { "weapons/dryfire1.wav" } //枪榴弹用完时,扣板机时的声音 new const M203_Reload_Sound[] = { "items/ammopickup1.wav" } //装填枪榴弹完成时的声音 new const GrenadeHit_Sound[][] = { "weapons/grenade_hit1.wav", "weapons/grenade_hit2.wav", "weapons/grenade_hit3.wav" } //枪榴弹撞到东西时的声音 new const GrenadeHitBody_Sound[][] = { "player/pl_slosh1.wav", "player/pl_slosh2.wav", "player/pl_slosh3.wav", "player/pl_slosh4.wav" } //枪榴弹撞到玩家时的声音 new const GrenadeExplode_Sound[][] = { "weapons/explode3.wav", "weapons/explode4.wav", "weapons/explode5.wav" } //枪榴弹爆炸时的声音 new const BuyGrenade_Sound[] = { "items/9mmclip2.wav" } //购买枪榴弹时的声音
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