// Last human or swarm round or plague round if (g_swarmround || g_plagueround || fnGetHumans() == 1) return HAM_IGNORED; // human is killed
if (fnGetHumans() == 1) { damage = damage * 999.0 //这行设你要的伤害值 SetHamParamFloat(4, damage) //读取修改过的伤害 }