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Marchillus
2012-08-12 13:18 |
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純手打勿盜文 打了好久 By Zeden 1、什麼是腳本(script)? (script=腳本) 我們需要在CS游戲中執行了一個特別的命令,執行這命令有一個製作過程。 用一個命令把這一過程定義alias(alias=定義)好,最後分配bind一個鍵位給這個alias,以後只要按分配好的鍵位,就可以實現這一過程。腳本就是含有bind和alias等指令的集合,你可以把這個集合存為一個獨立的筆記本文件(JNT換到CFG)然後在需要的時候執行,所有的腳本都是通過這一方法實現的。這樣就可以方便你在CS中的使用。腳本可以存為後換名為.cfg的文件放在cstrike文件夾下,執行時在控制台(按~)輸入: exec 腳本文件名.cfg即可。比如以上的腳本存為buyguns.cfg文件,則在控制台中輸入: exec buyguns.cfg則可以實現我們所需要的功能。 2、什麼是bind? Bind就是分配一個命令到指定的鍵,它同樣能夠分配一個alias到指定的鍵。 比如: bind "MOUSE1" "+attack" 就是平常的開火 mouse1等於按鍵 +attack及等於動作 還有另一種屬於解除命令鍵 例如: 持續命令:bind ctrl +duck(按ctrl"持續執行"蹲下這個命令") 解除命令:bind Q -duck (按Q解除蹲下命令) 當然不是所有按鍵都是有持續性的 3、什麼是alias(定義組合)? Alias就是給一組命令定義一個名稱,當你定義過後,CS就認為此alias為一個普通的命令,你可以用bind命令分配一個鍵給這個alias,也可以在其他的alias中使用它。 比如: alias hw "say Hello av8d" say就是說話的指令 則當你在控制台(console)中輸入hw這條命令執行後你就對服務器裡所有的玩家說了Hello av8d 這句話 你還可以用bind命令: bind v "hw"當你按過v鍵後你同樣對服務器裡所有的玩家說了Hello av8d!這句話。 又比如: alias buym "buy;menuselect 3;menuselect 1" alias buyv "buy;menuselect 8;menuselect 1" alias buysay "buym;buyv;hw" bind j "buysay" 則表示當你執行buysay命令(如按下由bind分配好的j鍵)後購買MP5和普通防彈衣然後對服務器裡所有的玩家說Hello World!這句話。 其實這類腳本沒甚麼意義就是了 此alias實現的方法為: 第一步執行buym命令,buym命令已經定義好為"打開購買菜單;選擇菜單第3項;再選擇菜單第1項"即實現了購買MP5的功能。 第二步執行buyv命令,buyv命令已經定義好為"打開購買菜單;選擇菜單第8項;再選擇菜單第1項"即實現了購買普通防彈衣的功能。 第三步執行之前已經定義好的hw命令:對服務器裡所有的玩家說Hello World!這句話。 把這三步命令定義為一個新的命令buysay然後用bind命令分配一個鍵(此處為j鍵)給這個alias(此處為buysay)則當你按下j鍵後就實現了這三步命令的功能。 注意:alias語句不能超過259個字符或下面這行字符的長度在Half-Life:Counter-Strike裡: 4、腳本的分類: 基本式腳本 購買式腳本 開關式腳本 循環式腳本 按下&松開式腳本 按下&松開的開關式腳本 變位分配式腳本 a、基本式腳本: 在腳本文件中//作用為注釋,CS系統不會執行//後的文字。如在腳本中加入: // 單身的至尊寶制作 系統並不會管理這行文字而是忽略掉//及之後的文字。 在腳本文件中" "作用為alias的開始和結束標志。 在腳本文件中;的作用是分開兩條命令語句。 首先你必須了解developer這一命令這是關於調試信息的命令:在控制台輸入developer 1後所有載控制台中顯示的信息都會在游戲的屏幕上顯示出來。相反輸入developer 0則關閉顯示信息。注意:這些信息只是你本身的客戶端能看到,並不會發送的其他的玩家那裡。 比如我想要在屏幕的上方顯示This s cript Edited by Nick這條信息,可以在控制台中用命令echo This s cript Edited by Nick實現,但在游戲時是不可能看得到的(被控制台擋住了)怎樣實現呢?我們可以用一個alias腳本實現: alias nick "developer 1; echo This s cript Edited by Nick;developer 0" 然後bind v "nick" 關閉/隱藏控制台後在你按下v鍵後屏幕的上方就會顯示This s cript Edited by Nick這條信息。 其次你可以使用alias語句使一些系統默認的命令簡化,如: alias dvon "developer 1" alias dvoff "developer 0" 則上一條腳本可以簡化成: alias nick "dvon; echo This s cript Edited by Nick;dvoff" 這對我們編輯較長的腳本時十分有用。 wait命令在腳本中也是十分常用的,它的作用是在執行腳本時做一個極小的暫停,當你的延遲情況不是很嚴重時可以只使用幾個wait命令,當你的延遲情況比較糟糕時可以多用幾個wait命令來使你的腳本得以完整/正確的執行。如: alias clmenu "wait;wait;wait;slot10" 這條命令是用來清除屏幕上的菜單信息的,在開頭的買槍腳本中買完槍後並沒有清除購買菜單我們需要按0鍵來清除菜單,而如果使用了這裡的clmenu命令則可以清除購買菜單,slot10的功能就是選擇菜單上的0項。而前面的幾個wait命令就是為了防止由網絡延遲引起的系統忽略了slot10這條命令,還可以更保險一些把clmenu命令寫成: alias clmenu "wait;wait;wait;slot10;wait;wait;slot10"選兩次0項來清除購買菜單。 如果你需要較多的延遲也可以寫出下面的命令: alias w1 "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"然後在需要時用w1命令代替wait命令。 b、購買式腳本: 首先了解購買式腳本的基本命令: buy 打開武器購買菜單 buyequip 打開裝備購買菜單 menuselect x 從菜單中選擇項目x buyammo1 購買一個彈夾的主武器子彈。默認為,鍵。 buyammo2 購買一個彈夾的手槍子彈。默認為.鍵。 其次做一些准備工作: file://------------------------------------------ file://| 設置買子彈、清除菜單等功能 | file://------------------------------------------ alias nick "dvon; echo This s cript Edited by Nick; dvoff" alias dvon "developer 1" alias dvoff "developer 0" alias "clmping" "clmenu400" file://在控制台中輸入clmping即可切換ping值高和低時清除菜單的速度 alias "clmenu400" "alias clmping clmenu;wait;wait;wait;wait;slot10;wait;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"//選擇菜單上的項目0,清除菜單(ping值>400時使用) alias "clmenu" "alias clmping clmenu400;wait;wait;wait;slot10;wait;wait;slot10"//選擇菜單上的項目0,清除菜單(ping值<50時使用) alias "fammo" "buy; menuselect 6; buy; menuselect 7;"//買滿主武器和手槍的彈夾,滿的所有彈夾 alias "wammo" "buy; menuselect 6;"//買滿主武器的彈夾 alias "sammo" "buy; menuselect 7;"//買滿手槍的彈夾 alias "b1" "buyammo1;"//1個主彈夾 alias "b2" "buyammo1; buyammo1;"//2個主彈夾 alias "b3" "buyammo1; buyammo1; buyammo1; "file://3個主彈夾 alias "b4" "buyammo1; buyammo1; buyammo1; buyammo1;"//4個主彈夾 alias "b5" "buyammo1; buyammo1; buyammo1; buyammo1; buyammo1;"//5個主彈夾 alias "b6" "buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1;"//6個主彈夾 alias "b7" "buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1;"//7個主彈夾 alias "b8" "buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1"//8個主彈夾 alias "b9" "buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1; buyammo1;"//9個主彈夾 alias "bs1" "buyammo2;"//1個手槍彈夾 alias "bs2" "buyammo2; buyammo2;"//2個手槍彈夾 alias "bs3;" "buyammo2; buyammo2; buyammo2;"//3個手槍彈夾 alias "bs4" "buyammo2; buyammo2; buyammo2; buyammo2;"//4個手槍彈夾 alias "bs5" "buyammo2; buyammo2; buyammo2; buyammo2; buyammo2;"//5個手槍彈夾 這些alias使腳本編寫時變得更方便也更簡潔。 