引用 | 編輯
a220168722
2013-05-03 21:27 |
樓主
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x0
請問一下各位高手如果要把原本CS1.6殺人的右上角殺人圖示 不顯示的語法是甚麼呢0.0? x0
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引用 | 編輯
a7811311622
2013-05-04 00:01 |
2樓
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下面是引用 a220168722 於 2013-05-03 21:27 發表的 殺人圖示的問題:方法有兩種: 1 複製程式 public plugin_init() { register_plugin("undefined", "1.0", "MyChat:a7811311622") register_message(get_user_msgid("DeathMsg"), "message_deathmsg") } public message_deathmsg(msg_id, msg_dest, msg_entity) { if (你想擋住殺人訊息的條件) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } 複製程式 set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET) // 暫時將所有的殺人訊息全部擋住 // 你擋住殺人訊息後想做的內容 set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT) // 取消殺人訊息的擋住,不然之後的殺人訊息都不用出來了… x1 |
引用 | 編輯
a220168722
2013-05-04 12:45 |
3樓
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謝謝樓上兩位高手的幫忙
修改過後確實可以使殺人不顯示 x0 |
引用 | 編輯
a7811311622
2013-05-04 15:14 |
5樓
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下面是引用 s8720419 於 2013-05-04 13:54 發表的 :呃…那數字就是SPR讀取時的ID啊… <fakemeta_const.inc>裡面就有寫: 複製程式 EngFunc_PrecacheModel, // int ) (char *s); 例如ZP主插件的 複製程式 g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail) 所以才需要這樣用個變數去抓這浮動的ID… 手榴彈爆破後的黑印效果確實是用 TE_WORLDDECAL 去顯示的… SPR的ID代號是 46、47、48 三個 …至於是不是像CZ要將ID增加12我就不知道了… x0 |
引用 | 編輯
弒血
2013-05-05 00:01 |
6樓
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下面是引用 a7811311622 於 2013-05-04 15:14 發表的 : 恩恩 我不懂的是 46'47'48這三個值是哪邊衍生出來的 應該有相對應的值才會出現想要的效果 還是說CS內建 本來就要用 這三個 值 去使用? x0 |
引用 | 編輯
a7811311622
2013-05-05 14:24 |
7樓
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下面是引用 s8720419 於 2013-05-05 00:01 發表的 :CS材質檔的固定數據… 清單如下:(沒意外的話應該是在AlliedModders找來的…) 複製程式 //DECALS LIST 1 black "A" 2 rescue hostages spot 3 green blood (very small) [1] 4 green blood (very small) [2] 5 green blood (small) [3] 6 green blood (small) [4] 7 green blood (medium) [5] 8 green blood (medium) [6] 9 wall burn mark [1] 10 wall burn mark [2] 11 wall burn mark [3] 12 red arrow downleft 13 red arrow downright 14 red arrow upright 15 red arrow upleft 16 red arrow leftdown 17 red arrow leftup 18 red arrow rightup 19 red arrow rightdown 20 carwheels mark[1] 21 carwheels mark[2] 22 bombsite mark 23 bombsite mark 24 red sqare mark length 25 red sqare mark width 26 green blood splash[1] 27 green blood splash[2] 28 granade explotion mark 29 granade explotion mark small 30 granade explotion mark very small 31 black "9" 32 black "8" 33 black "7" 34 black "6" 35 black "5" 36 black "4" 37 black "3" 38 black "2" 39 black "1" 40 black "0" 41 bullet hole[1] 42 bullet hole[2] 43 bullet hole[3] 44 bullet hole[4] 45 bullet hole[5] 46 granade explotion big[1] 47 granade explotion big[2] 48 granade explotion big[3] 49 rust mark[1] 50 rust mark[2] 51 rust mark[3] 52 rust mark[4] 53 sand mark[1] 54 red signe symbol 55 yellow signe symbol 56 yellow roadside mark length 57 yellow roadside mark width 58 wet spot 59 wet spot harder 60 orange symbol 61 green rust mark[1] 62 green rust mark[2] 63 green rust mark[3] 64 green rust mark[4] 65 gray mark 66 black "9" another direction 67 black "8" another direction 