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[type] ;武器類型(跟以前舊版NST_WPN的TYPE不一樣了) [name] ;武器名稱(這應該不用解釋了.......) [model] ;模型名稱(這也不用解釋了.......) [p_model] ; P檔模型(如果集合在一個模型裡需要設定P_Sub的數字) [p_sub] ;下樓會解釋 [p_sequence] ;下一樓會解釋 [w_model] ;原理跟p檔一樣 [w_sub] ;下一樓會解釋 , 但是原理跟p檔一樣 [sequence] ;樓下會解釋 [dual] ;雙持系列槍枝的參數 [group] ;我不知道......但應該是傷害自己的參數吧 [cswpn] ;改CS的哪一把 [damage] ;傷害值 [damage_zombie] ;對殭屍的專有傷害值 [damage_npc] ;對NPC(應該是指戰神之章的NPC或只BOT(虛擬對手))的專有傷害值 [delay] ;應該是射速 [clip] ;子彈量 [ammo] ;後備子彈量 [ammo_cost] ;對專用槍枝的子彈金錢數(如M79和煉獄之怒或石破天驚那一類) [accuracy] ;精準度 [recoil] ;後座力 [shake] ;震動效果(調越大震動得越厲害,調越小震動得越小,後座力加震動效果看起來更逼真) [speed] ;走路移動速度(調越大就走得越慢(重)而調越小就走得越快(輕)) [knockback] ;擊退力 [knockback_zombie] ;對殭屍專用的擊退力數值 [knockback_npc] ;對NPC(我說過了,應該是指戰神之章的NPC或只BOT(虛擬對手))專用的擊退力數值 [reload] ;換彈時間(不必解釋) [deploy] ;槍枝拿出來的時間(掏槍延遲時間) [fastrun] ;是否可衝刺(1為可以0為不行,還有槍枝要有特殊奔跑動作) [fastrun_speed] ;衝刺速度 [sound] ;槍聲(等等在樓下會解釋) [attack2] ;攻擊方式(等等解釋) [zoom_size1] ;開狙擊鏡後瞄準距離(等等解釋) [zoom_size2] ;開狙擊鏡後瞄準距離(等等解釋) [zoom_delay] ;開狙擊鏡延遲速度 [zoom_accuracy] ;開狙擊鏡後精準度 [zoom_recoil] ;開狙擊鏡後射擊時的後座力 [zoom_speed] ;開狙擊鏡後走路移動速度(調越大就走得越慢(重)而調越小就走得越快(輕)) [sight_zoom] ;開特殊狙擊鏡瞄準距離 [sight_delay] ;開特殊狙擊鏡時要瞄準延遲時間 [sight_accuracy] ;開特殊狙擊鏡時射擊的精準度 [sight_recoil] ;開特殊狙擊鏡時射擊的後座力 [sight_speed] ;開特殊狙擊鏡時走路移動速度(調越大就走得越慢(重)而調越小就走得越快(輕)) [sight_time] ;這我不知道@@ [sight_model] ;等等解釋 [shoot2_damage] ;按右鍵直接射擊的威力指數 [shoot2_damage_zombie] ;按右鍵直接射擊對殭屍的特殊傷害 [shoot2_damage_npc] ;按右鍵直接射擊對NPC的特殊傷害 [shoot2_delay] ;按右鍵直接射擊的射擊速度 [shoot2_accuracy] ;按右鍵直接射擊的精準度 [shoot2_recoil] ;按右鍵直接射擊的後座力 [shoot2_shake] ;按右鍵直接射擊得震動效果(調越大震動得越厲害,調越小震動得越小,後座力加震動效果看起來更逼真) [knife_time_attack] [knife_radius] [knife_angle_attack] [knife_multi_attack] [knife_damage] [knife_damage_zombie] [knife_damage_npc] [knife_knockback] [knife_knockback_zombie] [knife_knockback_npc] [knife_delay] [light_ammo] [light_ammo_cost] [light_damage] [light_damage_zombie] [light_damage_npc] [light_radius] [light_knockback] [light_knockback_zombie] [light_knockback_npc] [light_delay] [light_time_attack] [light_color_trail] [burst_recoil] [burst_delay] [burst_num] [cost] [team] [buy] [buy_mod] [damage2] [damage2_zombie] [damage2_npc] [knockback2] [knockback2_zombie] [knockback2_npc] [delay_hit] [delay2] [delay2_hit] [time_attack] [time_attack2] [time2_attack] [time2_attack2] [radius] [radius2] [multi_attack] [multi_attack2] [angle_attack] [angle_attack2] [effect] [effect2] [effect_model] [deploy2] [idle] [anim] [burn] [burn_sprite] [burn_chance] [burn_deplay] [burn_time] [burn_damage] [burn_damage_zombie] [burn_damage_npc] [burn_sound] [1_time_change1] [1_time_change2] [1_cswpn] [1_damage] [1_damage_zombie] [1_damage_npc] [1_delay] [1_clip] [1_ammo] [1_ammo_cost] [1_accuracy] [1_recoil] [1_shake] [1_speed] [1_knockback] [1_knockback_zombie] [1_knockback_npc] [1_reload] [1_deploy] [1_fastrun] [1_fastrun_speed] [1_sound] [1_attack2] [1_zoom_size1] [1_zoom_size2] [1_zoom_delay] [1_zoom_accuracy] [1_zoom_recoil] [1_zoom_speed] [1_sight_zoom] [1_sight_delay] [1_sight_accuracy] [1_sight_recoil] [1_sight_speed] [1_sight_time] [1_sight_model] [1_shoot2_damage] [1_shoot2_damage_zombie] [1_shoot2_damage_npc] [1_shoot2_delay] [1_shoot2_accuracy] [1_shoot2_recoil] [1_shoot2_shake] [1_knife_time_attack] [1_knife_radius] [1_knife_angle_attack] [1_knife_multi_attack] [1_knife_damage] [1_knife_damage_zombie] [1_knife_damage_npc] [1_knife_knockback] [1_knife_knockback_zombie] [1_knife_knockback_npc] [1_knife_delay] [1_light_ammo] [1_light_ammo_cost] [1_light_damage] [1_light_damage_zombie] [1_light_damage_npc] [1_light_radius] [1_light_knockback] [1_light_knockback_zombie] [1_light_knockback_npc] [1_light_delay] [1_light_time_attack] [1_light_color_trail] [1_burst_recoil] [1_burst_delay] [1_burst_num] [2_ammo] [2_ammo_cost] [2_time_change1] [2_time_change2] [2_damage] [2_damage_zombie] [2_damage_npc] [2_radius] [2_knockback] [2_knockback_zombie] [2_knockback_npc] [2_reload] [10_time_change1] [10_time_change2] [10_multi_attack] [10_angle_attack] [10_damage] [10_damage_zombie] [10_damage_npc] [10_radius] [10_time_attack] [10_time2_attack] [10_delay] [10_delay_hit] [10_speed] [10_knockback] [10_knockback_zombie] [10_knockback_npc] [10_effect] [10_deploy] 轉YK的
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