然後開始編寫購買腳本: file://----------------------------- file://| 一鍵買槍 | file://----------------------------- alias "ak/m4" "buy;menuselect 4;menuselect 1;buy;menuselect 4;menuselect 3;fammo;clmenu;say_team I am Take [Kalashnikov AK-47/Colt M4A1 Carbine]" file://買AK47/M4A1和所有子彈 alias "sg552/aug" "buy;menuselect 4;menuselect 2;buy;menuselect 4;menuselect 4;fammo;clmenu;say_team I am Take [SG552 Commando/Steyr Aug]" file://買SG552/Aug和所有子彈 alias "awp" "buy;menuselect 4;menuselect 6;fammo;clmenu;say_team I am Take [AWM/P]" file://買AWM/P和所有子彈 alias "g3/sg550" "buy;menuselect 4;menuselect 7;buy;menuselect 4;menuselect 8;fammo;clmenu;say_team I am Take [G3SG-1/SG-550 Sniper Rifle]" file://買G3SG-1/SG550和所有子彈 alias "mp5" "buy;menuselect 3;menuselect 1;fammo;clmenu;say_team I am Take [H&K MP5 Navy]" file://買MP5和所有子彈 alias "TMP/Mac" "buy;menuselect 3;menuselect 2;buy;menuselect 3;menuselect 4;fammo;clmenu;say_team I am Take [Steyr TMP/Ingram MAC-10]" file://買TMP/Mac-10和所有子彈 alias "p90" "buy;menuselect 3;menuselect 3;fammo;clmenu;say_team I am Take [FN P90]" file://買P90和所有子彈 alias "ump45" "buy;menuselect 3;menuselect 5;fammo;clmenu;say_team I am Take [UMP45]" file://買UMP45和所有子彈 alias "m3" "buy;menuselect 2;menuselect 1;fammo;clmenu;say_team I am Take [M3 Super 90 Entry]" file://買M3和所有子彈 alias "xm1014" "buy;menuselect 2;menuselect 2;fammo;clmenu;say_team I am Take [XM 1014]" file://買xm1014和所有子彈 alias "m249" "buy;menuselect 5;menuselect 1;fammo;clmenu;say_team I am Take [FN M249 Para]" file://買M249和所有子彈 alias "scout" "buy;menuselect 4;menuselect 5;fammo;clmenu;say_team I am Take [Scout]" file://買scout和所有子彈 alias "usp" "buy;menuselect 1;menuselect 1;fammo;clmenu;say_team I am Take [USP.45ACP Tactical]" file://買usp和所有子彈 alias "glock" "buy;menuselect 1;menuselect 2;fammo;clmenu;say_team I am Take [Glock 18C]" file://買glock和所有子彈 alias "deagle" "buy;menuselect 1;menuselect 3;fammo;clmenu;say_team I am Take [Desert Eagle .50AE]" file://買Desert Eagle .50AE沙漠之鷹和所有子彈 alias "p228" "buy;menuselect 1;menuselect 4;fammo;clmenu;say_team I am Take [Sig P228]" file://買P228和所有子彈 alias "elite/57" "buy;menuselect 1;menuselect 5;buy;menuselect 1;menuselect 6;fammo;clmenu;say_team I am Take [FN Five-Seven/Dual 96G Elite Beretta's]" file://買elite/57和所有子彈 file://----------------------------- file://| 一鍵買裝備| file://----------------------------- alias "armour" "buyequip;menuselect 1;clmenu;say_team I am Buy [Kevlar Vest]" file://買防彈衣 alias "bh-armour" "buyequip;menuselect 2;clmenu;say_team I am Buy [Kevlar Vest & Helmet]" file://買防彈衣和頭盔 alias "n-g" "buyequip;menuselect 7;clmenu;say_team I am Buy [NightVision Goggles]" file://買夜視儀 alias "flashbang" "buyequip;menuselect 3;buyequip;menuselect 3;clmenu;say_team I am Buy [Flashbang]" file://買閃光彈 alias "HE-ge" "buyequip;menuselect 4;clmenu;say_team I am Buy [HE Grenade]" file://買高爆手雷 alias "sm-ge" "buyequip;menuselect 5;clmenu;say_team I am Buy [Smoke Grenade]" file://買煙霧彈 alias "defuser" "buyequip;menuselect 6;clmenu;say_team I am Take [Defuse Kit]" file://買拆彈器 file://----------------------------- file://| 打包購買| file://----------------------------- alias "SMG1" "buyequip;menuselect 1;buy;menuselect 3;menuselect 1;wammo;buyequip;menuselect 4; clmenu;say_team I am Buy [MP5 value Pack]"//買防彈衣MP5、滿的主彈夾、和手雷 alias "SMG1F" "buyequip;menuselect 2;buy;menuselect 3;menuselect 1;wammo;buyequip;menuselect 4;buy;menuselect 1;menuselect 3; sammo;buyequip;menuselect 3;buyequip;menuselect 6;buyequip;menuselect 3;buyequip;menuselect 5; clmenu;say_team I am Buy [MP5 Navy Full Pack]"//買防彈衣和頭盔、MP5、Desert Eagle .50AE沙漠之鷹、滿的所有彈夾和三種手雷、拆彈器 alias "AR1" "buyequip;menuselect 2;buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;wammo;buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 6;buyequip;menuselect 3;clmenu;say_team I am Buy [M4A1/AK47 