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[1.6] 求救-----------CS zombie 2.4板+bot问题------------------求救
我是使用CS zombie 2.4板
我加bot的时候 那bot总去了T那儿
有没有人可以把那个sma档改城 bot不会自动到T
希望能有人救到我
不懂上传 在这放上文件内的程式
---------------------------------------------- #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <engine> #include <fakemeta> //Sets the sky you want for your server #define SKYNAME "space" //The time before zombies have leap at round start. Has to be a float/decimal #define LEAP_CD 15.0
#define MAX_PLAYERS 32 new bool:g_restart_attempt[MAX_PLAYERS + 1] #define ZOMBIE_MISS 2 new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" } #define ZOMBIE_HIT 3 new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" } #define ZOMBIE_PAIN 2 new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" } #define HUMAN_PAIN 2 new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" } #define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9) #define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) #define SLOT_PRIMARY 1 #define SLOT_SECONDARY 2 #define SLOT_KNIFE 3 #define SLOT_GRENADE 4 #define SLOT_C4 5 #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) #define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)) stock g_WeaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1 ,1, 4, 2, 1, 1, 3, 1 } stock g_MaxBPAmmo[] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 21, 90, 120, 90, 2, 35, 90, 90, 0, 100 } new bool:g_zombie[33] new bool:buying new bool:g_speed new mod_name[32] = "Zombie Swarm" //Pcvars... new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning, zomb_leap,zomb_money,zomb_zdmg, zomb_hdmg,zomb_ammo, zomb_nvg, zomb_obj new MODEL[256], zomb_model, use_model new bombMap = 0 new hostageMap = 0 //The old commands new g_autoteam, g_limitteams, g_flashlight new hudsync #define PLUGIN "Zombie Swarm" #define VERSION "2.4" #define AUTHOR "Mini_Midget" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar(PLUGIN,VERSION,FCVAR_SERVER) register_dictionary("zombie_swarm.txt") register_logevent("logevent_round_start",2, "1=Round_Start") register_logevent("logevent_round_end", 2, "1=Round_End") register_event("ResetHUD","event_hud_reset", "be") register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in") register_event("CurWeapon","event_cur_weapon","be", "1=1") register_event("Damage","event_damage_scream","be","2!0","3=0") register_event("Damage", "event_damage", "be", "2!0","3=0","4!0") register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_forward(FM_ClientUserInfoChanged,"fw_info") register_forward(FM_PlayerPostThink,"fw_postthink") register_forward(FM_Touch,"fw_Touch"); register_forward( FM_EmitSound, "fw_EmitSound" ) register_forward(FM_CmdStart, "fw_Cmd") register_forward(FM_GetGameDescription,"GameDesc") register_message(get_user_msgid("Scenario"),"message_scenario"); register_message(get_user_msgid("BombDrop"),"message_bombdrop"); register_message(get_user_msgid("AmmoPickup"),"message_ammopickup"); register_message(get_user_msgid("TextMsg"),"message_textmsg"); register_message(get_user_msgid("HostagePos"),"message_hostagepos"); register_clcmd("say","clcmd_say") register_menucmd(register_menuid("Buy Menu"), Keysmenu_1, "buy_menu") register_clcmd("fullupdate","clcmd_fullupdate") register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm") zomb_switch = register_cvar("zs_enabled","1") zomb_hp = register_cvar("zs_health","2000") zomb_ap = register_cvar("zs_armour","500") zomb_speed = register_cvar("zs_speed","300") zomb_lightning = register_cvar("zs_lightning","1") zomb_leap = register_cvar("zs_leap","0") zomb_money = register_cvar("zs_money","1000") zomb_zdmg = register_cvar("zs_zdmg","55") zomb_hdmg = register_cvar("zs_hdmg","150") zomb_ammo = register_cvar("zs_ammo","0") zomb_nvg = register_cvar("zs_nvg","1") zomb_obj = register_cvar("zs_objectives","1") zomb_model = register_cvar("zs_model","zombie_swarm") use_model = register_cvar("zs_use","1") if(fm_find_ent_by_class(1, "info_bomb_target") || fm_find_ent_by_class(1, "func_bomb_target")) bombMap = 1; if(fm_find_ent_by_class(1,"hostage_entity")) hostageMap = 1 g_autoteam = get_cvar_num("mp_autoteambalance") g_limitteams = get_cvar_num("mp_limitteams") g_flashlight = get_cvar_num("mp_flashlight") server_cmd("sv_skyname %s", SKYNAME) server_cmd("sv_maxspeed 1000") set_cvar_num("mp_autoteambalance",0) set_cvar_num("mp_limitteams", 1) set_cvar_num("mp_flashlight", 1) set_task(1.0, "lightning_effects") set_task(1.0, "ambience_loop") format(mod_name, 31, "Zombie Swarm %s", VERSION) hudsync = CreateHudSyncObj() } public plugin_precache() { precache_model("models/player/zombie_swarm/zombie_swarm.mdl") precache_model("models/v_knife_zombie.mdl") precache_sound("zombie_swarm/ambience.wav") new i for (i = 0; i < ZOMBIE_MISS; i++) precache_sound(miss_zombie) for (i = 0; i < ZOMBIE_HIT; i++) precache_sound(hit_zombie) for (i = 0; i < ZOMBIE_PAIN; i++) precache_sound(pain_zombie) for (i = 0; i < HUMAN_PAIN; i++) precache_sound(pain_human) } public client_putinserver(id) { g_zombie[id] = false g_restart_attempt[id] = false g_speed = false client_cmd(id, "stopsound") } public zsonoff(id,level,cid) { if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new szArg[5] read_argv(1, szArg, 4) if (equali(szArg,"1") || equali(szArg,"on")) { if (get_cvar_num("zombie_swarm") == 1) { console_print(id, "%s is already on!", PLUGIN) return PLUGIN_HANDLED } zs_on() set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1) show_hudmessage(0, "%s is now ON!", PLUGIN) console_print(0, "%s has been turned ON!", PLUGIN) client_print(0, print_chat, "%s has been turned ON!", PLUGIN) return PLUGIN_HANDLED } if (equali(szArg,"0") || equali(szArg,"off")) { if (get_cvar_num("zs_enabled") == 0) { console_print(id, "%s is already off!", PLUGIN) return PLUGIN_HANDLED } zs_off() set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1) show_hudmessage(0, "%s has been turned OFF!", PLUGIN) console_print(0, "%s has been turned OFF!", PLUGIN) client_print(0, print_chat, "%s has been turned OFF!", PLUGIN) return PLUGIN_HANDLED } console_print(id, "Invalid argument!") client_print(id, print_chat, "Invalid argument!") return PLUGIN_HANDLED } public zs_on() { new maxplayers = get_maxplayers() for (new i = 1; i <= maxplayers; i++) { g_zombie = false g_restart_attempt = false } set_cvar_num("zs_enabled", 1) set_task(1.0, "lightning_effects") set_task(1.0, "ambience_loop") set_cvar_num("mp_autoteambalance",0) set_cvar_num("mp_limitteams", 1) set_cvar_num("mp_flashlight", 1) set_cvar_num("sv_restartround", 3) } public zs_off() { new maxplayers = get_maxplayers() for (new i = 1; i <= maxplayers; i++) { g_zombie = false g_restart_attempt = false client_cmd(i, "stopsound") } set_cvar_num("zs_enabled", 0) set_lights("#OFF") remove_task(12175) set_cvar_num("mp_autoteambalance",g_autoteam) set_cvar_num("mp_limitteams", g_limitteams) set_cvar_num("mp_flashlight", g_flashlight) set_cvar_num("sv_restartround", 3) } public GameDesc() { forward_return(FMV_STRING, mod_name) return FMRES_SUPERCEDE } public event_new_round(id) { if(hostageMap && get_pcvar_num(zomb_obj)) set_task(0.1,"move_hostages") buying = true new Float:buy_time = get_cvar_float("mp_buytime") * 60 set_task(buy_time, "buy_false", 7294) g_speed = false new freeze = get_cvar_num("mp_freezetime") set_task(float(freeze),"allow_speed") } public