68 black "7" another direction 69 black "6" another direction 70 black "5" another direction 71 black "4" another direction 72 black "3" another direction 73 black "2" another direction 74 black "1" another direction 75 black "0" another direction 76 yellow road marks 77 white symbol 78 gray rust mark[1] 79 gray rust mark[2] 80 gray rust mark[3] 81 gray rust mark[4] 82 black "9" BIG 83 black "8" BIG 84 black "7" BIG 85 black "6" BIG 86 black "5" BIG 87 black "4" BIG 88 black "3" BIG 89 black "2" BIG 90 black "1" BIG 91 black "0" BIG 92 almost invisable sqare 93 orange half-life symbol 94 orange half, half-life symbol 95 nearly empty orange circle 96 empty orange circle 97 broken orange circle 98 part of the orange circle 99 bloody hand mark 100 "trators die" 101 "you die" 102 "surrender freeman" 103 "you'r dead freeman" 104 "die freeman" 105 big shot mark 106 ground crash 107 bloody footstep 108 bloody footstep 109 crack in the ground[1] 110 crack in the ground[2] 111 crack in the ground[3] 112 crack in the ground[4] 113 crack in the ground[5] 114 crack in the ground[6] 115 "unknown" 116 wall burn mark [1] 117 wall burn mark [2] 118 wall burn mark [3] 119 wall burn mark [4] 120 cracks in the ground 121 invisable 122 invisable 123 invisable 124 invisable 125 invisable 126 invisable 127 invisable 128 dry blood mark[1] 129 dry blood mark[2] 130 invisable 131 invisable 132 invisable 133 invisable 134 invisable 135 black thing[1] 136 black thing[2] 137 "crouch" 138 crack in the ground[1] 139 crack in the ground[2] 140 crack in the ground[3] 141 crack in the ground[4] 142 yellow "z" 143 yellow "y" 144 yellow "x" 145 yellow "w" 146 yellow "v" 147 yellow "u" 148 yellow "t" 149 yellow "s" 150 yellow "r" 151 yellow "q" 152 yellow "p" 153 yellow "o" 154 yellow "n" 155 yellow "m" 156 yellow "l" 157 yellow "k" 158 yellow "j" 159 yellow "i" 160 yellow "h" 161 yellow "g" 162 yellow "f" 163 yellow "e" 164 yellow "d" 165 yellow "c" 166 yellow "b" 167 yellow "a" 168 "processing area 3" 169 "sector A" 170 "sector B" 171 "storage area 3" 172 "storage area 2" 173 "storage area 1" 174 "storage area 3" 175 "storage area 2" 176 "storage area 1" 177 "storage area 1" 178 invisable 179 white blood splash[1] 180 white blood splash[2] 181 white blood splash[3] 182 "break" 183 white mark 184 bloody hand mark[1] 185 bloody hand mark[2] 186 bloody hand mark[3] 187 bloody hand mark[4] 188 bloody hand mark[5] 189 bloody hand mark[6] 190 red blood (very small)[1] 191 red blood (very small)[2] 192 red blood (small)[3] 193 red blood (small)[4] 194 red blood (medium)[5] 195 red blood (medium)[6] 196 red blood (medium)[7] 197 red blood (medium)[8] 198 chaos mark 199 bullet hit[1] 200 bullet hit[2] 201 bullet hit[3] 202 bullet hit[4] 203 bullet hit[5] 204 red blood (big)[1] 205 red blood (big[2] 206 black arrow up 207 black arrow down 208 red arrow up 209 red arrow down 210 red arrow right 211 red arrow left 212 "ammo" 213 yellow "9" BIG 214 yellow "8" BIG 215 yellow "7" BIG 216 yellow "6" BIG 217 yellow "5" BIG 218 yellow "4" BIG 219 yellow "3" BIG 220 yellow "2" BIG 221 yellow "1" BIG 222 yellow "0" BIG 223 numbers written with blood 224 dark square x1 |