引用 | 編輯
死之天使
2011-08-08 14:37 |
樓主
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x0
grabbing .\/1.smdgrabbing .\/2.smd grabbing .\/3.smd grabbing .\/4.smd grabbing .\/5.smd grabbing .\/6.smd grabbing .\/7.smd grabbing .\/8.smd grabbing .\/idle.smd BMP grenade-launcher-diffuse.bmp [752 380] (100%) 286528 bytes BMP mw2_acr.bmp [544 548] (100%) 298880 bytes BMP mw2_usp_silencer.bmp [244 64] (100%) 16384 bytes BMP mw2_acr_ironsights.bmp [496 252] (100%) 125760 bytes illegal parent bone replacement in sequence "idle" "Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2" 我去搜尋之後找到一篇回覆 可是我看不懂.... 悲劇.......... Chech both skeletons out.Open the reference and the animation smd. Check if the bones have the same stucture and the same names. This should do it. :EDIT: To fix: Just copy the bones names part of the reference and paste it over the bones names part of the sequence. Seas to be the same renaming problem I have. (Arm2 -> Forearm) x0
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carson110396
2011-08-08 16:53 |
1樓
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你是用什麼程式正編?
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carson110396
2011-08-08 17:01 |
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MS3D,使用這個吧
它會告訴你到底是哪裡出錯 http://bbs.mychat.to/reads.php?tid=863381 教學在一樓
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carson110396
2011-08-08 17:26 |
4樓
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idle檔有問題??
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carson110396
2011-08-09 09:18 |
6樓
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引用 | 編輯
rujli
2011-08-09 13:35 |
7樓
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在載入smd時是不是有勾選到rename bones?
如果是,請在載入時將那一項的勾選取消 如果這樣還是不能解決 能不能麻煩樓主將改模的步驟 一併貼上來讓大家思考問題呢? x1 |