allow_speed() { g_speed = true new players[32], num, i get_players(players, num) for (i = 0 ; i < num; i++) if (g_zombie[players]) set_user_maxspeed(players, (get_pcvar_float(zomb_speed))) } public logevent_round_start(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if (get_pcvar_num(zomb_nvg)) server_cmd("amx_restrict on nvgs") else server_cmd("amx_restrict off nvgs") set_task (0.5 , "team_check") set_task (5.0 , "StartMsg") if (g_zombie[id]) set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) return PLUGIN_CONTINUE } public logevent_round_end() { if (task_exists(7294)) remove_task(7294) } public buy_false() buying = false public clcmd_fullupdate() return PLUGIN_HANDLED public event_restart_attempt() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED new players[32], num get_players(players, num, "a") for (new i; i < num; i++) g_restart_attempt[players] = true return PLUGIN_CONTINUE } public event_hud_reset(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if (g_restart_attempt[id]) g_restart_attempt[id] = false set_task(0.2,"event_player_spawn",id) return PLUGIN_CONTINUE } public event_player_spawn(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED new CsTeams:team = cs_get_user_team(id) new CsArmorType:ArmorType = CS_ARMOR_VESTHELM if(team == CS_TEAM_T) { g_zombie[id] = true set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns set_user_health(id,get_pcvar_num(zomb_hp)) cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType) set_user_footsteps(id, 1) set_user_gravity(id,0.875) cs_set_user_money(id,0) if (g_speed) set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) if (!cs_get_user_nvg(id)) { cs_set_user_nvg(id,1) engclient_cmd(id, "nightvision") } } else if(team == CS_TEAM_CT) { g_zombie[id] = false set_user_footsteps(id, 0) cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money)) if (get_pcvar_num(use_model)) cs_reset_user_model(id) } ShowHUD(id) return PLUGIN_CONTINUE } public fw_info(id,buffer) { if (g_zombie[id]) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_postthink(id) { if (!is_user_alive(id) || !get_pcvar_num(use_model)) return FMRES_IGNORED if (g_zombie[id]) { new szModel[33] get_pcvar_string(zomb_model, MODEL, 255) cs_get_user_model(id, szModel, 32) if (containi(szModel, MODEL) !=-1 ) return FMRES_IGNORED new info = engfunc(EngFunc_GetInfoKeyBuffer, id) engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL) return FMRES_IGNORED } return FMRES_IGNORED } public ShowHUD(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED if(g_zombie[id]) { new hp = get_user_health(id) new ap = get_user_armor(id) set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0) ShowSyncHudMsg(id, hudsync , "HP: %d |AP : %d", hp, ap) } set_task(0.1 , "ShowHUD" , id) return PLUGIN_CONTINUE } public event_cur_weapon(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED new weapon = read_data(2) new clip = read_data(3) if (g_WeaponSlots[weapon] == SLOT_PRIMARY || g_WeaponSlots[weapon] == SLOT_SECONDARY) { switch (get_pcvar_num(zomb_ammo)) { case 1: { new ammo = cs_get_user_bpammo(id, weapon) if (ammo < g_MaxBPAmmo[weapon]) { cs_set_user_bpammo(id, weapon, g_MaxBPAmmo[weapon]) } } case 2: { give_ammo(id , weapon , clip) } } } if ( g_zombie[id] && g_speed ) set_user_maxspeed(id,(get_pcvar_float(zomb_speed))) if (g_zombie[id] && g_WeaponSlots[weapon] == SLOT_KNIFE) set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl")) return PLUGIN_CONTINUE } public give_ammo(id , weapon , clip) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (!clip) { new weapname[33] get_weaponname(weapon , weapname , 32) new wpn = -1 while((wpn = fm_find_ent_by_class(wpn , weapname)) != 0) { if(id == pev(wpn,pev_owner)) { cs_set_weapon_ammo(wpn , maxclip(weapon)) break; } } } return PLUGIN_CONTINUE } public event_status_icon(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED engclient_cmd(id, "drop", "weapon_c4") set_task(0.1, "delete_c4") return PLUGIN_CONTINUE } public delete_c4() { new ent = find_ent_by_class(-1, "weaponbox") while (ent > 0) { new model[33] entity_get_string(ent, EV_SZ_model, model, 32) if (equali(model, "models/w_backpack.mdl")) { remove_entity(ent) return PLUGIN_CONTINUE } ent = find_ent_by_class(ent, "weaponbox") } return PLUGIN_CONTINUE } public Reset_Weapons(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED if(g_zombie[id]) { strip_user_weapons(id) give_item(id,"weapon_knife") if (is_user_bot(id)) { return PLUGIN_HANDLED } else if (get_pcvar_num(zomb_leap)) { set_task(LEAP_CD,"cooldown_begin",id) set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0) show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_WAIT",floatround(LEAP_CD)) } } return PLUGIN_CONTINUE } public cooldown_begin(id) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (g_zombie[id]) { set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0) show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_READY") give_item(id, "item_longjump") } return PLUGIN_CONTINUE } public team_check() { new players[32],num,i,id get_players(players,num,"d") for(i = 0; i < num; i++) { id = players if (!g_zombie[id]) { user_silentkill(id) cs_set_user_team(id,CS_TEAM_T) } } return PLUGIN_HANDLED } public StartMsg(id) { client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION) client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed)) client_print(0,print_chat,"%L",LANG_PLAYER,"HELP_MSG") } public lightning_effects() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if (get_pcvar_num(zomb_lightning) == 0) { set_lights("#OFF") remove_task(12175) set_task(20.0,"lightning_effects") } else if (get_pcvar_num(zomb_lightning) == 1) { set_lights("a") set_task(random_float(10.0,17.0),"thunder_clap",12175) } else if (get_pcvar_num(zomb_lightning) == 2) { set_lights("b") remove_task(12175) set_task(20.0,"lightning_effects") } return PLUGIN_CONTINUE } public thunder_clap() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED set_lights("p") client_cmd(0,"speak ambience/thunder_clap.wav") set_task(1.25,"lightning_effects",12175) return PLUGIN_CONTINUE } public ambience_loop() { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED client_cmd(0,"spk zombie_swarm/ambience.wav") set_task(17.0,"ambience_loop") return PLUGIN_CONTINUE } public fw_Touch(pToucher, pTouched) { if(!get_pcvar_num(zomb_switch)) return FMRES_IGNORED if ( !pev_valid(pToucher) || !pev_valid(pTouched) ) return FMRES_IGNORED if ( !is_user_connected(pTouched) ) return FMRES_IGNORED if ( !g_zombie[pTouched] ) return FMRES_IGNORED new className[32] pev(pToucher, pev_classname, className, 31) if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) ) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_EmitSound(id, channel, sample[]) { if(!get_pcvar_num(zomb_switch)) return FMRES_IGNORED if ( !is_user_alive(id) || !g_zombie[id] ) return FMRES_IGNORED if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' ) { switch(sample[17]) { case 'l': return FMRES_SUPERCEDE case 's', 'w': { emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } case 'b', '1', '2', '3', '4': { emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE } } } else if (equal(sample,"items/nvg_on.wav") || (equal(sample,"items/nvg_off.wav"))) return FMRES_SUPERCEDE return FMRES_IGNORED } public fw_Cmd(id, handle, seed) { new impulse = get_uc(handle, UC_Impulse) if (impulse == 100 && g_zombie[id]) { set_uc(handle, UC_Impulse, 0) } return FMRES_HANDLED } public event_damage_scream(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED if ( g_zombie[id] ) { emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } else { emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) } return PLUGIN_HANDLED } public event_damage(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED if(!is_user_alive(id)) return PLUGIN_HANDLED new damage = read_data(2) new weapon, hitzone new attacker = get_user_attacker(id, weapon, hitzone) new Float:Random_Float[3] for(new i = 0; i < 3; i++) Random_Float = random_float(100.0, 125.0) new current_hp = get_user_health(attacker) new max_hp = get_pcvar_num(zomb_hp) new zdmg = get_pcvar_num(zomb_zdmg) new hdmg = get_pcvar_num(zomb_hdmg) current_hp += damage if (attacker > sizeof g_zombie) return PLUGIN_CONTINUE if ( g_zombie[attacker] && weapon == CSW_KNIFE ) { if (zdmg <= 0) return PLUGIN_CONTINUE else if (damage >= zdmg) Punch_View(id, Random_Float) if ( current_hp >= max_hp ) { set_user_health(attacker, max_hp) } else { set_user_health(attacker, current_hp) } } else if ( !g_zombie[attacker] && hitzone == HIT_HEAD) { if (hdmg <= 0) return PLUGIN_CONTINUE else if (damage >= hdmg) Punch_View(id, Random_Float) } return PLUGIN_HANDLED } public clcmd_say(id) { if(!get_pcvar_num(zomb_switch)) return PLUGIN_HANDLED static ARGS[15] read_args(ARGS,14) remove_quotes(ARGS) if(equali(ARGS,"/help")) { zombie_help(id) } else if (equali(ARGS,"/bm")) { if ( !is_user_alive(id) ) { client_print(id, print_center, "%L", id, "BUY_ALIVE") return PLUGIN_HANDLED } else if ( g_zombie[id] ) { client_print(id, print_center, "%L", id, "BUY_HUMAN") return PLUGIN_HANDLED } else if ( !cs_get_user_buyzone(id) ) { client_print(id, print_center, "%L", id, "BUY_BUYZONE") return PLUGIN_HANDLED } else if (!buying) { new Float:time_buy = get_cvar_float("mp_buytime") * 60 client_print(id, print_center, "%L", id, "BUY_TIME", floatround(time_buy)) return PLUGIN_HANDLED } else { show_menu(id, Keysmenu_1, "\yBuy Menu\w^n^n1. .40 Dual Elites \y($800)\w^n2. INGRAM MAC-10 \y($1400)\w^n3. IDF Defender \y($2000)\w^n4. CV-47 \y($2500)\w^n5. KREIG 552 \y($3500)\w^n6. D3/AU-1 \y($5000)\w^n^n0. Exit") } return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public zombie_help(id) { new help_title[64], len static msg[2047] format(help_title,63,"%L",id,"HELP_HEADER") len = format(msg,2046,"<body bgcolor=#f5f5f5><font color=#000000><br>") len += format(msg[len],2046-len,"<center><h2>%L</h2><br><table><tr><td><p><b><font color=#000000>",id,"HELP_TITLE") len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_OBJECTIVE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_KNIFE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_NVG") if (get_pcvar_num(zomb_leap)) len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_LEAP") if (get_pcvar_num(zomb_zdmg) >= 1) len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_HIT",get_pcvar_num(zomb_zdmg)) len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_HUMAN") len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_GUNS") if (get_pcvar_num(zomb_nvg)) len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_NVG") if (get_pcvar_num(zomb_hdmg) >= 1) len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_HIT",get_pcvar_num(zomb_hdmg)) len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_TIPS") len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_ONE") len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_TWO") len += format(msg[len],2046-len,"%L<br>",id,"HELP_ENJOY") len += format(msg[len],2046-len,"</b><br></td></tr></table><br>Mini_Midget</center>") show_motd(id,msg,help_title) } public