Normal Pack]"//買防彈衣和頭盔、M4A1或AK47、滿的主彈夾、手雷和2個閃光彈、拆彈器 alias "AR1F" "buyequip;menuselect 2;buy;menuselect 4;menuselect 3;buy;menuselect 4;menuselect 1;wammo;buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 6;buy;menuselect 1;menuselect 3;buyequip;menuselect 3;sammo;clmenu;say_team I am Buy [M4A1/AK47 Full Pack]"//買防彈衣和頭盔、M4A1或AK47、沙漠之鷹、滿的所有彈夾、手雷和2個閃光彈、拆彈器 alias "ARA1" "buyequip;menuselect 1;buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;wammo;buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 6; clmenu;say_team I am Buy [SG552/Aug Normal Pack]"//買防彈衣、SG552或Aug、滿的主彈夾、手雷和1個閃光彈、拆彈器 alias "ARA1F" "buyequip;menuselect 2;buy;menuselect 4;menuselect 4;buy;menuselect 4;menuselect 2;wammo;buyequip;menuselect 4;buy;menuselect 1;menuselect 3;bs2;buyequip;menuselect 3;buyequip;menuselect 6;buyequip;menuselect 3;clmenu;say_team I am Buy [SG552/Aug Full Pack]"//買防彈衣和頭盔、SG552或Aug、滿的主彈夾、沙漠之鷹、2個手槍彈夾、手雷和2個閃光彈、拆彈器 alias "SNFS" "buyequip;menuselect 1;buy;menuselect 4;menuselect 6;wammo;buyequip;menuselect 4; clmenu;say_team I am Buy [AWM/P value Pack]"//買防彈衣、AWM/P、滿的主彈夾、手雷 alias "SNFF" "buyequip;menuselect 2;buy;menuselect 4;menuselect 6;wammo;buy;menuselect 1;menuselect 3;sammo;buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 6;buyequip;menuselect 3;buyequip;menuselect 5; clmenu;say_team I am Buy [AWM/P Full Pack]"//買防彈衣和頭盔、AWM/P、沙漠之鷹、滿的所有彈夾、和三種手雷、拆彈器 alias +metabuy "bind DEL SMG1F;bind END AR1F;bind PGDN SNFF;bind HOME ARA1F"//變位購買增強包 alias -metabuy "bind DEL SMG1;bind END AR1;bind PGDN SNFS;bind HOME ARA1"//還原變位購買普通包 以後把此腳本存為一個.cfg文件,然後在autoexec.cfg文件裡調用(exec 文件名.cfg)在cstrike\gfx\shell\kb_act.lst做好預留鍵位,即可。此後就可以在CS的鍵盤設置中設好相應的鍵位,在游戲中就可以實現一鍵買槍的功能了。此腳本除了買槍之外還會通知你的隊友你買槍或的類型、或你在戰斗途中揀到槍後也可以用此功能來通知你的隊友你的槍的類型(由say_team命令實現),這在團隊比賽時十分有用。 買槍腳本的實現實際上就是打開菜單->選擇要購買槍支/裝備的類型->再選擇要購買的項目->關閉菜單這一過程。 開關式腳本: 開關式腳本的格式為: alias "開關" "關閉" alias "關閉" "alias 開關 打開;關閉的命令" alias "打開" "alias 開關 關閉;打開的命令" 然後bind "鍵位" "開關"即可。 比如: alias radar_t radar_off alias radar_off "alias radar_t radar_on; hideradar" alias radar_on "alias radar_t radar_off; drawradar" 然後bind "\" "radar_t"即可。以後按\鍵即可實現雷達的開關。 我們把每一行加上注解: alias radar_t radar_off (定義radar_t為開關命令,執行radar_t命令即執行radar_off命令) alias radar_off "alias radar_t radar_on; hideradar"(把radar_t重定義為命令radar_on,執行hideradar命令) alias radar_on "alias radar_t radar_off; drawradar"(把radar_t重定義為命令radar_off,執行drawradar命令) 當你bind了一個鍵後實際上已經執行了第一句alias radar_t radar_off即定義radar_t到radar_off 當你按下\鍵後因為第一句已經定義了執行radar_t命令即執行radar_off命令,即執行了第二句alias radar_off "alias radar_t radar_on; hideradar"即定義radar_t到radar_on然後執行hideradar命令隱藏雷達。 當你再次按下\鍵後因為第二句已經定義了執行radar_t命令即執行radar_on命令,即執行了第三句alias radar_on "alias radar_t radar_off; drawradar"即定義radar_t到radar_off然後執行drawradar命令顯示雷達。 如果你再按下\鍵即又執行了第二句alias radar_off "alias radar_t radar_on; hideradar"即定義radar_t到radar_on然後執行hideradar命令隱藏雷達。如此雷達的開關功能就實現了。 d、循環式腳本: 循環式腳本實際上就是開關式腳本的多種選擇項時的情況,其格式為: alias "循環開關" "循環第一步" alias "循環第一步" "alias 循環開關 循環第二步;循環第一步需執行的命令" alias "循環第二步" "alias 循環開關 循環第三步;循環第二步需執行的命令" alias "循環第三步" "alias 循環開關 循環第一步;循環第三步需執行的命令" 然後bind "鍵位" "循環開關"即可。 比如: alias graph "graph1" alias graph1 "net_graph 1; alias graph graph2" alias graph2 "net_graph 2; alias graph graph3" alias graph3 "net_graph 3; alias graph graph4" alias graph4 "net_graph 0; alias graph graph1" 然後bind "v" "graph"即可。以後按v鍵即可實現網絡狀況圖形的切換顯示:按一下執行第二句即net_graph 1還有alias graph graph2;再按一下執行第三句即net_graph 2還有alias graph graph3,如此類推,當執行到最後一句時我們需要使循環開關回復到初始的狀態所以最後一句net_graph 0執行完命令後,定義alias graph graph1這和第一句是一樣的即回復到初始的狀態。 e、按下&松開式腳本: 按下&松開式腳本的格式為: alias "+按下松開命令" "第一條當按下時執行的命令;第二條當按下時執行的命令" alias "-按下松開命令" "第一條當松開時執行的命令;第二條當松開時執行的命令" 然後bind "鍵位" "+按下松開命令"即可。 比如: alias +qslash "weapon_knife; wait; +attack" alias -qslash "-attack; lastinv" 然後bind "alt" "+qslash"即可。以後當按下alt鍵時執行第一句:拿出刀子開始削,當松開alt鍵時執行第二句:停止削,並拿出上一次拿的武器。 f、按下&松開的開關式腳本: 按下&松開的開關式腳本實際上就是按下&松開式腳本和開關式腳本的合成,其格式為: alias "+按下松開命令" "第一條當按下時執行的命令;第二條當按下時執行的命令" alias "-按下松開命令" "第一條當松開時執行的命令;第二條當松開時執行的命令" alias "按下松開命令開關" "按下松開命令關閉" alias "按下松開命令關閉" "alias 按下松開命令開關 按下松開命令打開;bind 鍵位 原來的命令" alias "按下松開命令打開" "alias 按下松開命令開關 按下松開命令關閉;bind 鍵位 +按下松開命令" 然後bind "鍵位" "按下松開開關"即可。 