给你指令 你自己研究吧,自己来比较有成就喔
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[type]
[name]
[model]
[p_model]
[p_sub]
[p_sequence]
[w_model]
[w_sub]
[w_sequence]
[sequence]
[dual]
[group]
[cswpn]
[damage]
[damage_zombie]
[damage_npc]
[delay]
[clip]
[ammo]
[ammo_cost]
[accuracy]
[recoil]
[shake]
[speed]
[knockback]
[knockback_zombie]
[knockback_npc]
[reload]
[deploy]
[fastrun]
[fastrun_speed]
[sound]
[attack2]
[zoom_size1]
[zoom_size2]
[zoom_delay]
[zoom_accuracy]
[zoom_recoil]
[zoom_speed]
[sight_zoom]
[sight_delay]
[sight_accuracy]
[sight_recoil]
[sight_speed]
[sight_time]
[sight_model]
[shoot2_damage]
[shoot2_damage_zombie]
[shoot2_damage_npc]
[shoot2_delay]
[shoot2_accuracy]
[shoot2_recoil]
[shoot2_shake]
[knife_time_attack]
[knife_radius]
[knife_angle_attack]
[knife_multi_attack]
[knife_damage]
[knife_damage_zombie]
[knife_damage_npc]
[knife_knockback]
[knife_knockback_zombie]
[knife_knockback_npc]
[knife_delay]
[light_ammo]
[light_ammo_cost]
[light_damage]
[light_damage_zombie]
[light_damage_npc]
[light_radius]
[light_knockback]
[light_knockback_zombie]
[light_knockback_npc]
[light_delay]
[light_time_attack]
[light_color_trail]
[burst_recoil]
[burst_delay]
[burst_num]
[cost]
[team]
[buy]
[buy_mod]
[damage2]
[damage2_zombie]
[damage2_npc]
[knockback2]
[knockback2_zombie]
[knockback2_npc]
[delay_hit]
[delay2]
[delay2_hit]
[time_attack]
[time_attack2]
[time2_attack]
[time2_attack2]
[radius]
[radius2]
[multi_attack]
[multi_attack2]
[angle_attack]
[angle_attack2]
[effect]
[effect2]
[effect_model]
[deploy2]
[idle]
[anim]
[burn]
[burn_sprite]
[burn_chance]
[burn_deplay]
[burn_time]
[burn_damage]
[burn_damage_zombie]
[burn_damage_npc]
[burn_sound]
[1_time_change1]
[1_time_change2]
[1_cswpn]
[1_damage]
[1_damage_zombie]
[1_damage_npc]
[1_delay]
[1_clip]
[1_ammo]
[1_ammo_cost]
[1_accuracy]
[1_recoil]
[1_shake]
[1_speed]
[1_knockback]
[1_knockback_zombie]
[1_knockback_npc]
[1_reload]
[1_deploy]
[1_fastrun]
[1_fastrun_speed]
[1_sound]
[1_attack2]
[1_zoom_size1]
[1_zoom_size2]
[1_zoom_delay]
[1_zoom_accuracy]
[1_zoom_recoil]
[1_zoom_speed]
[1_sight_zoom]
[1_sight_delay]
[1_sight_accuracy]
[1_sight_recoil]
[1_sight_speed]
[1_sight_time]
[1_sight_model]
[1_shoot2_damage]
[1_shoot2_damage_zombie]
[1_shoot2_damage_npc]
[1_shoot2_delay]
[1_shoot2_accuracy]
[1_shoot2_recoil]
[1_shoot2_shake]
[1_knife_time_attack]
[1_knife_radius]
[1_knife_angle_attack]
[1_knife_multi_attack]
[1_knife_damage]
[1_knife_damage_zombie]
[1_knife_damage_npc]
[1_knife_knockback]
[1_knife_knockback_zombie]
[1_knife_knockback_npc]
[1_knife_delay]
[1_light_ammo]
[1_light_ammo_cost]
[1_light_damage]
[1_light_damage_zombie]
[1_light_damage_npc]
[1_light_radius]
[1_light_knockback]
[1_light_knockback_zombie]
[1_light_knockback_npc]
[1_light_delay]
[1_light_time_attack]
[1_light_color_trail]
[1_burst_recoil]
[1_burst_delay]
[1_burst_num]
[2_ammo]
[2_ammo_cost]
[2_time_change1]
[2_time_change2]
[2_damage]
[2_damage_zombie]
[2_damage_npc]
[2_radius]
[2_knockback]
[2_knockback_zombie]
[2_knockback_npc]
[2_reload]
[10_time_change1]
[10_time_change2]
[10_multi_attack]
[10_angle_attack]
[10_damage]
[10_damage_zombie]
[10_damage_npc]
[10_radius]
[10_time_attack]
[10_time2_attack]
[10_delay]
[10_delay_hit]
[10_speed]
[10_knockback]
[10_knockback_zombie]
[10_knockback_npc]
[10_effect]
[10_deploy]