引用 | 編輯
tw2twtw
2012-11-06 06:01 |
1樓
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stock get_speed_angles_to_origin(ent1, Float:origin2[3], Float:angles[3])
{ if(!pev_valid(ent1)) return 0; static Float:origin1[3] pev(ent1, pev_origin, origin1) origin1[0] = origin2[0] - origin1[0]; origin1[1] = origin2[1] - origin1[1]; origin1[2] = origin2[2] - origin1[2]; vector_to_angle(origin1, angles) return 1; } x0 |