比如: alias +qslash "weapon_knife; wait; +attack" alias -qslash "-attack; lastinv" alias qslash "qslash_on" alias qslash_on "alias qslash qslash_off;bind alt +qslash" alias qslash_off "alias qslash qslash_on;bind alt +strafe" 然後bind "v" "qslash"即可。 以後當按過一次v鍵後執行第四句: 當按下alt鍵時執行第一句:拿出刀子開始削,當松開alt鍵時執行第二句:停止削,並拿出上一次拿的武器。 當再按過一次v鍵後執行第五句: alt鍵恢復為平移鍵當按下alt鍵時再按左右轉向鍵則變成左右平移。 在此v鍵即為"按下松開命令開關"而alt鍵即為"+按下松開命令" g、變位分配式腳本: 變位分配式腳本實際上就是按下&松開式腳本的變例形式,其格式為: alias "命令a" "命令1;命令2" alias "命令b" "命令1';命令2'" bind "初始鍵位" "命令a" alias +變位分配 "bind 初始鍵位 命令b" alias -變位分配 "bind 初始鍵位 命令a" 然後bind "鍵位" "+變位分配"即可。 如: alias go "radio2; wait;menuselect 1;clmenu" alias fal "radio2; wait;menuselect 2;clmenu" alias +metaradio "bind ins fal" alias -metaradio "bind ins go" 最後: bind "ins" "go" bind "alt" "+metaradio" 則當平時按下ins鍵(即方向鍵上方的Insert鍵)因為ins鍵分配給go命令,所以執行第一句:使用語音信息:Go! Go! Go! 當按下alt鍵後(按住)執行第三句:ins鍵分配給了fal命令,此時再按下ins鍵則使用語音信息:Team,Fall Back! 當松開alt鍵後執行第四句:ins鍵又重新分配給了go命令,所以此時再按下ins鍵則使用語音信息:Go! Go! Go! 大家還可以參考我在打包購買腳本裡的變位購買腳本那一部分來熟悉變位分配式腳本 最後這是我閒來無事時編寫的一個綜合型的腳本,能看的懂麼?(看懂了,應該就已經全學會了,呵呵。) file://Quick AWP Attack file://first You Must Bind a Key to "qawpsw" file://second you must have a AWP (buy/pick) file://than this key willtch your AWP fire Mode in Normal Attack / Quick AWP Click Attack / Quick AWP Release Attack file://Note: Not to use this s cript in the team match,it's important! file://Create by Nick Cable,12/16/2001 alias qawpsw qawpm1 alias lw "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait" alias qawpt "bind MOUSE2 +attack2;bind MOUSE1 +attack" alias +qawpa1 "+attack2;wait;-attack2" alias -qawpa1 "+attack;wait;-attack;qawpmn;lastinv" alias +qawpa2 "weapon_awp;wait" alias -qawpa2 "+attack2;wait;-attack2;+attack;wait;-attack;qawpmn;lastinv" alias +qawpa3 "weapon_awp;lw;lw;lw;lw" alias -qawpa3 "+attack2;wait;-attack2;+attack;wait;-attack;qawpmn;lastinv" alias +qawpa4 "weapon_awp;lw;lw;lw;wait;wait;wait;+attack2;wait;-attack2;+attack;wait;-attack" alias -qawpa4 "qawpmn;lastinv" alias qawpm1 "qawpt;weapon_awp;bind MOUSE1 +qawpa1; dvon; echo Quick AWP Release Attack1; dvoff; alias qawpsw qawpm2" alias qawpm2 "qawpt;bind MOUSE2 +qawpa2; dvon; echo Quick AWP Release Attack2; dvoff; alias qawpsw qawpm3" alias qawpm3 "qawpt;bind MOUSE1 +qawpa3; dvon; echo Quick AWP Click Attack1; dvoff; alias qawpsw qawpm4" alias qawpm4 "qawpt;bind MOUSE2 +qawpa4; dvon; echo Quick AWP Click Attack2; dvoff; alias qawpsw qawpmn" alias qawpmn "qawpt; dvon; echo Normal Attack; dvoff; alias qawpsw 幾個常用的作弊腳本:(非暴力腳本 純惡搞) 1、一鍵買槍 //CT 按o買CT槍 alias CT "buy;menuselect 8;menuselect 4;buy;menuselect 4;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 6;menuselect 0" bind o "CT" ----------------------------------------- //T 按p買T槍 alias T "buy;menuselect 8;menuselect 4;buy;menuselect 4;menuselect 1;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 6;buy;menuselect 7;menuselect 0" bind p T ----------------------------------------- //通用 按i買常用物品 alias other "buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 6;buy;menuselect 8;menuselect 2;menuselect 0" bind i other ========================================== 2、//自動換槍 alias wsec ".slot2" alias nop ";" alias tch0 "alias sitch nop ;txt :[ autotch off ]:;alias tch tch1;init tch tch0" alias tch1 "alias sitch wsec;txt :[ autotch on ]:;alias tch tch0;init tch tch1" tch1 ========================================== 3、//復活 按 F10復活為T 按 F9復活為CTalias tspawn "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1" alias ctspawn "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2" alias randomspawn "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5 alias revive "txt Respawning;chooseteam;menuselect 6;chooseteam;menuselect 5;randomskin" alias randomskin "menuselect 5;later 0.1 #slot5;later 0.25 #slot5;later 0.5 slot5;later 1.0 slot5" alias countdown3 "txt == 3 ==;later 1 txt == 2 ==;later 2 txt == 1 ==" alias waitrevive "countdown3;later 3 if is alive nop else revive" alias respawn_on "alias respawn_t respawn_off;txt Respawn after dying ON; alias sigdead waitrevive" alias respawn_off "alias respawn_t respawn_on ;txt Respawn after dying OFF; alias sigdead" respawn_off bind F10 tspawn bind F9 ctspawn ========================================== 4、//變身腳本: 這個腳本可以讓T穿上CT的服裝,CT穿上T的服裝,並且可以通過CD,但使用後准星和自己的狀態(血和子彈數量)都不會顯示了,也不能買槍和切換武器,每局開始也不必買槍,但要扔掉槍後才能走動,扔槍後再撿回來就可以了,而且不是每幅地圖都支持這個腳本(目前炸彈、AZTEC和ITALY可以用),某些地圖你只能以旁觀者進入或者從不同的地方掉下摔死...... 