SMA高手幫助,不能轉AMXX

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引用 | 編輯 bus1234
2012-08-27 12:28
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#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

public plugin_init()
{
 register_plugin("Weapon Menu", "1.0", "ME")
 register_event("ResetHUD","event_hud_reset", "be")
}

public event_hud_reset(id)
{
 set_task(0.2,"event_player_spawn",id)
}

public event_player_spawn(id)
{
 new CsTeams:team = cs_get_user_team(id)
 
if(!is_user_alive(id))
 return PLUGIN_CONTINUE
 
if(team == CS_TEAM_CT)
 {
 weaponmenu(id)
 }
 return PLUGIN_CONTINUE
}

public weaponmenu(id)
{
 new menu = menu_create("\y武器選單", "weaponmenu_handler")
 menu_additem(menu, "\r雷神激光破", "1", 0)
 menu_additem(menu, "\r白色STG44", "2", 0)
 menu_additem(menu, "\r雙子銀狼", "3", 0)
 menu_additem(menu, "\w雷霆終結者", "4", 0)
 menu_additem(menu, "\w霹靂悍將", "5", 0)
 menu_additem(menu, "\w霹靂戰警", "6", 0)
 menu_additem(menu, "\w繽紛瘋兔", "7", 0)
 menu_additem(menu, "\w白色K1a", "8", 0)
 menu_additem(menu, "\w閃靈獵手", "9", 0)

 menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)

 menu_display(id, menu, 0)
}

public weaponmenu_handler(id, menu, item)
{
 if (item == MENU_EXIT)
 {
 menu_destroy(menu)
 return PLUGIN_HANDLED
 }
 new data[6], iName[64]
 new access, callback
 menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)

 new key = str_to_num(data)
 switch(key)
 {
 case 1:
 {
 give_item(id, "weapon_galil")
 cs_set_user_bpammo(id , CSW_GALIL , 200)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 2:{
 give_item(id, "weapon_xm1014")
 cs_set_user_bpammo(id , CSW_XM1014 , 54)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 3:{
 give_item(id, "weapon_ak47")
 cs_set_user_bpammo(id , CSW_AK47 , 180)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 4:{
 give_item(id, "weapon_m4a1")
 cs_set_user_bpammo(id , CSW_M4A1 , 200)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 5:{
 give_item(id, "weapon_aug")
 cs_set_user_bpammo(id , CSW_AUG , 200)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 6:{
 give_item(id, "weapon_ump45")
 cs_set_user_bpammo(id , CSW_UMP45 , 200)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 7:{
 give_item(id, "weapon_p90")
 cs_set_user_bpammo(id , CSW_P90 , 180)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 8:{
 give_item(id, "weapon_mp5navy")
 cs_set_user_bpammo(id , CSW_MP5NAVY , 180)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 9:{
 give_item(id, "weapon_m3")
 cs_set_user_bpammo(id , CSW_M3 , 85)
 weaponmenuu(id)
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
}
 menu_destroy(menu)
 return PLUGIN_HANDLED
}

public weaponmenuu(id)
{
 new menu = menu_create("\r手槍選單", "weaponmenu_handlerr")
 menu_additem(menu, "\w大嘴獵蜥", "1", 0)
 menu_additem(menu, "\w石破天驚", "2", 0)
 menu_additem(menu, "\w夜鷹Deagle", "3", 0)
 menu_additem(menu, "\w黃金夜鷹", "4", 0)
 menu_additem(menu, "\w玩命骷髏SKULL-1", "5", 0)

 menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)

 menu_display(id, menu, 0)
}

public weaponmenu_handlerr(id, menu, item)
{
 if (item == MENU_EXIT)
 {
 menu_destroy(menu)
 return PLUGIN_HANDLED
 }
 new data[6], iName[64]
 new access, callback
 menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)

 new key = str_to_num(data)
 switch(key)
 {
 case 1:
 {
 give_item(id, "weapon_glock18")
 cs_set_user_bpammo(id , CSW_GLOCK18 , 200)
 give_item(id, "weapon_flashbang")
 give_item(id, "weapon_flashbang")
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 2:{
 give_item(id, "weapon_usp")
 cs_set_user_bpammo(id , CSW_USP , 200)
 give_item(id, "weapon_flashbang")
 give_item(id, "weapon_flashbang")
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 3:{
 give_item(id, "weapon_deagle")
 cs_set_user_bpammo(id, CSW_DEAGLE , 100)
 give_item(id, "weapon_flashbang")
 give_item(id, "weapon_flashbang")
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 4:{
 give_item(id, "weapon_fiveseven")
 cs_set_user_bpammo(id, CSW_FIVESEVEN , 100)
 give_item(id, "weapon_flashbang")
 give_item(id, "weapon_flashbang")
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
        case 5:{
 give_item(id, "weapon_p228")
 cs_set_user_bpammo(id, CSW_P228 , 100)
 give_item(id, "weapon_flashbang")
 give_item(id, "weapon_flashbang")
 menu_destroy(menu)
 return PLUGIN_HANDLED
        }
}
 menu_destroy(menu)
 return PLUGIN_HANDLED
}

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引用 | 編輯 ruby2009g
2012-08-29 19:32
1樓