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10120091119
2010-08-16 18:34 |
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![]() ![]() 删除1人感染模式 ![]() 拜托 ![]()
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a7811311622
2010-08-16 22:30 |
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下面是引用 10120091119 于 2010-08-16 18:34 发表的 zp 模式问题: 「把幸存者模式变1名幸存改做变3名幸存」: 将「make_a_zombie(mode, id)」里原本的 复制程式 // Choose player randomly? if (mode == MODE_NONE) id = fnGetRandomAlive(random_num(1, iPlayersnum)) // Remember id for calling our forward later forward_id = id // Turn player into a survivor humanme(id, 1) // Turn the remaining players into zombies for (id = 1; id <= g_maxplayers; id++) { // Not alive if (!is_user_alive(id)) continue; // Survivor or already a zombie if (g_survivor[id] || g_zombie[id]) continue; // Turn into a zombie zombieme(id, 0, 0, 1) } // Play survivor sound PlaySound(sound_survivor[random_num(0, sizeof sound_survivor -1)]); // Get player's name get_user_name(forward_id, name, sizeof name - 1) // Show Survivor HUD notice set_hudmessage(20, 20, 255, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0, -1) ShowSyncHudMsg(0, g_MsgSync, "%L", LANG_PLAYER, "NOTICE_SURVIVOR", name) 复制程式 // Turn specified amount of players into Survivors static iSurvivors, forward_id[3], forward_name[3] // forward_id和forward_name矩阵里的数字代表你想出现的人数 iSurvivors = 0 if (mode != MODE_NONE) { // Remember id for calling our forward later forward_id[iSurvivors] = id // If not, turn him into one humanme(id, 1) iSurvivors++ } while (iSurvivors < 3) // iSurvivors后面的数字代表你想出现的人数 { // Choose player randomly? id = fnGetRandomAlive(random_num(1, iPlayersnum)) // Already a survivor? if (g_survivor[id]) continue; // Remember id for calling our forward later forward_id[iSurvivors] = id // If not, turn him into one humanme(id, 1) iSurvivors++ } // Turn the remaining players into zombies for (id = 1; id <= g_maxplayers; id++) { // Not alive if (!is_user_alive(id)) continue; // Survivor or already a zombie if (g_survivor[id] || g_zombie[id]) continue; // Turn into a zombie zombieme(id, 0, 0, 1) } // Play survivor sound PlaySound(sound_survivor[random_num(0, sizeof sound_survivor -1)]); // Get player's name for (iSurvivors = 0; iSurvivors < 3; iSurvivors++) // iSurvivors后面的数字代表你想出现的人数 get_user_name(forward_id[iSurvivors], forward_name[iSurvivors], sizeof forward_name[] - 1) // Show Survivor HUD notice set_hudmessage(20, 20, 255, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0, -1) ShowSyncHudMsg(0, g_MsgSync, "%L^n%L^n%L", LANG_PLAYER, "NOTICE_SURVIVOR", forward_name[0], LANG_PLAYER, "NOTICE_SURVIVOR", forward_name[1], LANG_PLAYER, "NOTICE_SURVIVOR", forward_name[2]) // 以上使用三次「, LANG_PLAYER, "NOTICE_SURVIVOR", forward_name[人数]」代表会显示3行谁变成幸存者的字幕 复制程式 // Last human or swarm round or plague round if (g_swarmround || g_plagueround || fnGetHumans() == 1) return HAM_IGNORED; // human is killed 复制程式 // Last human or swarm round or plague round if (g_survround || g_swarmround || g_plagueround || fnGetHumans() == 1) return HAM_IGNORED; // human is killed ![]() |
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10120091119
2010-08-16 23:12 |
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为什么转不了..很多error
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a7811311622
2010-08-16 23:39 |
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下面是引用 10120091119 于 2010-08-16 18:34 发表的 zp 模式问题: 「删除1人感染模式」: 将「make_a_zombie(mode, id)」里原本的 复制程式 else { // Single Infection Mode g_lastmode = MODE_INFECTION // Turn player into the first zombie zombieme(id, 0, 0, 0) } 复制程式 else { make_a_zombie(MODE_NONE, 0) return; } ![]() |
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a7811311622
2010-08-16 23:41 |
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AykinDalike
2010-08-17 09:09 |
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其实不用在make_a_zombie里改
直接到survivor_mode底下加入humanme(id, 1)即可 且还能设定条件为伺服器满多少人有多少幸存者 ![]() |
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a7811311622
2010-08-17 10:28 |
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AykinDalike
2010-08-17 12:11 |
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a7811311622
2010-08-17 12:19 |
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aesoph0456
2010-08-17 16:12 |
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上面的大大说的话太过难明 能不能说清楚点?
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a7811311622
2010-08-17 16:23 |
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10120091119
2010-08-17 18:17 |
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10120091119
2010-08-19 20:17 |
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改过了..还是很多ERROR...
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a7811311622
2010-08-20 00:35 |
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下面是引用 10120091119 于 2010-08-19 20:17 发表的 : 我不是有说了吗…? ![]() 下面是引用 a7811311622 于 2010-08-16 23:41 发表的: ZP 4.3 的改法是这样: 复制程式 // Turn specified amount of players into Survivors static iSurvivors, forward_id[3], forward_name[3] // forward_id和forward_name矩阵里的数字代表你想出现的人数 iSurvivors = 0 if (mode != MODE_NONE) { // Remember id for calling our forward later forward_id[iSurvivors] = id // If not, turn him into one humanme(id, 1, 0) iSurvivors++ } while (iSurvivors < 3) // iSurvivors后面的数字代表你想出现的人数 { // Choose player randomly? id = fnGetRandomAlive(random_num(1, iPlayersnum)) // Already a survivor? if (g_survivor[id]) continue; // Remember id for calling our forward later forward_id[iSurvivors] = id // If not, turn him into one humanme(id, 1, 0) iSurvivors++ } // Turn the remaining players into zombies for (id = 1; id <= g_maxplayers; id++) { // Not alive if (!g_isalive[id]) continue; // Survivor or already a zombie if (g_survivor[id] || g_zombie[id]) continue; // Turn into a zombie zombieme(id, 0, 0, 1, 0) } // Play survivor sound ArrayGetString(sound_survivor, random_num(0, ArraySize(sound_survivor) - 1), sound, charsmax(sound)) PlaySound(sound); // Show Survivor HUD notice set_hudmessage(20, 20, 255, HUD_EVENT_X, HUD_EVENT_Y, 1, 0.0, 5.0, 1.0, 1.0, -1) ShowSyncHudMsg(0, g_MsgSync, "%L^n%L^n%L", LANG_PLAYER, "NOTICE_SURVIVOR", g_playername[forward_id[0]], LANG_PLAYER, "NOTICE_SURVIVOR", g_playername[forward_id[1]], LANG_PLAYER, "NOTICE_SURVIVOR", g_playername[forward_id[2]]) // 以上使用三次「, LANG_PLAYER, "NOTICE_SURVIVOR", g_playername[forward_id[人数]]」代表会显示3行谁变成幸存者的字幕 ![]() |
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10120091119
2010-08-20 02:41 |
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还是有3 error
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