1、復制以下的代碼保存成bs.cfg(文件名字隨便你自己)文件復制到cstrike目錄下,如果你用作弊器,直接把代碼復制到作弊器的cfg文件裡,按鍵也可以自己綁定(第二步就略過不看) 2、進入游戲,看到地圖介紹後點OK,不要選擇CT或T,按~呼出控制台,輸入exec bs.cfg後回車,再按~關閉控制台。或者在cstrike目錄下找到Autoexec.cfg,在其中添加一行exec bs.cfg也可以。 3、按[再按t你就會成為一名穿上CT服裝的T,按]再按i你就會成為一名穿上T服裝的CT。 本腳本通過一切反作弊檢測,不用作弊器單獨載入後槍會沒有准星,一局只能一開始用,如果想恢復,按M再選11或者22就可以了,如果想再變身,只能重連服務器 //skin script modified alias ctskin "buyequip;wait;menuselect 1;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10" bind t "ctskin" alias tskin "buyequip;wait;menuselect 2;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10" bind i "tskin" bind "[" "chooseteam;menuselect 1;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10" bind "]" "chooseteam;menuselect 2;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10" ========================================== 5、//超級跳 alias +sjump "+jump;+duck" alias -sjump "-jump;-duck" bind SPACE +sjump ========================================== 6、//自動改名 按j自動改名 alias defaultnickname "#name Etalking|`Zhuan.Sha.ZwqBi.d`" //Change your default nickname alias akname0 "defaultnickname" alias akname1 "#name ~^Etalking|Ra41N4G$3-Rmz0B|^~;alias akname akname2;later 1 akname" alias akname2 "#name ~^Etalking|Hq4-Xl0$R1-C4T|^~;alias akname akname3;later 1 akname" alias akname3 "#name ~^Etalking|L3-n4K1N49RbN4G|^~;alias akname akname4;later 1 akname" alias akname4 "#name ~^Etalking|C$H3x0T3R$z0|^~;alias akname akname5;later 1 akname" alias akname5 "#name ~^Etalking|4DoM$1-NqK9R|^~;alias akname akname6;later 1 akname" alias akname6 "#name ~^Etalking|$9UzX1N41I0RxK1|^~;alias akname akname7;later 1 akname" alias akname7 "#name ~^Etalking|0$WuN4Z0RqN-$|^~;alias akname akname8;later 1 akname" alias akname8 "#name ~^Etalking|PqW$N4Gm3M$1|^~;alias akname akname9;later 1 akname" alias akname9 "#name ~^Etalking|4$zW$-K1CK0R|^~;alias akname akname10;later 1 akname" alias akname10 "#name ~^Etalking|4Nt1-1N4C4T0R|^~;alias akname akname11;later 1 akname" alias akname11 "#name ~^Etalking|$T30LzW$-TzH%|^~;alias akname akname12;later 1 akname" alias akname12 "#name ~^Etalking|K1CxK1N4M3|^~;alias akname akname13;later 1 akname" alias akname13 "#name ~^Etalking|N0O$zW$z0B1l|^~;alias akname akname14;later 1 akname" alias akname14 "#name ~^Etalking|C0,qN-$0K1CL3|^~;alias akname akname15;later 1 akname" alias akname15 "#name ~^Etalking|W4YzW$zP01N1T|^~;alias akname akname16;later 1 akname" alias akname16 "#name ~^Etalking|41RzW$zW$0LF|^~;alias akname akname17;later 1 akname" alias akname17 "#name ~^Etalking|G0NqZ1N44L3$|^~;alias akname akname18;later 1 akname" alias akname18 "#name ~^Etalking|N0-F3#,xS5$4Rz|^~;alias akname akname19;later 1 akname" alias akname19 "#name ~^Etalking|C0C4I1N42$N3|^~;alias akname akname20;later 1 akname" alias akname20 "#name ~^Etalking|N0-N41N4M8$v|^~;alias akname akname21;later 1 akname" alias akname21 "#name ~^Etalking|TzUm$2-m4L9RBq0|^~;alias akname akname22;later 1 akname" alias akname22 "#name ~^Etalking|Gc!R4t$6NpDM4|^~;alias akname akname23;later 1 akname" alias akname23 "#name ~^Etalking|P1$$2-m4L9-0Flf|^~;alias akname akname24;later 1 akname" alias akname24 "#name ~^Etalking|L4UGH,xS51NG|^~;alias akname akname25;later 1 akname" alias akname25 "#name ~^Etalking|J4C!KNpDM~@4$z$|^~;alias akname akname26;later 1 akname" alias akname26 "#name ~^Etalking|Rc1$1N4ULNpDM*,0R|^~;alias akname akname27;later 1 akname" alias akname27 "#name ~^Etalking|GR4N2-m4L9tDP6A|^~;alias akname akname28;later 1 akname" alias akname28 "#name ~^Etalking|GNpDM^4YL0vRtD|^~;alias akname akname29;later 1 akname" alias akname29 "#name ~^Etalking|PU$-$aY@)7NpDM|^~;alias akname akname30;later 1 akname" alias akname30 "#name ~^Etalking|F*1t$6L,xS5X!b7.