下面是引用 alvin321 於 2013-06-25 20:40 發表的 :
喔,那麼如果把solid設定為1則為影像??
不過還是要謝謝大大
不是...solid是型態...你應該要參考fakemeta.inc 內的 solid寫法..
另外補充:這是 採用fakemeta貫連hlsdk_const的inc內容物// pev(entity, pev_solid) values
// NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves
// SOLID only effects OTHER entities colliding with this one when they move - UGH!
#define SOLID_NOT 0 // No interaction with other objects
#define SOLID_TRIGGER 1 // Touch on edge, but not blocking
#define SOLID_BBOX 2 // Touch on edge, block
#define SOLID_SLIDEBOX 3 // Touch on edge, but not an onground
#define SOLID_BSP 4 // BSP clip, touch on edge, block
這是solid型態類別