这是1个杀人吸血的插件呀~ 部份修改了~SMA码如下------------------------------------------------------------------------------------------------
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN_VERSION "1.0c"
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add1
new nHp_add2
new nHp_max
new const HeadShothSound[] = "vm/HEADSHOT.wav";
new const NormalKillSound[] = "vm/NORMALKILL.wav";
public plugin_init()
{
register_plugin("Vampire", PLUGIN_VERSION, "Shalfey")
health_add = register_cvar("amx_vampire_hp", "5")
health_hs_add = register_cvar("amx_vampire_hp_hs", "10")
health_max = register_cvar("amx_vampire_max_hp", "110")
register_event("DeathMsg", "hook_death", "a", "1>0")
}
public plugin_precache()
{
precache_sound(HeadShothSound);
precache_sound(NormalKillSound);
}
public hook_death(id)
{
// Killer id
nKiller = read_data(1)
nKiller_hp = get_user_health(nKiller)
nHp_max = get_pcvar_num (health_max)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add1 = get_pcvar_num (health_hs_add)
if ( nKiller_hp < nHp_max )
{
set_user_health(nKiller, nKiller_hp + nHp_add1)
{
emit_sound(id, CHAN_AUTO, HeadShothSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add1)
}
}
else
{
nHp_add2 = get_pcvar_num (health_add)
if ( nKiller_hp < nHp_max )
{
set_user_health(nKiller, nKiller_hp + nHp_add2)
{
emit_sound(id, CHAN_AUTO, NormalKillSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add2)
}
}
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2067\\ f0\\ fs16 \n\\ par }
*/
------------------------------------------------------------------------------------------------
emit_sound 里有一些设定码 <能说明一下有什么用途吗??>/* Constants for emit_sound() *//* Channels */#define CHAN_AUTO 0#define CHAN_WEAPON 1#define CHAN_VOICE 2#define CHAN_ITEM 3#define CHAN_BODY 4#define CHAN_STREAM 5 /* allocate stream channel from the static or dynamic area */#define CHAN_STATIC 6 /* allocate channel from the static area */#define CHAN_NETWORKVOICE_BASE 7 /* voice data coming across the network */#define CHAN_NETWORKVOICE_END 500 /* network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). */
/* Attenuation values */#define ATTN_NONE 0.00#define ATTN_NORM 0.80#define ATTN_IDLE 2.00#define ATTN_STATIC 1.25
/* Pitch values */#define PITCH_NORM 100 /* non-pitch shifted */#define PITCH_LOW 95 /* other values are possible - 0-255, where 255 is very high */#define PITCH_HIGH 120------------------------------------------------------------------------------------------------
实质插件问题:1.如何在这插件里 设定爆头击杀时的音效2.如何在这插件里 设定普通击杀时的音效
~ 以上设定TEST 之后都没有效果的