你的态度很怪喔
解释给我看....
你把我当成啥了
难道要求别人的态度是这样的喔
这样~就算是会帮你的人~也会不想帮~你懂了吧
我打给你~可是不准用那种态度~要求帮你的人
ROUND_TIME = 3.0 = 每回合时间
FREE_TIME = 20 = 倒数秒数
ZOMBIE_WAKE_TIME = 5 = 僵尸5秒后攻击
ZOMBIES_BOSS = 30 = 击杀30只出现王
ZOMBIES_ZOMBIEBOMB = 3 = 狂暴手榴弹3颗
MONEY_START = 7000 = 玩家的前7000美金
MONEY_KILL_ZOMBIE = 100 = 击杀1只僵尸100美金
RESPAWN_WAIT = 1 = 重生秒数
PROTECTION_TIME = 1 = 重生无敌秒数
PROTECTION_COLOR = 255,255,255 = 重生的颜色
HUMAN_KILLS_LEVELUP = 60 = 击杀60只生等
HUMAN_LEVELUP_HEALTHUP = 20 = 生等+20血量
HUMAN_MAX_LEVEL = 50 = 人类最高50等
HUMAN_HEALTH = 100 = 刚开始的人类100血量
HUMAN_ARMOR = 0 = 防弹背心
ZOMBIE_HEALTH_START = 0.05 = 僵尸的血量倍数
ZOMBIE_HEALTH_UP = 0.02 = 僵尸血量生等倍数
ZOMBIE_HEALTH_MAX = 2.0 = 僵尸血量最高2倍
ZOMBIE_SPEED_START = 0.4 = 僵尸的速度
ZOMBIE_SPEED_UP = 0.1 = 僵尸的速度等级
ZOMBIE_SPEED_MAX = 1.0 = 僵尸的速度最高1倍
[Supply Box]
SUPPLYBOX_MAX = 50 = 补几箱每厂数量
SUPPLYBOX_MODEL = models/nst_zombie/supplybox_zbs.mdl = 补几箱模组
SUPPLYBOX_ITEM = nst_dmp7a1, nst_k1ases, nst_cv47, nst_ddeagle, item_nade, item_ammo = 武器种类
SUPPLYBOX_ITEM_NADE = CSW_HEGRENADE, CSW_SMOKEGRENADE, CSW_FLASHBANG = 手雷种类
SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav = 补几箱的声音
SUPPLYBOX_SOUND_DROP = nst_zombie/td_item_drop.wav = 捡取后的声音
[Zombie Bomb]
MODEL = zombibomb = 狂暴手榴弹模组
RADIUS = 300.0 = 爆破范围
POWER = 30 爆破威力
SPRITES_EXP = sprites/nst_zombie/zombiebomb_exp.spr = 狂暴手榴弹的SPR
SOUND_EXP = nst_zombie/zombi_bomb_exp.wav = 狂暴手榴弹的声音
[Sounds]
ZOMBIE_ATTACK = nst_zombie/zombi_attack_1.wav, nst_zombie/zombi_attack_2.wav, nst_zombie/zombi_attack_3.wav
ZOMBIE_HITWALL = nst_zombie/zombi_wall_1.wav, nst_zombie/zombi_wall_2.wav, nst_zombie/zombi_wall_3.wav
ZOMBIE_SWING = nst_zombie/zombi_swing_1.wav, nst_zombie/zombi_swing_2.wav, nst_zombie/zombi_swing_3.wav
THUNDER = nst_zombie/thunder.wav
ROUND_CLEAR = nst_zombie/roundclear.wav
ROUND_FAIL = nst_zombie/roundfail.wav
LEVELUP = nst_zombie/levelup.wav
MATCH_READY = nst_zombie/scenario_ready.mp3
MATCH_START = nst_zombie/scenario_start.mp3
[Sprites Model]
[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0012
FOG COLOR = 0 0 0
[Custom Skies] (randomly chosen if more than one)
ENABLE = 0
SKY NAMES = DrkG
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) = 枪的击退力
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0
[Objective Entities] (and anything that would affect gameplay that needs to be removed) = 移除地图内的所有任务指令~例如C4跟人质
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , item_longjump , func_vehicle