|^~;alias akname akname31;later 1 akname" alias akname31 "#name ~^Etalking|Ca4B$21CK0-Om|^~;alias akname akname32;later 1 akname" alias akname32 "#name ~^Etalking|Dq7-NNpDM~!l)$R|^~;alias akname akname33;later 1 akname" alias akname33 "#name ~^Etalking|K2-m4L1CK09Wb|^~;alias akname akname34;later 1 akname" alias akname34 "#name ~^Etalking|C&H2-m4L90x0U3P|^~;alias akname akname35;later 1 akname" alias akname35 "#name ~^Etalking|4DoM$1CK01-Nq|^~;alias akname akname36;later 1 akname" alias akname36 "#name ~^Etalking|$9Ut$6zX1I0R|^~;alias akname akname37;later 1 akname" alias akname37 "#name ~^Etalking|0$WuN2-m4L94Z0R|^~;alias akname akname38;later 1 akname" alias akname38 "#name ~^Etalking|PqW$t$6N4Gm3|^~;alias akname akname39;later 1 akname" alias akname39 "#name ~^Etalking|4$-K1CX1It$K0R|^~;alias akname akname40;later 1 akname" alias akname40 "#name ~^Etalking|34T-/WOLRT$|^~;alias akname akname41;later 1 akname" alias akname41 "#name ~^Etalking|Ra1CK04G$3-Rm|^~;alias akname akname42;later 1 akname" alias akname42 "#name ~^Etalking|Hq4-X2-m4L9l0$R|^~;alias akname akname43;later 1 akname" alias akname43 "#name ~^Etalking|L3-t$6n4K9Rb|^~;alias akname akname44;later 1 akname" alias akname44 "#name ~^Etalking|C$HDelx0T3R|^~;alias akname akname45;later 1 akname" alias akname45 "#name ~^Etalking|Gans2-m4L9ini-Nq|^~;alias akname akname46;later 1 akname" alias akname46 "#name ~^Etalking|$9UzX1It$60R|^~;alias akname akname47;later 1 akname" alias akname47 "#name ~^Etalking|0$Wu2-m4L9N4Z0R|^~;alias akname akname48;later 1 akname" alias akname48 "#name ~^Etalking|PqW$N4Gm3|^~;alias akname akname49;later 1 akname" alias akname49 "#name ~^Etalking|4$-Kt$61CK0R|^~;alias akname akname50;later 1 akname" alias akname50 "#name ~^Etalking|34T-M$h0RT$|^~;alias akname akname51;later 1 akname" alias akname51 "#name ~^Etalking|Ra4G2-m4L9$3-Rm|^~;alias akname akname52;later 1 akname" alias akname52 "#name ~^Etalking|Hq4t$6-Xl0$R|^~;alias akname akname53;later 1 akname" alias akname53 "#name ~^Etalking|L3-nX1It$t$64K9Rb|^~;alias akname akname54;later 1 akname" alias akname54 "#name ~^Etalking|C$HX1It$wuliaoT3R|^~;alias akname akname55;later 1 akname" alias akname55 "#name ~^Etalking|4DoMX1It$$1-Nq|^~;alias akname akname56;later 1 akname" alias akname56 "#name ~^Etalking|$9Uz2-m4L9XDel0R|^~;alias akname akname57;later 1 akname" alias akname57 "#name ~^Etalking|0t$6$sp*|*|^~;alias akname akname58;later 1 akname" alias akname58 "#name ~^Etalking|PqW$Nst$6hm3|^~;alias akname akname59;later 1 akname" alias akname59 "#name ~^Etalking|4$-j2-m4L9ackK0R|^~;alias akname akname60;later 1 akname" alias akname60 "#name ~^Etalking|kuk-X1It$M$h0RT$|^~;alias akname akname1;later 1 akname" alias akname_t1 "akname1;alias akname akname1;alias akname_t akname_t0;text Antikick Name:ON" alias akname_t0 "akname0;alias akname akname0;alias akname_t akname_t1;text Antikick Name:OFF" alias akname_t "akname_t1" bind j "akname_t" 7、//開關式穿牆 按一下 x 開,再按一下關 alias auto_t auto_on alias auto_on "alias auto_t auto_off; autowall 1; txt AutoWall On" alias auto_off "alias auto_t auto_on; autowall 0; txt AutoWall OFF" bind x auto_t ========================================== 8、//快速補充子彈 在自己基地按 E 可以補滿所有子彈、手雷、閃光,也可以用在小步快走 alias i_ammo ".buyammo1;.buyammo1;.buyammo1;.buyammo1;.buyammo1;.buyammo2;.buyammo2;.buyammo2;.buyammo2;.buyammo2" alias +reload1 "aspeed 1;i_ammo;#+reload;speed 1.8;wall 1;#cl_timeout 99999999999999" alias -reload1 "#-reload;speed 1;aspeed 1" bind e "+reload1" ========================================== 9、//大沖刺 按 v 可以調整自動開槍的加速度;按 b 可以調整沖刺速度;按 q 可以加速沖刺並自動瞄准開槍,放開後按之前設置的加速度並取消自瞄開槍 alias sjsd1 "aspeed 6;#cl_timeout 99999999999999" alias sjsd2 "aspeed 9;#cl_timeout 99999999999999" alias sjsd3 "aspeed 12;#cl_timeout 99999999999999" alias sjsd "sjsd1" alias spoffjs1 "alias sjsd sjsd1;bind v spoffjs2;aspeed 6;#cl_timeout 99999999999999;txt ASpeed 6" alias spoffjs2 "alias sjsd sjsd2;bind v spoffjs3;aspeed 9;#cl_timeout 99999999999999;txt ASpeed 9" alias spoffjs3 "alias sjsd sjsd3;bind v spoffjs4;aspeed 12;#cl_timeout 99999999999999;txt ASpeed 12" alias sd1 "speed 90.0" alias sd2 "speed 128.0" alias sd3 "speed 256.0" alias sd "sd3" alias ss1 "alias sd sd1;bind b ss2;speed 90.0;txt Speed 90" alias ss2 "alias sd sd2;bind b ss3;speed 128.0;txt Speed 128" alias ss3 "alias sd sd3;bind b ss1;speed 256.0;txt Speed 256" alias jd "#+jump;#+duck;#+moveright;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#wait;#-jump;#-duck;#-moveright" alias +rush "aspeed 1;sd;shoot 1;aim 1;aswitch1;#cl_timeout 999999999999990;txt:Rush On" alias -rush "jd;sjsd;speed 1;shoot 0;aim 0;aswitch0;#cl_timeout 999999999999999;txt:Rush Off" bind v "spoffjs4" bind b "ss3" bind q "+rush" ========================================== 10、// 按 r 鍵 開/關雷達顯示 alias radar_t radar_off alias radar_off “alias radar_t radar_on; hideradar“ alias radar_on “alias radar_t radar_off; drawradar“ bind r "radar_t" ========================================== 11、//按 l 鍵改變准星顏色 alias ccc "adjust_crosshair" bind l ccc ========================================== 12、//無後坐力 alias dev1 "developer 1" alias dev0 "developer 0" alias att "+attack" alias +on "+attack; +lookdown" alias -on "-attack; -lookdown" alias em "" alias antion "bind / antioff; wait; bind mouse1 r0; wait; bind , r0; wait; bind .r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo No-Recoil ON; dev0" alias antioff "bind mouse1 +attack; wait; bind , em; wait; bind . em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind / antion; wait; dev1; echo No-Recoil OFF; dev0" alias cl0 "cl_pitchspeed 0" alias cl1 "cl_pitchspeed 0.5" alias cl2 "cl_pitchspeed 1" alias cl3 "cl_pitchspeed 1.5" alias cl4 "cl_pitchspeed 2" alias cl5 "cl_pitchspeed 2.5" alias cl6 "cl_pitchspeed 3" alias cl7 "cl_pitchspeed 3.5" alias cl8 "cl_pitchspeed 4" alias cl9 "cl_pitchspeed 4.5" alias cl10 "cl_pitchspeed 5" alias cl11 "cl_pitchspeed 5.5" alias cl12 "cl_pitchspeed 6" alias cl13 "cl_pitchspeed 6.5" alias cl14 "cl_pitchspeed 7" alias cl15 "cl_pitchspeed 7.5" alias cl16 "cl_pitchspeed 8" alias cl17 "cl_pitchspeed 8.5" alias cl18 "cl_pitchspeed 9" alias cl19 "cl_pitchspeed 9.5" alias cl20 "cl_pitchspeed 10" alias cl21 "cl_pitchspeed 11" alias cl22 "cl_pitchspeed 12" alias cl23 "cl_pitchspeed 13" alias cl24 "cl_pitchspeed 14" alias cl25 "cl_pitchspeed 15" alias cl26 "cl_pitchspeed 16" alias cl27 "cl_pitchspeed 17" alias cl28 "cl_pitchspeed 18" alias cl29 "cl_pitchspeed 19" alias cl30 "cl_pitchspeed 20" alias cl31 "cl_pitchspeed 22" alias cl32 "cl_pitchspeed 24" alias cl33 "cl_pitchspeed 26" alias cl34 "cl_pitchspeed 28" alias cl35 "cl_pitchspeed 30" alias cl36 "cl_pitchspeed 32" alias cl37 "cl_pitchspeed 34" alias cl38 "cl_pitchspeed 36" alias cl39 "cl_pitchspeed 38" alias cl40 "cl_pitchspeed 40" alias ec0 "dev1; echo Recoil 0; dev0" alias ec1 "dev1; echo Recoil 0+; dev0" alias ec2 "dev1; echo Recoil 1; dev0" alias ec3 "dev1; echo Recoil 1+; dev0" alias ec4 "dev1; echo Recoil 2; dev0" alias ec5 "dev1; echo Recoil 2+; dev0" alias ec6 "dev1; echo Recoil 3; dev0" alias ec7 "dev1; echo Recoil 3+; dev0" alias ec8 "dev1; echo Recoil 4; dev0" alias ec9 "dev1; echo Recoil 4+; dev0" alias ec10 "dev1; echo Recoil 5; dev0" alias ec11 "dev1; echo Recoil 5+; dev0" alias ec12 "dev1; echo Recoil 6; dev0" alias ec13 "dev1; echo Recoil 6+; dev0" alias ec14 "dev1; echo Recoil 7; dev0" alias ec15 "dev1; echo Recoil 7+; dev0" alias ec16 "dev1; echo Recoil 8; dev0" alias ec17 "dev1; echo Recoil 8+; dev0" alias ec18 "dev1; echo Recoil 9; dev0" alias ec19 "dev1; echo Recoil 9+; dev0" alias ec20 "dev1; echo Recoil 10; dev0" alias ec21 "dev1; echo Recoil 11; dev0" alias ec22 "dev1; echo Recoil 12; dev0" alias ec23 "dev1; echo Recoil 13; dev0" alias ec24 "dev1; echo Recoil 14; dev0" alias ec25 "dev1; echo Recoil 15; dev0" alias ec26 "dev1; echo Recoil 16; dev0" alias ec27 "dev1; echo Recoil 17; dev0" alias ec28 "dev1; echo Recoil 18; dev0" alias ec29 "dev1; echo Recoil 19; dev0" alias ec30 "dev1; echo Recoil 20; dev0" alias ec31 "dev1; echo Recoil 22; dev0" alias ec32 "dev1; echo Recoil 24; dev0" alias ec33 "dev1; echo Recoil 26; dev0" alias ec34 "dev1; echo Recoil 28; dev0" alias ec35 "dev1; echo Recoil 30; dev0" alias ec36 "dev1; echo Recoil 32; dev0" alias ec37 "dev1; echo Recoil 34; dev0" alias ec38 "dev1; echo Recoil 36; dev0" alias ec39 "dev1; echo Recoil 38; dev0" alias ec40 "dev1; echo Recoil 40; dev0" alias r0 "ec0; cl0; bind mouse1 +attack; bind , r1; bind mwheelup r1" alias r1 "ec1; cl1; bind mouse1 +on; bind , r2; bind . r0; bind mwheelup r2; bind mwheeldown r0" alias r2 "ec2; cl2; bind mouse1 +on; bind , r3; bind . r1; bind mwheelup r3; bind mwheeldown r1" alias r3 "ec3; cl3; bind mouse1 +on; bind , r4; bind . r2; bind mwheelup r4; bind mwheeldown r2" alias