buy_menu(id, key) { new money = cs_get_user_money(id) new dualcost = 800 new mac10cost = 1400 new idfcost = 2000 new akcost = 2500 new kreigcost = 3500 new D3cost = 5000 switch (key) { case 0: { if(money < dualcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", dualcost) } else { drop_sec(id) cs_set_user_money(id, money - dualcost) give_item(id,"weapon_elite") } } case 1: { if(money < mac10cost) { client_print(id, print_center, "%L",id, "BUY_MONEY", mac10cost) } else { drop_prim(id) cs_set_user_money(id, money - mac10cost) give_item(id,"weapon_mac10") } } case 2: { if(money < idfcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", idfcost) } else { drop_prim(id) cs_set_user_money(id, money - idfcost) give_item(id,"weapon_galil") } } case 3: { if(money < akcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", akcost) } else { drop_prim(id) cs_set_user_money(id, money - akcost) give_item(id,"weapon_ak47") } } case 4: { if(money < kreigcost) { client_print(id, print_center, "%L",id, "BUY_MONEY", kreigcost) } else { drop_prim(id) cs_set_user_money(id, money - kreigcost) give_item(id,"weapon_sg552") } } case 5: { if(money < D3cost) { client_print(id, print_center, "%L",id, "BUY_MONEY", D3cost) } else { drop_prim(id) cs_set_user_money(id, money - D3cost) give_item(id,"weapon_g3sg1") } } case 9: return PLUGIN_HANDLED } return PLUGIN_HANDLED } public message_hostagepos(msg_id,msg_dest,msg_entity) { if(!get_pcvar_num(zomb_obj)) return PLUGIN_CONTINUE return PLUGIN_HANDLED; } public message_textmsg(msg_id,msg_dest,msg_entity) { if(!bombMap || !get_pcvar_num(zomb_obj)) return PLUGIN_CONTINUE; static message[16]; get_msg_arg_string(2, message, 15); if(equal(message,"#Game_bomb_drop")) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_ammopickup(msg_id,msg_dest,msg_entity) { if(!bombMap || !get_pcvar_num(zomb_obj)) return PLUGIN_CONTINUE; if(get_msg_arg_int(1) == 14) // C4 return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_bombdrop(msg_id,msg_dest,msg_entity) { if(!get_pcvar_num(zomb_obj)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_scenario(msg_id,msg_dest,msg_entity) { if(get_msg_args() > 1 && get_pcvar_num(zomb_obj)) { new sprite[8]; get_msg_arg_string(2, sprite, 7); if(equal(sprite,"hostage")) return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public move_hostages() { new ent; while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0) set_pev(ent, pev_origin, Float:{8192.0,8192.0,8192.0}); } //Stocks by VEN stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock drop_sec(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } //Stock by Cheap_Suit stock Punch_View(id, Float:ViewAngle[3]) { entity_set_vector(id, EV_VEC_punchangle, ViewAngle) } //Stock by v3x stock maxclip(weapon) { new ca = 0 switch (weapon) { case CSW_P228 : ca = 13 case CSW_SCOUT : ca = 10 case CSW_HEGRENADE : ca = 0 case CSW_XM1014 : ca = 7 case CSW_C4 : ca = 0 case CSW_MAC10 : ca = 30 case CSW_AUG : ca = 30 case CSW_SMOKEGRENADE : ca = 0 case CSW_ELITE : ca = 30 case CSW_FIVESEVEN : ca = 20 case CSW_UMP45 : ca = 25 case CSW_SG550 : ca = 30 case CSW_GALI : ca = 35 case CSW_FAMAS : ca = 25 case CSW_USP : ca = 12 case CSW_GLOCK18 : ca = 20 case CSW_AWP : ca = 10 case CSW_MP5NAVY : ca = 30 case CSW_M249 : ca = 100 case CSW_M3 : ca = 8 case CSW_M4A1 : ca = 30 case CSW_TMP : ca = 30 case CSW_G3SG1 : ca = 20 case CSW_FLASHBANG : ca = 0; case CSW_DEAGLE : ca = 7 case CSW_SG552 : ca = 30 case CSW_AK47 : ca = 30 case CSW_P90 : ca = 50 } return ca; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par } */
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