r4 "ec4; cl4; bind mouse1 +on; bind , r5; bind . r3; bind mwheelup r5; bind mwheeldown r3" alias r5 "ec5; cl5; bind mouse1 +on; bind , r6; bind . r4; bind mwheelup r6; bind mwheeldown r4" alias r6 "ec6; cl6; bind mouse1 +on; bind , r7; bind . r5; bind mwheelup r7; bind mwheeldown r5" alias r7 "ec7; cl7; bind mouse1 +on; bind , r8; bind . r6; bind mwheelup r8; bind mwheeldown r6" alias r8 "ec8; cl8; bind mouse1 +on; bind , r9; bind . r7; bind mwheelup r9; bind mwheeldown r7" alias r9 "ec9; cl9; bind mouse1 +on; bind , r10; bind . r8; bind mwheelup r10; bind mwheeldown r8" alias r10 "ec10; cl10; bind mouse1 +on; bind , r11; bind . r9; bind mwheelup r11; bind mwheeldown r9" alias r11 "ec11; cl11; bind mouse1 +on; bind , r12; bind . r10; bind mwheelup r12; bind mwheeldown r10" alias r12 "ec12; cl12; bind mouse1 +on; bind , r13; bind . r11; bind mwheelup r13; bind mwheeldown r11" alias r13 "ec13; cl13; bind mouse1 +on; bind , r14; bind . r12; bind mwheelup r14; bind mwheeldown r12" alias r14 "ec14; cl14; bind mouse1 +on; bind , r15; bind . r13; bind mwheelup r15; bind mwheeldown r13" alias r15 "ec15; cl15; bind mouse1 +on; bind , r16; bind . r14; bind mwheelup r16; bind mwheeldown r14" alias r16 "ec16; cl16; bind mouse1 +on; bind , r17; bind . r15; bind mwheelup r17; bind mwheeldown r15" alias r17 "ec17; cl17; bind mouse1 +on; bind , r18; bind . r16; bind mwheelup r18; bind mwheeldown r16" alias r18 "ec18; cl18; bind mouse1 +on; bind , r19; bind . r17; bind mwheelup r19; bind mwheeldown r17" alias r19 "ec19; cl19; bind mouse1 +on; bind , r20; bind . r18; bind mwheelup r20; bind mwheeldown r18" alias r20 "ec20; cl20; bind mouse1 +on; bind , r21; bind . r19; bind mwheelup r21; bind mwheeldown r19" alias r21 "ec21; cl21; bind mouse1 +on; bind , r22; bind . r20; bind mwheelup r22; bind mwheeldown r20" alias r22 "ec22; cl22; bind mouse1 +on; bind , r23; bind . r21; bind mwheelup r23; bind mwheeldown r21" alias r23 "ec23; cl23; bind mouse1 +on; bind , r24; bind . r22; bind mwheelup r24; bind mwheeldown r22" alias r24 "ec24; cl24; bind mouse1 +on; bind , r25; bind . r23; bind mwheelup r25; bind mwheeldown r23" alias r25 "ec25; cl25; bind mouse1 +on; bind , r26; bind . r24; bind mwheelup r26; bind mwheeldown r24" alias r26 "ec26; cl26; bind mouse1 +on; bind , r27; bind . r25; bind mwheelup r27; bind mwheeldown r25" alias r27 "ec27; cl27; bind mouse1 +on; bind , r28; bind . r26; bind mwheelup r28; bind mwheeldown r26" alias r28 "ec28; cl28; bind mouse1 +on; bind , r29; bind . r27; bind mwheelup r29; bind mwheeldown r27" alias r29 "ec29; cl29; bind mouse1 +on; bind , r30; bind . r28; bind mwheelup r30; bind mwheeldown r28" alias r30 "ec30; cl30; bind mouse1 +on; bind , r31; bind . r29; bind mwheelup r31; bind mwheeldown r29" alias r31 "ec31; cl31; bind mouse1 +on; bind , r32; bind . r30; bind mwheelup r32; bind mwheeldown r30" alias r32 "ec32; cl32; bind mouse1 +on; bind , r33; bind . r31; bind mwheelup r33; bind mwheeldown r31" alias r33 "ec33; cl33; bind mouse1 +on; bind , r34; bind . r32; bind mwheelup r34; bind mwheeldown r32" alias r34 "ec34; cl34; bind mouse1 +on; bind , r35; bind . r33; bind mwheelup r35; bind mwheeldown r33" alias r35 "ec35; cl35; bind mouse1 +on; bind , r36; bind . r34; bind mwheelup r36; bind mwheeldown r34" alias r36 "ec36; cl36; bind mouse1 +on; bind , r37; bind . r35; bind mwheelup r37; bind mwheeldown r35" alias r37 "ec37; cl37; bind mouse1 +on; bind , r38; bind . r36; bind mwheelup r38; bind mwheeldown r36" alias r38 "ec38; cl38; bind mouse1 +on; bind , r39; bind . r37; bind mwheelup r39; bind mwheeldown r37" alias r39 "ec39; cl39; bind mouse1 +on; bind , r40; bind . r38; bind mwheelup r40; bind mwheeldown r38" alias r40 "ec40; cl40; bind mouse1 +on; bind . r39; bind mwheeldown r39" bind / "antion" (手超酸 有一部分有參考網路資源 但是還是用手打) x4
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引用 | 編輯
Tung Leung
2012-08-12 21:09 |
1樓
▲ ▼ |
雖然十成九都係COPY的
廣但係都要廣句3Q! x0 |
引用 | 編輯
Marchillus
2012-08-13 10:11 |
2樓
▲ ▼ |
- -什麼意思... 我已經說了有一部份是參考其他人的腳本 但是教學是我自己打的!!!
x0 |
引用 | 編輯
mychat09087
2012-09-25 22:36 |
7樓
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10成有6成已outdate,請更新……
另外也謝謝你的轉帖 x0 |